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Old 08-01-2008, 05:00 PM   #466 (permalink)
 
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Honey I shrunk the infidels

The flashlight on his helmet looks good too
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Old 08-01-2008, 05:01 PM   #467 (permalink)
 
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Re: PR Dev Journal.

ahh, motivational posters...
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Old 08-02-2008, 09:28 AM   #468 (permalink)
 
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0.8 teaser.

0.8 teaser released.

Quote:
Originally Posted by [R-DEV]AfterDune View Post
I'm sure you've all seen [R-DEV]dbzao's thread about how much work the team puts into PR. Well, we've been discussing this on DEV TS and we agreed on releasing a small teaser video to show a few bits and pieces of what's to come .



The file will be available in flash format on the frontpage, so you can watch it in your browser, but there are some troubles converting, so for those of you who just can't wait, here it is:

This looks so great .
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Old 08-02-2008, 10:32 AM   #469 (permalink)
 
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Re: PR Dev Journal.

lawl, rick rolled.
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Old 08-02-2008, 12:13 PM   #470 (permalink)
 
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Re: PR Dev Journal.

lmao!!
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Old 08-02-2008, 03:46 PM   #471 (permalink)
 
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Re: PR Dev Journal.

Let the complaining begin at a harmless joke.
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Old 08-02-2008, 04:46 PM   #472 (permalink)
 
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Re: PR Dev Journal.

Is that Miley Cyrus in your avatar?
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Old 08-02-2008, 04:51 PM   #473 (permalink)

 
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Re: PR Dev Journal.

Quote:
Originally Posted by ReaperMAC View Post
Is that Miley Cyrus in your avatar?
In other news...

It's certainly not DEV work, but I have to say this guy's Mk19 Grenade Launcher looks nice I'd love to see it on the Stryker or a HMMWV.


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Old 08-02-2008, 04:53 PM   #474 (permalink)
 
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Re: PR Dev Journal.

Come now, Marine. Lets not be spreading false hope.
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Old 08-02-2008, 05:04 PM   #475 (permalink)

 
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Re: PR Dev Journal.

I actually think it has a chance. If this guy models/skins/codes/imports everything correctly, then all it has to do is go through bug and gameplay testing for any potential tweaking. Read the link, it can't be any more powerful than an APC on HEI rounds (maybe even less effective considering it'll be harder to use if you have to adjust for range).
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Old 08-02-2008, 05:13 PM   #476 (permalink)
 
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Re: PR Dev Journal.

I don't think so man. Every time I have seen someone suggests the Mark 19, it gets shot down for being too overpowering.

If it is put in, it would have to be treated like the TOW humvee- Only one or two at a time with a very long spawn time.
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Old 08-02-2008, 05:21 PM   #477 (permalink)
 
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Re: PR Dev Journal.

Looks good like alot of the community stuff but same as that ka-50 its a pipe dream till they actually agree it has a place in the mod somewhere


I can see how it might be a repeat of the hat problem except its vehicle based so is slightly less exploitable
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Old 08-02-2008, 05:22 PM   #478 (permalink)
 
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Re: PR Dev Journal.

You could decrease splash damage (and ROF slightly). Maybe add a greater deviation to the trajectory?
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Old 08-02-2008, 05:23 PM   #479 (permalink)
 
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Re: PR Dev Journal.

MK-19's are not as common as you see on shows like Generation Kill. The fact of the matter is that it's a very pricey weapon - the M2 50 cal is better in the long run for PR. MK-19's would become another asset. The less assets the better - gameplay and innovation are what sets PR apart from other mods. Other mods just release maps and new shiny guns every new release.

Apart from obviously asymetrical maps like Qwai, I can't see a place for it. 1 TOW and 1 MK-19 would mean 2 things possibly:

1. The USMC has a completely overpowering advantage against infantry with an MK-19.
2. The USMC may be a bit boned if they lose their TOW.

The suggestion of any new asset or weapon needs to be carefully considered because for every element added to the game, balancing needs to happen somewhere.
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Old 08-02-2008, 05:34 PM   #480 (permalink)
 
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Re: PR Dev Journal.

^^ what he said

Quote:
You could decrease splash damage (and ROF slightly). Maybe add a greater deviation to the trajectory?
Compared to m203 its got a 10x greater firing distance, fires 40 rounds a minute and fires a slightly larger round.

So I can imagine it being used on ejod from the gas station at west city and wiping the place clean in a minute
Massive damage, fires fast & if it had no direct line of sight needed from a firing arc it would make it similar to mobile artillery in our little game. It would have to be saved for maps like kashan and kashan allready has a problem with too many vehicles vs infantry so what skud said is about right unfortunately :/

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