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Old 08-09-2008, 01:36 AM   #556 (permalink)
 
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Re: PR Dev Journal.

I think that that is going to be freakin awesome! I now see what it means by the engie will be vital. Blowing open doors is pretty vital...to the games awesomeness!!!!

One thing i always wanted was pungi sticks like in vietnam. I know thats the Vietnamiese (SP?) but it would be sweet for china maps!
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Old 08-09-2008, 03:06 AM   #557 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by =Sonic_Striker= View Post
btw I was thinking, how does an epipen revive a soldier that has been shot?
Did anyone else think of the most frantic scene in pulp fiction when they saw the medic video?
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Old 08-09-2008, 03:42 AM   #558 (permalink)
 
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Re: PR Dev Journal.

Yes. Pulp Fiction FTW!
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Old 08-09-2008, 04:25 AM   #559 (permalink)
 
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Re: PR Dev Journal.

All this cool new stuff makes me wonder what will happen to the players with lower end computers...
But, the breachable doors and gates is really cool. Perhaps this will lead to a point in PR where all buildings are enterable.
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Old 08-09-2008, 06:13 AM   #560 (permalink)

 
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Re: PR Dev Journal.

Looks like someone has been reading my mind with the korengal map. Been hoping for ages that the Devs would work on some Afghanistan mountain type maps with snow, perhaps a hilltop fortress or cave complex and wahey!

The new release appears to have a new level of polish to it. Cannot wait!
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Old 08-09-2008, 11:38 AM   #561 (permalink)
 
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Re: PR Dev Journal.

Hehe.. them and their caves. Maybe we can find Osama as an easter egg?

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Old 08-09-2008, 04:16 PM   #562 (permalink)
 
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Re: PR Dev Journal.

Personally, it's my favorite map.
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Old 08-10-2008, 02:20 AM   #563 (permalink)
 
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Re: PR Dev Journal.

This map is Wambusher Heaven !
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Old 08-10-2008, 10:43 AM   #564 (permalink)
 
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Re: PR Dev Journal.

Pffff
Skud.. no fair, the rest of us dont have the ability to even call it our least favourite map
But it does have some nice basejumping places!

And I like how the rope can somehow magically be used downwards too. I just hope none of those *Get to the top misplace fall to your death* glitches happen..

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Old 08-10-2008, 12:24 PM   #565 (permalink)
 
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Re: PR Dev Journal.

I'm sure they will still happen. It's something you will have to just deal with occasionally.



Just remember. Don't go up the rope first
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Old 08-10-2008, 01:34 PM   #566 (permalink)
 
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Re: PR Dev Journal.

The bonuses of rank.. you dont have to =P

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Old 08-10-2008, 01:36 PM   #567 (permalink)
 
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Re: PR Dev Journal.

Aw man, i cant wait to blow down a door with a shotgun.. that will be very satisfying
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Old 08-10-2008, 01:44 PM   #568 (permalink)
 
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Re: PR Dev Journal.

Like in No Country for Old men..

Note to Devs: Make silencers for EVERYTHING.

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Old 08-10-2008, 05:15 PM   #569 (permalink)
 
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Re: PR Dev Journal.

Solo, in case you dint know, you can throw any rope down by right-clicking instead of left clicking.
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Old 08-10-2008, 05:34 PM   #570 (permalink)
 
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Re: PR Dev Journal.

Yea its a bit like chucking a nade, the amount of time you hold down the right click varies the strength with which it is thrown.

You can blast blocked fences with a shotgun now, for a while it was the only way they could be removed I think
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