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Old 09-16-2008, 05:51 AM   #721 (permalink)
 
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Re: PR Dev Journal.

On this video, devs mention the different game modes hidden in the 32 player versions of each map. Seems there is a whole load of variety in these maps

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Old 09-16-2008, 12:28 PM   #722 (permalink)

 
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Re: PR Dev Journal.

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Originally Posted by Sabre_Tooth_Tigger View Post
On this video, devs mention the different game modes hidden in the 32 player versions of each map. Seems there is a whole load of variety in these maps
The random CP layer is broken on all maps except Barracuda. We'll have to wait for .85 before it is fixed unless they release a hotfix for it prior.
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Old 09-16-2008, 03:10 PM   #723 (permalink)
 
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Re: PR Dev Journal.

Haha disp, don't you know there isn't going to be a .85 ?
They always have so much new stuff, that they'll have to at least call it .9 or something . I'll take bets on that. Let's hope for a hotfix then for the random aas.
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Old 09-16-2008, 04:09 PM   #724 (permalink)
 
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Re: PR Dev Journal.

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On this video, devs mention the different game modes hidden in the 32 player versions of each map. Seems there is a whole load of variety in these maps
They've actually redone 16p maps too. Check out 16 OGT, its way better than 64p OGT.
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Old 09-17-2008, 01:52 AM   #725 (permalink)
 
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Re: PR Dev Journal.

That vid has every single combination of every map shown on screen or you can browse your game files to see the same

ogt 16p is shown at 5:50
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Old 09-19-2008, 01:18 AM   #726 (permalink)
 
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Re: PR Dev Journal.

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[Battlefield 2] Battlefield 2 Update 1.50 status

There has been a lot of discussions on the Battlefield forums regarding the Battlefield 2 Update 1.50, so this is to let you all know what’s happening.


Update 1.50 is still in development, we have held back on releasing the update as we have become aware of and are taking preventative measures against 3rd party tools which have been severely affecting everyone’s playing experience recently by crashing dedicated servers, clients as well as allowing account spoofing. We hope you understand our decision to delay the release to resolve these issues rather than releasing early with a need to update again.

We are looking to release this update by Winter of this year.
http://battlefield.ea.com/battlefiel...&storyid=25909
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Old 09-19-2008, 02:57 AM   #727 (permalink)
 
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Re: PR Dev Journal.

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Awesome. Finally, some major bug fixes for BF2.
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Old 09-19-2008, 04:01 AM   #728 (permalink)
 
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[WEAPONS] Israeli Defence Forces

Small demonstration of some Israeli weapons:

http://www.wegame.com/watch/project_...ip_animations/
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Old 09-19-2008, 08:12 AM   #729 (permalink)

 
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Re: [WEAPONS] Israeli Defence Forces

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Small demonstration of some Israeli weapons:

http://www.wegame.com/watch/project_...ip_animations/
they look quite nice
are they going to be added to pr?
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Old 09-19-2008, 08:38 AM   #730 (permalink)
 
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Re: [WEAPONS] Israeli Defence Forces

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they look quite nice
are they going to be added to pr?
I guess since this was posted in the official dev forum and the title sais Project Reality wip (work in progress) .
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Old 09-19-2008, 09:37 AM   #731 (permalink)

 
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Re: PR Dev Journal.

awsome look forward to it
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Old 09-19-2008, 10:13 AM   #732 (permalink)
 
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Re: PR Dev Journal.

Those red dots look niceeee
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Old 09-19-2008, 06:00 PM   #733 (permalink)
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Re: PR Dev Journal.

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Originally Posted by Sabre_Tooth_Tigger View Post
Will PR have to be repatched for it to work on 0.5?
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Old 09-20-2008, 07:21 AM   #734 (permalink)
 
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Re: PR Dev Journal.

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Will PR have to be repatched for it to work on 0.5?
Depends on what changes, but I 'm sure it 'll need a patch.
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Old 09-21-2008, 01:09 PM   #735 (permalink)
 
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Re: PR Dev Journal.

Looks like chuc is at it again guys, check it out!

http://www.wegame.com/watch/project_...ip_animations/



Its the new Israeli Defense Weapon Animations, you can view the thread on the PR forums here:

http://www.realitymod.com/forum/f196...ce-forces.html
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