Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod

Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 10-03-2008, 03:24 AM   #751 (permalink)
 
Ghost Dog's Avatar
 
Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by Craz3y|Assasin View Post
I think the Americans get a little of an overkill.
I agree... looks like another hell for insurgents unless they get RPG 's on every block.

Quote:
Originally Posted by llPANCHOll View Post
I think the Cache system for insurgent maps ends up being like an Easter Egg hunt, and once people memorize where the caches are the fun just runs right out of it. I for one would like to see new life breathed into the the Insurgency Maps by adding an AAS mode, if a server chose to run them that way, they could.
Agreed again. I haven't played enough insurgency to know where the caches are, if I find one cache in an entire round I 'm happy. I 've spent hours as US searching blocks on these maps and tbh I have found 1 cache myself so far. Some people seem to know exactly where the caches are, I 've played rounds on Ramiel where every cache was destroyed within minutes after it was revealed...

I don't wanna sound too negative but this really isn't the type of map I 'm waiting for. I 'd rather see another combined forces map like Kashan or Qinling.

Seriously... 2 Apaches, 2 Abrams??? I 'm pretty sure this won't be the final setup.
__________________
|TG-6th|GhostDog
Xfire: Iaintyourm8 | Ingame: |TG-6th|GhostDog | Steam: Zuigmijnballen

Ghost Dog is offline   Reply With Quote
Old 10-03-2008, 03:27 AM   #752 (permalink)
 
sirsolo's Avatar
 
Join Date: May 2008
Location: Coquitlam, BC
Posts: 682
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by Ghost Dog View Post
I agree... looks like another hell for insurgents unless they get RPG 's on every block.

Agreed again. I haven't played enough insurgency to know where the caches are, if I find one cache in an entire round I 'm happy. I 've spent hours as US searching blocks on these maps and tbh I have found 1 cache myself so far. Some people seem to know exactly where the caches are, I 've played rounds on Ramiel where every cache was destroyed within minutes after it was revealed...

I don't wanna sound too negative but this really isn't the type of map I 'm waiting for. I 'd rather see another combined forces map like Kashan or Qinling.

Seriously... 2 Apaches, 2 Abrams??? I 'm pretty sure this won't be the final setup.

Ive take a bunch of randoms into Ramiel, a map I Havn't played before then, and destroyed 3 Caches.

Its all about going for the ones that arn't marked yet.

~Sirsolo
__________________
|TG-Irr|Sirsolo since 18OCT08.

Carpe Diem

sirsolo is online now   Reply With Quote
Old 10-03-2008, 05:55 PM   #753 (permalink)
 
Belhade's Avatar
 
Join Date: Apr 2005
Location: New York (no, not the city)
Age: 32
Posts: 1,885
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Karbala, huh? They should get rid of the heavy armor and replace them with Chenworths.

What, haven't you seen Three Kings?

Walter: Ma'am, STEP AWAY FROM THE CHENWORTH!
[Adriana Drives Off]
Walter: Ma'am! OH PLEASE! OH PLEASE STOP!


__________________
|TG-6th|Belhade
"I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy




Belhade is offline   Reply With Quote
Old 10-03-2008, 05:59 PM   #754 (permalink)
 
Waldo_II's Avatar
 
Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

The Apache is a bad idea. It can just hover over the cache and fire its 30 down until it destroys the cache. If the ground forces have a good idea of where it is, then the Apache can fire a couple hellfire missiles down there.

People always lose the SA-7 quickly as insurgent. The Apaches should have no problem, with flares and only one responsible SA-7 insurgent out there.
Waldo_II is offline   Reply With Quote
Old 10-03-2008, 11:46 PM   #755 (permalink)

 
MarineSeaknight's Avatar
 
Join Date: Feb 2008
Location: Southern California
Posts: 2,228
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by Waldo_II View Post
The Apache is a bad idea. It can just hover over the cache and fire its 30 down until it destroys the cache. If the ground forces have a good idea of where it is, then the Apache can fire a couple hellfire missiles down there.

People always lose the SA-7 quickly as insurgent. The Apaches should have no problem, with flares and only one responsible SA-7 insurgent out there.
This was the response when they announced there could be attack aircraft on the map, Sangin. I remember a response being that the caches could be put underground, where airstrikes of any kind cannot damage.
MarineSeaknight is online now   Reply With Quote
Old 10-04-2008, 12:16 AM   #756 (permalink)
 
Mobius007's Avatar
 
Join Date: Sep 2008
Location: Virginia, USA
Posts: 184
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by MarineSeaknight View Post
This was the response when they announced there could be attack aircraft on the map, Sangin. I remember a response being that the caches could be put underground, where airstrikes of any kind cannot damage.
That's a good idea... underground tunnel system leading to them possibly?
Mobius007 is offline   Reply With Quote
Old 10-04-2008, 01:01 AM   #757 (permalink)
 
llPANCHOll's Avatar
 
Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 38
Posts: 2,462
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

I doubt it, more like the underground area's currently on Al Basrah
llPANCHOll is offline   Reply With Quote
Old 10-04-2008, 01:36 AM   #758 (permalink)
 
Waldo_II's Avatar
 
Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by llPANCHOll View Post
I doubt it, more like the underground area's currently on Al Basrah
I would like very much to see these Al Basrah tunnels...

You probably mean Korengal. I don't think the Devs will want to model a whole new set of caves, so they probably will be using some of Korengal's.
Waldo_II is offline   Reply With Quote
Old 10-04-2008, 01:37 AM   #759 (permalink)
 
Sonic's Avatar
 
Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

or possibly like the caves on korengal.
Sonic is offline   Reply With Quote
Old 10-04-2008, 02:30 AM   #760 (permalink)
 
llPANCHOll's Avatar
 
Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 38
Posts: 2,462
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

There are no caves on Al Basrah, or tunnels.. There are several rooms underground. I would not hold your breath for anything super cool like a system of tunnels or anything of that nature, on this new map.

Last edited by llPANCHOll; 10-04-2008 at 03:05 AM.
llPANCHOll is offline   Reply With Quote
Old 10-05-2008, 06:40 AM   #761 (permalink)
 
[R-PUB]bosco's Avatar
 
Join Date: Dec 2007
Location: Germany
Posts: 214
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Chuc View Post
..
__________________
[R-PUB]bosco is offline   Reply With Quote
Old 10-05-2008, 10:58 AM   #762 (permalink)

 
browna3's Avatar
 
Join Date: Jan 2008
Location: leicester, england
Age: 19
Posts: 1,961
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

god damit bosco your teasing us again!
browna3 is online now   Reply With Quote
Old 10-05-2008, 12:53 PM   #763 (permalink)
 
Waldo_II's Avatar
 
Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Oh yes oh yes oh yes!!

Check out the aimpoint at 0:10/0:12/0:28!


And the new AK and SKS with wider rear sights is in...
Waldo_II is offline   Reply With Quote
Old 10-05-2008, 01:56 PM   #764 (permalink)
 
Join Date: Apr 2007
Posts: 13
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by llPANCHOll View Post
There are no caves on Al Basrah, or tunnels.. There are several rooms underground. I would not hold your breath for anything super cool like a system of tunnels or anything of that nature, on this new map.
Yeah not on this map anyway..
IronTaxi is offline   Reply With Quote
Old 10-05-2008, 02:53 PM   #765 (permalink)
 
kevlarorc's Avatar
 
Join Date: Feb 2008
Location: Austin, TX
Posts: 1,336
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Hellz yes! the aimpoint is clear now! wootiwootness...
__________________
|TGXV| kevlarorc
kevlarorc is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 4 (0 members and 4 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 09:19 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved