 |
|
09-16-2008, 05:51 AM
|
#721 (permalink)
|
Join Date: Mar 2007
Location: freaking out!
Posts: 3,302
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
On this video, devs mention the different game modes hidden in the 32 player versions of each map. Seems there is a whole load of variety in these maps
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
|
|
|
09-16-2008, 12:28 PM
|
#722 (permalink)
|
Join Date: Jun 2007
Location: Suburban Chicago
Age: 43
Posts: 3,464
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
On this video, devs mention the different game modes hidden in the 32 player versions of each map. Seems there is a whole load of variety in these maps 
|
The random CP layer is broken on all maps except Barracuda. We'll have to wait for .85 before it is fixed unless they release a hotfix for it prior.
__________________
|TG-X|d1sp0sabl3
|
|
|
09-16-2008, 03:10 PM
|
#723 (permalink)
|
Join Date: Jul 2005
Location: gent, belgium
Posts: 1,759
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Haha disp, don't you know there isn't going to be a .85 ?
They always have so much new stuff, that they'll have to at least call it .9 or something  . I'll take bets on that. Let's hope for a hotfix then for the random aas.
__________________

In honor of my American friends: if I see the yeti in Nepal, I'll blow him up!
|
|
|
09-16-2008, 04:09 PM
|
#724 (permalink)
|
Join Date: Jul 2007
Location: Southern California
Posts: 173
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
On this video, devs mention the different game modes hidden in the 32 player versions of each map. Seems there is a whole load of variety in these maps 
|
They've actually redone 16p maps too. Check out 16 OGT, its way better than 64p OGT.
__________________
PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
|
|
|
09-17-2008, 01:52 AM
|
#725 (permalink)
|
Join Date: Mar 2007
Location: freaking out!
Posts: 3,302
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
That vid has every single combination of every map shown on screen or you can browse your game files to see the same
ogt 16p is shown at 5:50
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
|
|
|
09-19-2008, 01:18 AM
|
#726 (permalink)
|
Join Date: Mar 2007
Location: freaking out!
Posts: 3,302
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
[Battlefield 2] Battlefield 2 Update 1.50 status
There has been a lot of discussions on the Battlefield forums regarding the Battlefield 2 Update 1.50, so this is to let you all know what’s happening.
Update 1.50 is still in development, we have held back on releasing the update as we have become aware of and are taking preventative measures against 3rd party tools which have been severely affecting everyone’s playing experience recently by crashing dedicated servers, clients as well as allowing account spoofing. We hope you understand our decision to delay the release to resolve these issues rather than releasing early with a need to update again.
We are looking to release this update by Winter of this year.
|
http://battlefield.ea.com/battlefiel...&storyid=25909
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
|
|
|
09-19-2008, 02:57 AM
|
#727 (permalink)
|
Join Date: May 2008
Location: Los Angeles
Posts: 361
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
|
Awesome. Finally, some major bug fixes for BF2.
|
|
|
09-19-2008, 04:01 AM
|
#728 (permalink)
|
Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,604
Tournaments Joined: 0 Tournaments Won: 0
|
[WEAPONS] Israeli Defence Forces
__________________
|TG-6th|GhostDog
|
|
|
09-19-2008, 08:12 AM
|
#729 (permalink)
|
Join Date: Jan 2008
Location: leicester, england
Age: 19
Posts: 1,863
Tournaments Joined: 0 Tournaments Won: 0
|
Re: [WEAPONS] Israeli Defence Forces
Quote:
Originally Posted by Ghost Dog
|
they look quite nice
are they going to be added to pr?
|
|
|
09-19-2008, 08:38 AM
|
#730 (permalink)
|
Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,604
Tournaments Joined: 0 Tournaments Won: 0
|
Re: [WEAPONS] Israeli Defence Forces
Quote:
Originally Posted by browna3
they look quite nice
are they going to be added to pr?
|
I guess since this was posted in the official dev forum and the title sais Project Reality wip (work in progress)  .
__________________
|TG-6th|GhostDog
|
|
|
09-19-2008, 09:37 AM
|
#731 (permalink)
|
Join Date: Jan 2008
Location: leicester, england
Age: 19
Posts: 1,863
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
awsome look forward to it
|
|
|
09-19-2008, 10:13 AM
|
#732 (permalink)
|
Join Date: Feb 2008
Location: Maryland, USA
Age: 17
Posts: 270
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Those red dots look niceeee
__________________
 
Xfire: CorporalCody
Ingame name: |TGXV| Corporal_Cody
Email:CorporalCody@Gmail.com
|
|
|
09-19-2008, 06:00 PM
|
#733 (permalink)
|
|
Banned
Join Date: Mar 2008
Posts: 154
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
|
Will PR have to be repatched for it to work on 0.5?
|
|
|
09-20-2008, 07:21 AM
|
#734 (permalink)
|
Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,604
Tournaments Joined: 0 Tournaments Won: 0
|
Re: PR Dev Journal.
Quote:
Originally Posted by VividSynergy
Will PR have to be repatched for it to work on 0.5?
|
Depends on what changes, but I 'm sure it 'll need a patch.
__________________
|TG-6th|GhostDog
|
|
|
 |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|