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08-06-2008, 10:05 AM
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#511 (permalink)
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Join Date: Oct 2007
Posts: 62
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Amdak
Its actually more effective to just say the animation is there to cover up the dev's desires to extend the weapon draw time...
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You just answered your own question.
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08-06-2008, 10:08 AM
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#512 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
dbzao: WINNAR!
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08-07-2008, 05:06 AM
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#513 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
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Re: PR Dev Journal.
Quote:
Originally Posted by Ferris Bueller
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Was posted 2 pages ago but thx anyway, it looks good.
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|TG-6th|GhostDog
Last edited by Ghost Dog; 08-07-2008 at 06:02 AM.
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08-07-2008, 05:10 AM
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#514 (permalink)
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Join Date: Sep 2006
Location: Hanging IV bags and charging paddles.
Age: 27
Posts: 6,406
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Re: PR Dev Journal.
I'm going to find whoever posted that and shoot them. Then I'm coming after you Ghost Dog.
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|TG-6th|Ferris Bueller
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08-07-2008, 09:28 AM
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#515 (permalink)
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Join Date: May 2008
Location: Coquitlam, BC
Posts: 682
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Wow...
I lol at the animation for the needlebobber.
Its like fighting the dead.
§Sirsolo
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|TG-Irr|Sirsolo since 18OCT08.
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08-07-2008, 10:21 AM
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#516 (permalink)
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Join Date: Mar 2007
Location: Canada
Posts: 2,040
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Re: PR Dev Journal.
Quote:
Originally Posted by BigGaayAl
In the end they look quite nice. Only the second gun seems to have Iron sights that block most of your view. I wish they would implement Dyslecxi's point that sights should always be 50 percent transparant to simulate correctly shootin with both eyes open. Unless the soldiers are all one-eyed pirates off course. Request kit:'Automatic riflepirate'.
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HAHAHA! Riflepirate lol that is great!
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Do you really want invincible bears running around raping your churches and burning your women?
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08-07-2008, 12:58 PM
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#517 (permalink)
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Join Date: Jul 2007
Location: Southern California
Posts: 173
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Re: PR Dev Journal.
Quote:
Originally Posted by Ferris Bueller
I'm going to find whoever posted that and shoot them. Then I'm coming after you Ghost Dog. 
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Moi
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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08-07-2008, 01:05 PM
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#518 (permalink)
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Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
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Re: PR Dev Journal.
No more vanilla shock paddles. That medic system is great. Although, now newcomers to PR will almost surely leave you to die because they will be lost in what to do. It will be frustrating choosing a medic for a squad now.
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|TG-Irr|Sonic
"Do, or do not, there is no try" - Yoda
06/01/08
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08-07-2008, 01:56 PM
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#519 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by =Sonic_Striker=
Although, now newcomers to PR will almost surely leave you to die because they will be lost in what to do. It will be frustrating choosing a medic for a squad now.
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Well they need to RTFM  .
I wouldn't expect a lot of good games in the first month after release though. Maybe we should run password nights again just to get a decent level of gaming?
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|TG-6th|GhostDog
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08-07-2008, 02:56 PM
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#520 (permalink)
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Join Date: Sep 2006
Location: Hanging IV bags and charging paddles.
Age: 27
Posts: 6,406
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Re: PR Dev Journal.
Quote:
Originally Posted by =Sonic_Striker=
No more vanilla shock paddles. That medic system is great. Although, now newcomers to PR will almost surely leave you to die because they will be lost in what to do. It will be frustrating choosing a medic for a squad now.
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No it wont. Although the skinning and animation are some of the best work i've ever freaking seen, the epipen is just a reskin of the defib. It does the same thing. Also, if you read the thread on it, the chest compressions are not required to revive someone, that's just a neato trick the devs figured out that will unstick bodies, so no more having to throw bandages at people you're trying to revive to get them out of that nasty rock.
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|TG-6th|Ferris Bueller
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08-07-2008, 03:22 PM
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#521 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,228
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Re: PR Dev Journal.
Quote:
Originally Posted by ReaperMAC
Moi 
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GENERATION KILL!
I love the new medic animations, and don't worry Ferris, we'll let you have the first revive on the TG server when .8 arrives.
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|TG-X|MarineSeaknight
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08-07-2008, 04:52 PM
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#522 (permalink)
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Join Date: May 2008
Location: Coquitlam, BC
Posts: 682
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Re: PR Dev Journal.
Quote:
Originally Posted by Ferris Bueller
.... that will unstick bodies, so no more having to throw bandages at people you're trying to revive to get them out of that nasty rock.
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AND, Its a jerk-o thing that the coolest of the cool can do to people they dont intend to revive! Lols!
"Sorry.. but.. your heart didnt start back up.. didnt think you were eligable for the epipen..."
§Sirsolo
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|TG-Irr|Sirsolo since 18OCT08.
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08-08-2008, 12:12 AM
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#523 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
To be honest, the new medic update isn't that big of a deal, The CPR is just like throwing bandages down, it's used for unsticking people to objects. The stabber (don't know the terminology) that revives him is the shock paddles in a different model. The update with the "give up" is way more significant IMO.
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08-08-2008, 12:15 AM
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#524 (permalink)
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Join Date: Sep 2006
Location: Hanging IV bags and charging paddles.
Age: 27
Posts: 6,406
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Re: PR Dev Journal.
Way to downplay the hours of hard work the devs did to give us a more realistic game man. I'm sure they appreciate it.
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|TG-6th|Ferris Bueller
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08-08-2008, 12:22 AM
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#525 (permalink)
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Join Date: Oct 2007
Posts: 1,140
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Re: PR Dev Journal.
Sorry for putting it so bluntly but it is what it is, as far as immersion goes it's a great update, but their have been better updates for gameplay.
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