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Old 09-21-2008, 01:19 PM   #736 (permalink)
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Re: PR Dev Journal.

What bullpup is that that they modelled?
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Old 09-21-2008, 03:00 PM   #737 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by SuperCobra View Post
Looks like chuc is at it again guys, check it out!

http://www.wegame.com/watch/project_...ip_animations/



Its the new Israeli Defense Weapon Animations, you can view the thread on the PR forums here:

http://www.realitymod.com/forum/f196...ce-forces.html
Check 7 posts up .
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Old 09-21-2008, 05:41 PM   #738 (permalink)
 
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Re: PR Dev Journal.

Your too quick Ghost :P, My bad.
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Old 09-29-2008, 07:54 PM   #739 (permalink)
 
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Re: PR Dev Journal.

New map in the works: http://www.realitymod.com/forum/f196...tml#post812953
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Old 10-02-2008, 08:49 PM   #740 (permalink)
 
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Re: PR Dev Journal.

Sorry to double post, but no-one seems to respond to these cool updates.
Quote:
Originally Posted by [R-DEV Kill Pirate
The PR community has spoken, and we the Dev's have listened. The community wanted more CQB big city maps and I am proud to give you Karbala. Karbala is the holiest city in Iraq and one of the major strongholds for the insurgency in the war. I used many photos in re-creating the city in hopes of bringing a true CQB experience to the PR community.
This map features a huge complex city with both wide and closed in streets, outskirt oil facilities, outskirt villages, river villages and river slums. A big thanks to [R-DEV] Dr. Rank for all his help and advice from start to finish

Info

2km

US Army vs Insurgents

US Armament
*2- Apaches
*1- Blackhawk
*2- Abrams Tanks
*1- Stryker
*5- Humvees


City













This image has been resized. Click this bar to view the full image. The original image is sized 1280x916.















Residential Area









Outskirt Areas







http://www.realitymod.com/forum/f196...tml#post816476



In my opinion, there are too many army vs insurgents maps in the works...
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Old 10-02-2008, 08:56 PM   #741 (permalink)
 
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Re: PR Dev Journal.

Awesome!
It looks really good - better than average for maps, i dont know what it is though...
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Old 10-02-2008, 09:09 PM   #742 (permalink)
 
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Re: PR Dev Journal.

I think the Americans get a little of an overkill.
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Old 10-02-2008, 09:16 PM   #743 (permalink)
 
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Re: PR Dev Journal.

As it should be
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Old 10-02-2008, 10:14 PM   #744 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by google View Post
In my opinion, there are too many army vs insurgents maps in the works...

Aye. We need Marines.
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Old 10-02-2008, 10:59 PM   #745 (permalink)
 
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Re: PR Dev Journal.

I think the Cache system for insurgent maps ends up being like an Easter Egg hunt, and once people memorize where the caches are the fun just runs right out of it. I for one would like to see new life breathed into the the Insurgency Maps by adding an AAS mode, if a server chose to run them that way, they could.

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Old 10-03-2008, 12:01 AM   #746 (permalink)
 
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Re: PR Dev Journal.

New textures look good.
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Old 10-03-2008, 12:52 AM   #747 (permalink)
 
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Re: PR Dev Journal.

Basra used to be like that, then they added 10x more locations and you just cant guess then
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Old 10-03-2008, 01:00 AM   #748 (permalink)
 
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Re: PR Dev Journal.

The lightmap on Karbala looks gorgeous.
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Old 10-03-2008, 01:33 AM   #749 (permalink)
 
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Re: PR Dev Journal.

doesn't bring anything new to the table, not so exciting to me.
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Old 10-03-2008, 01:51 AM   #750 (permalink)
 
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Re: PR Dev Journal.

Looks kinda like Ramiel+Kurfah.

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I think we need a ship to ship CQB battle royale.
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