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10-03-2008, 03:24 AM
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#751 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Craz3y|Assasin
I think the Americans get a little of an overkill.
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I agree... looks like another hell for insurgents unless they get RPG 's on every block.
Quote:
Originally Posted by llPANCHOll
I think the Cache system for insurgent maps ends up being like an Easter Egg hunt, and once people memorize where the caches are the fun just runs right out of it. I for one would like to see new life breathed into the the Insurgency Maps by adding an AAS mode, if a server chose to run them that way, they could.
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Agreed again. I haven't played enough insurgency to know where the caches are, if I find one cache in an entire round I 'm happy. I 've spent hours as US searching blocks on these maps and tbh I have found 1 cache myself so far. Some people seem to know exactly where the caches are, I 've played rounds on Ramiel where every cache was destroyed within minutes after it was revealed...
I don't wanna sound too negative but this really isn't the type of map I 'm waiting for. I 'd rather see another combined forces map like Kashan or Qinling.
Seriously... 2 Apaches, 2 Abrams??? I 'm pretty sure this won't be the final setup.
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|TG-6th|GhostDog
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10-03-2008, 03:27 AM
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#752 (permalink)
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Join Date: May 2008
Location: Coquitlam, BC
Posts: 682
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Re: PR Dev Journal.
Quote:
Originally Posted by Ghost Dog
I agree... looks like another hell for insurgents unless they get RPG 's on every block.
Agreed again. I haven't played enough insurgency to know where the caches are, if I find one cache in an entire round I 'm happy. I 've spent hours as US searching blocks on these maps and tbh I have found 1 cache myself so far. Some people seem to know exactly where the caches are, I 've played rounds on Ramiel where every cache was destroyed within minutes after it was revealed...
I don't wanna sound too negative but this really isn't the type of map I 'm waiting for. I 'd rather see another combined forces map like Kashan or Qinling.
Seriously... 2 Apaches, 2 Abrams??? I 'm pretty sure this won't be the final setup.
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Ive take a bunch of randoms into Ramiel, a map I Havn't played before then, and destroyed 3 Caches.
Its all about going for the ones that arn't marked yet.
~Sirsolo
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|TG-Irr|Sirsolo since 18OCT08.
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10-03-2008, 05:55 PM
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#753 (permalink)
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Join Date: Apr 2005
Location: New York (no, not the city)
Age: 32
Posts: 1,885
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Re: PR Dev Journal.
Karbala, huh? They should get rid of the heavy armor and replace them with Chenworths.
What, haven't you seen Three Kings?
Walter: Ma'am, STEP AWAY FROM THE CHENWORTH!
[Adriana Drives Off]
Walter: Ma'am! OH PLEASE! OH PLEASE STOP!
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|TG-6th|Belhade
"I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy
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10-03-2008, 05:59 PM
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#754 (permalink)
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Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
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Re: PR Dev Journal.
The Apache is a bad idea. It can just hover over the cache and fire its 30 down until it destroys the cache. If the ground forces have a good idea of where it is, then the Apache can fire a couple hellfire missiles down there.
People always lose the SA-7 quickly as insurgent. The Apaches should have no problem, with flares and only one responsible SA-7 insurgent out there.
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|TG-XV| Waldo_II
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10-03-2008, 11:46 PM
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#755 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,228
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Re: PR Dev Journal.
Quote:
Originally Posted by Waldo_II
The Apache is a bad idea. It can just hover over the cache and fire its 30 down until it destroys the cache. If the ground forces have a good idea of where it is, then the Apache can fire a couple hellfire missiles down there.
People always lose the SA-7 quickly as insurgent. The Apaches should have no problem, with flares and only one responsible SA-7 insurgent out there.
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This was the response when they announced there could be attack aircraft on the map, Sangin. I remember a response being that the caches could be put underground, where airstrikes of any kind cannot damage.
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|TG-X|MarineSeaknight
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10-04-2008, 12:16 AM
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#756 (permalink)
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Join Date: Sep 2008
Location: Virginia, USA
Posts: 184
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Re: PR Dev Journal.
Quote:
Originally Posted by MarineSeaknight
This was the response when they announced there could be attack aircraft on the map, Sangin. I remember a response being that the caches could be put underground, where airstrikes of any kind cannot damage.
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That's a good idea... underground tunnel system leading to them possibly?
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10-04-2008, 01:01 AM
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#757 (permalink)
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Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 38
Posts: 2,462
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Re: PR Dev Journal.
I doubt it, more like the underground area's currently on Al Basrah
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10-04-2008, 01:36 AM
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#758 (permalink)
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Join Date: Dec 2007
Location: /home/minnesota
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Re: PR Dev Journal.
Quote:
Originally Posted by llPANCHOll
I doubt it, more like the underground area's currently on Al Basrah
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I would like very much to see these Al Basrah tunnels...
You probably mean Korengal. I don't think the Devs will want to model a whole new set of caves, so they probably will be using some of Korengal's.
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|TG-XV| Waldo_II
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10-04-2008, 01:37 AM
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#759 (permalink)
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Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
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Re: PR Dev Journal.
or possibly like the caves on korengal.
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|TG-Irr|Sonic
"Do, or do not, there is no try" - Yoda
06/01/08
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10-04-2008, 02:30 AM
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#760 (permalink)
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Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 38
Posts: 2,462
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Re: PR Dev Journal.
There are no caves on Al Basrah, or tunnels.. There are several rooms underground. I would not hold your breath for anything super cool like a system of tunnels or anything of that nature, on this new map.
Last edited by llPANCHOll; 10-04-2008 at 03:05 AM.
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10-05-2008, 06:40 AM
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#761 (permalink)
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Join Date: Dec 2007
Location: Germany
Posts: 214
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Re: PR Dev Journal.
Quote:
Originally Posted by [R-DEV]Chuc
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..
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10-05-2008, 10:58 AM
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#762 (permalink)
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Join Date: Jan 2008
Location: leicester, england
Age: 19
Posts: 1,961
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Re: PR Dev Journal.
god damit bosco your teasing us again!
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10-05-2008, 12:53 PM
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#763 (permalink)
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Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
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Re: PR Dev Journal.
Oh yes oh yes oh yes!!
Check out the aimpoint at 0:10/0:12/0:28!
And the new AK and SKS with wider rear sights is in...
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|TG-XV| Waldo_II
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10-05-2008, 01:56 PM
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#764 (permalink)
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Join Date: Apr 2007
Posts: 13
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Re: PR Dev Journal.
Quote:
Originally Posted by llPANCHOll
There are no caves on Al Basrah, or tunnels.. There are several rooms underground. I would not hold your breath for anything super cool like a system of tunnels or anything of that nature, on this new map.
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Yeah not on this map anyway..
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10-05-2008, 02:53 PM
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#765 (permalink)
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Join Date: Feb 2008
Location: Austin, TX
Posts: 1,336
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Re: PR Dev Journal.
Hellz yes! the aimpoint is clear now! wootiwootness...
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|TGXV| kevlarorc
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