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#61 (permalink) | |
![]() Join Date: Dec 2007
Location: With my roomates
Posts: 1,351
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Re: PR Dev Journal.
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Now I hope it will be used as a mobile command center, in conjunction with SeaHawks, I hope they don't take the seahawks out of the equation. - Charity I saw what you wrote, i wasn't trying be negative either i also adjusted and to further prove i plan on give you a nice big hug and high five later on during a round or 8.
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|TG-6th|RandyShugart ![]() ![]() ![]() ![]() Ask not what TG can do you for you, but what can do for TG. 9/11 - Never Forget Last edited by Delta*RandyShugart*; 03-14-2008 at 04:29 PM. |
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#62 (permalink) |
![]() ![]() Join Date: Aug 2007
Location: Missoula, Montana
Age: 22
Posts: 198
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Re: PR Dev Journal.
Randy, I think you misinterpreted my use of the word "flip." I have edited my post to convey my heartfelt delight.
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|TG-6th|Charity Case Last edited by Charity Case; 03-14-2008 at 05:15 PM. Reason: Speslling. |
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#64 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,999
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Re: PR Dev Journal.
Think the surpression is a bit OTT but cant tell till its played I guess. I allready get plenty of blurry from regular fire, anyone who was defending heli base on fools road the other day knows what I mean.
We had apc firing on us for 40 mins, so seeing this big suppression effect for 40 mins is going to really bug (probably thats the whole point!) |
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#65 (permalink) | |
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Join Date: Jun 2007
Age: 23
Posts: 250
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Re: PR Dev Journal.
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#66 (permalink) |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,080
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Re: PR Dev Journal.
Well holy gee wilikers lol. Huey with a couple of M60's in the side instead of mini guns would be the ideal package.
New maps only create new problems, such as Albasrah and the crash problem. I guarantee at least one map will have issues maybe three. Looks good anyway. I really want to see some Harrier footage. Like the hover ability. I am curious how they did it.
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|TG-Irr|Gijoe
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#68 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 220
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Re: PR Dev Journal.
Well this isnt in the dev journal but last night i saw on the server list the offical PR test server running Operation Archer and here is the link for it in the wiki
http://guide.realitymod.com/index.ph...eration_Archer feast your eyes
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I dont have a sig because I am to lazy to make one so deal with it! On Google type "Find Chuck Norris" and hit "Im Feeling Lucky"... My Spec Opzor L33tness |
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#70 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 220
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Re: PR Dev Journal.
lol nope just continuously refreshing the server list to c if the TG server would drop down to below 64 players was refreshing for about 15 minutes and was bored a saw the offical test server than today was reading the PR dev journal forum on the map sangin or the shipping crane cant rember which one lol and saw that some1 else found the link for op archer in the wiki
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I dont have a sig because I am to lazy to make one so deal with it! On Google type "Find Chuck Norris" and hit "Im Feeling Lucky"... My Spec Opzor L33tness |
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#71 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: PR Dev Journal.
That supression fire is really overpowered. I really dont think it should last that long, but oh well...
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![]() I am the leader Of the Zombie Defense Militia. We hold think tanks on how to live in a zombie apocalypse. Baseless self confidence kills more people each year than bathtubs. |
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#72 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 220
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Re: PR Dev Journal.
found some pictures of the hueys in the screenshot section of the PR website
PR website added new screenshots of the heuys and of i think op Archer http://www.realitymod.com/media-screenshots.html
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I dont have a sig because I am to lazy to make one so deal with it! On Google type "Find Chuck Norris" and hit "Im Feeling Lucky"... My Spec Opzor L33tness |
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#73 (permalink) | |
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Join Date: Oct 2007
Posts: 668
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Re: PR Dev Journal.
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#74 (permalink) | |
![]() Join Date: Dec 2007
Location: With my roomates
Posts: 1,351
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Re: PR Dev Journal.
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Its a nice addition IMO, now it can have a positive effect.
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|TG-6th|RandyShugart ![]() ![]() ![]() ![]() Ask not what TG can do you for you, but what can do for TG. 9/11 - Never Forget |
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#75 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,331
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Re: PR Dev Journal.
Yeah, well they may as well remove the medic altogether now, because if someone goes down in a firefight, no amount of smoke you throw out or skill you have is going to get them back up and fighting. At 12m for the start of suppression effects, it makes getting to a downed squadmate/teammate nearly impossible. Not to mention that if you get a bullet that hits close or actually hits you, you can no longer see where the person is and it blurs your vision enough that you cant get an accurate placement for the defib. Another beautiful nerf on a class that keeps taking it in the rear, patch after patch after patch.
The old light blur for suppression, mixed with a black screen for death would have been just fine. I think the new suppression effects are entirely overkill. As for the rest of the features in the patch, I love em. I just have to find a new job to do now.
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