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11-14-2008, 02:21 PM
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#856 (permalink)
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Join Date: Jan 2008
Location: Prince Edward Island, Canada
Age: 18
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Re: PR Dev Journal.
Quote:
Originally Posted by thegreatnardini
T-72's or T-80's would probably be a better fit, I believe the only current operators of the T-90 are Russia and India.
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They would fit well, and certainly be fielded in significant numbers. But canon-wise, I'd think the MEC would have the cash to splash on T-90's? More of a fair fight against an Abrams or Challenger, too.
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11-14-2008, 02:42 PM
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#857 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
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Re: PR Dev Journal.
Quote:
Originally Posted by Dr. Zoidberg
They would fit well, and certainly be fielded in significant numbers. But canon-wise, I'd think the MEC would have the cash to splash on T-90's? More of a fair fight against an Abrams or Challenger, too.
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That's the point I was making in regards to H&K, and I agree with you Zoidberg...if this is also partially based on reality, even though it is a video game, those things do have to come into play. And you can like it or hate it, but Western Nations have a much larger Defense Budget and a wider range of military equipment at their disposal.
Though i am looking forward to what will be introduced on all sides of the spectrum!!
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11-14-2008, 03:18 PM
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#858 (permalink)
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Join Date: Dec 2005
Location: the Mutara Nebula
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Re: PR Dev Journal.
Even though this is project reality, it is nearly impossible to implement tanks evenly in the game. The Abrams is much much faster than the Challenger/T-90/practically every other tank but you can't really implement that in-game for the sake of balance. Turret stabilization of an Abrams hasn't been coded (effectively at least) in PR either. The range of engagement in PR is much closer than in real-life, so thermal sights and computer-guided aiming can't even be coded or implemented. In real life if you're in a tank and get hit by practically any other modern battle tank you're screwed, or at the very least completely disabled. The list goes on and on, so their best bet is to basically keep the gameplay as even as possible, even if it does go against realism.
The T-90 is basically a modified T-80, which in itself is a modified T-72. So against an Abrams/Challenger I don't think it would be a huge difference, especially in game.
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11-14-2008, 09:28 PM
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#859 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
Very brief mention during podcast interview of IDF and Russian factions in .85 patch
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11-14-2008, 10:53 PM
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#860 (permalink)
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Join Date: Jan 2008
Location: Prince Edward Island, Canada
Age: 18
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Re: PR Dev Journal.
Quote:
Originally Posted by thegreatnardini
Even though this is project reality, it is nearly impossible to implement tanks evenly in the game. The Abrams is much much faster than the Challenger/T-90/practically every other tank but you can't really implement that in-game for the sake of balance. Turret stabilization of an Abrams hasn't been coded (effectively at least) in PR either. The range of engagement in PR is much closer than in real-life, so thermal sights and computer-guided aiming can't even be coded or implemented. In real life if you're in a tank and get hit by practically any other modern battle tank you're screwed, or at the very least completely disabled. The list goes on and on, so their best bet is to basically keep the gameplay as even as possible, even if it does go against realism.
The T-90 is basically a modified T-80, which in itself is a modified T-72. So against an Abrams/Challenger I don't think it would be a huge difference, especially in game.
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True enough. I just caught Fuzzhead's post on the previous page, and if part of the reasoning is that they'd like to differentiate between Vanilla and PR OPFOR even more then I'll go along with MEC using T-72's and so on.
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11-15-2008, 05:57 AM
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#861 (permalink)
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Join Date: Apr 2007
Location: Milky Way Galaxy
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Re: PR Dev Journal.
I'd be in favour of the mec using a T-80/T-72. To make up for the power loss just give them faster respawn times (more of them at once = less infantry).
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11-15-2008, 06:25 AM
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#862 (permalink)
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Join Date: Aug 2007
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Re: PR Dev Journal.
I honestly don't like balanced assets...
There is always ONE thing that a particular asset does better than another. I like discovering that strength and exploiting it as much as possible
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11-15-2008, 10:30 AM
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#863 (permalink)
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Join Date: Nov 2007
Location: Oklahoma City, Ok
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Re: PR Dev Journal.
I'm sure the Engine wont support it, but it would be interesting to see a purposly unbalanced map, US or Brit with all their High tech stuff on one side, and an insurgent force on the other.. 20 players vs 44 players ish.
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11-15-2008, 12:08 PM
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#864 (permalink)
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Join Date: Mar 2007
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Re: PR Dev Journal.
Quote:
Originally Posted by llPANCHOll
I'm sure the Engine wont support it, but it would be interesting to see a purposly unbalanced map, US or Brit with all their High tech stuff on one side, and an insurgent force on the other.. 20 players vs 44 players ish.
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You dont need the engine to support it, you can just have autobalance off and have a script running on the server/mod that is set to balance the teams in specific ways on specific maps and on the other maps it would work normally.
Also, in relation to the whole T-80 and T-72 thingy, i think that other than Pakistan and Syria most Middle-Eastern countries actually have an armored force thats a mix of old and new Western tanks (Mostly French and British) rather than Russian tanks. Iran IIRC is a mix of Western (Pattons and Chieftains), Iranian and Russian tanks.
So really, it wouldnt be that unrealistic to have the MEC using M1 Abrams, Challenger 1s and/or Leclercs. Definitely more realistic than T-80s which are only used by Pakistan in that area, saying that more countries bought T-80s is silly since that the production line is borderline dead for quite some time now.
IMO, its sad that the MEC only gets 1 layout of vehicles and kits when it could be a far more interesting (And realistic) faction if they had more than one layout to simulate the MEC being a coalition rather than a single army. It would be like having both US and UK side in a side called "Allies" and just mix between the equipment.
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11-15-2008, 03:34 PM
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#865 (permalink)
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Join Date: Mar 2007
Location: freaking out!
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Re: PR Dev Journal.
Before they increased insurgent respawn times, the insurgents in theory had a greater troop number. Would be cool to have riot and human wave effects possible through bots or duplication 'holagrams', but nope
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11-15-2008, 09:18 PM
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#866 (permalink)
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Join Date: Jun 2008
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Re: PR Dev Journal.
I still stand by my favorite idea: a "Training Mission" scenario. USA vs UK (not sure if this is implementable; sure hope it is).
Set in, say, the hills of Virginia, the US is hosting a Wargame against the brits, and it's all-out warfare! Similar to Quinling or so in depth and breadth of weapons (combined forces; helis, jets, tanks, APCs, infantry, et al)
or even a beach assault scenario, with the USMC attacking USA.
I know it's not 100% realistic (Wargames and such generally have one side playing OpFor with either Russian weapons or Vismodded equivalents), but damn it all if it wouldn't be cool.
Maybe call it a theoretical "War of 2012" scenario (if the "joke" isn't obvious, subtract 200 years and read a bit of US history :P)
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11-15-2008, 09:50 PM
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#867 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
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Re: PR Dev Journal.
The French tanks shoot white flags.
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11-16-2008, 12:26 AM
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#868 (permalink)
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Join Date: Jul 2008
Age: 14
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Re: PR Dev Journal.
Quote:
Originally Posted by Riffraffselbow
I still stand by my favorite idea: a "Training Mission" scenario. USA vs UK (not sure if this is implementable; sure hope it is).
Set in, say, the hills of Virginia, the US is hosting a Wargame against the brits, and it's all-out warfare! Similar to Quinling or so in depth and breadth of weapons (combined forces; helis, jets, tanks, APCs, infantry, et al)
or even a beach assault scenario, with the USMC attacking USA.
I know it's not 100% realistic (Wargames and such generally have one side playing OpFor with either Russian weapons or Vismodded equivalents), but damn it all if it wouldn't be cool.
Maybe call it a theoretical "War of 2012" scenario (if the "joke" isn't obvious, subtract 200 years and read a bit of US history :P)
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The war of 1812? Thats an old one, try a bit farther back into the Revolutionary times.
It would be really cool if PR could make a separate game mode called Revolutionary and recreate some of the famous battles as maps. That would be ~close to what ur talking about, except with old weapons, but you could even spice it up with the newest tech.
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11-16-2008, 12:03 PM
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#869 (permalink)
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Join Date: Nov 2006
Location: WV
Age: 37
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Re: PR Dev Journal.
Quote:
Originally Posted by Fighter
The war of 1812? Thats an old one, try a bit farther back into the Revolutionary times.
It would be really cool if PR could make a separate game mode called Revolutionary and recreate some of the famous battles as maps. That would be ~close to what ur talking about, except with old weapons, but you could even spice it up with the newest tech.
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I always thought the Civil War would have been a good mod. During the Civil War is when some new ideas were coming about, like scouting from balloons and the first submarines, the repeating Henry rifle and Gatling gun. So many things come in to my head about the possibilities for a mod based on the Civil War. I mean just the other day I seen an episode on TV that said the Union army had cannons that actually had rifled barrels for precision long shots, up to a mile away.
I doubt a game mod would ever be made like this but I think it would be interesting.
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11-17-2008, 01:55 PM
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#870 (permalink)
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Join Date: Aug 2007
Location: Chicago!
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Re: PR Dev Journal.
We're getting a bit off topic here, but there used to be a BFV mod called Insurrection 1776 that was based on the Revolutionary War. I only played it once for a few minutes, but it was pretty cool.
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