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11-24-2008, 01:54 AM
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#886 (permalink)
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Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Damn, just came here to post that.
Here is my version, likely has mistakes (due to words being of the same length and beginning/ending with the same letter, and my misspelling).
http://www.filefactory.com/file/ae29...fivechange_odt
I'll be back tomorrow evening. Post suggested word changes and I can put them in there, and give you all an updated version.
EDIT: I did a bit more work. Updated version below.
http://www.filefactory.com/file/e4e2...fivechange_odt
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|TG-XV| Waldo_II
Last edited by Waldo_II; 11-24-2008 at 02:17 AM.
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11-24-2008, 02:27 PM
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#887 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
cool waldo, but before i DL, what is a odt file?
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11-24-2008, 02:41 PM
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#888 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
I wondered the same myself, some fancy word document. Any chance of plain text or screenshot ?
http://www.cryer.co.uk/filetypes/o/odt.htm
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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11-24-2008, 02:56 PM
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#889 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,228
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
You wanna know what's funny about that changelog reapar? That someone actually took the time to put all those x's there.
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|TG-X|MarineSeaknight
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11-24-2008, 03:17 PM
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#890 (permalink)
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Join Date: Aug 2007
Location: Missoula, Montana
Age: 23
Posts: 774
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Waldo_II
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Re-host the file as a .doc, not everyone uses OpenOffice.
__________________
|TG-6th|Charity Case
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11-24-2008, 03:17 PM
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#891 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
you can't blame them marine, it is not really supposed to be released to the public.......and the fella's above the testing level probably have signed or emailed a Non-Disclosure agreement of some sorts, at least that's what i would have them do if i was in the upper echelon of BSS....remember when dealing with the internet there are more leaks than the Iraqi Navy.
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11-24-2008, 04:18 PM
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#892 (permalink)
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Join Date: Feb 2008
Location: Southern California
Posts: 2,228
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Re: PR Dev Journal.
Quote:
Originally Posted by Delta*RandyShugart*
you can't blame them marine, it is not really supposed to be released to the public.......and the fella's above the testing level probably have signed or emailed a Non-Disclosure agreement of some sorts, at least that's what i would have them do if i was in the upper echelon of BSS....remember when dealing with the internet there are more leaks than the Iraqi Navy.
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Oh. Haha! I wasn't being serious Randy. Actually even we at the testing level sign an NDA.
Also, the changelog Reapar posted (I hope he wasn't the one forced to put the x's there. I'd imagine they'd sucker DB or Katarn to do it) was released as a joke in the PR Dev Journal. I can see some people are already decoding it, quite sucessfully too I might add. Some of those are actually correct
http://www.realitymod.com/forum/f196...est-build.html
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|TG-X|MarineSeaknight
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11-24-2008, 04:57 PM
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#893 (permalink)
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Join Date: Dec 2007
Posts: 12
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by daveyjonesjr
i think they should make aa less powerful, i mean a-10 and apaches in real life use the hellfire and mavericks mainly against aa vehicles, rockets and cannon against soft target and armor.those weapons are made to use when you are out of range of the anti-aircraft vehicles.
in pr when you fly an a-10 or apache if there is a aa around you are screwed.
and tank and apc shooting down apache or even an a-10 is plain stupid, there must be a way to stop this.
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Quote:
Originally Posted by Mobius007
I see people flying the A-10 at sea-level on PR all the time, why? If you fly that low, and you get hit by a tank, you deserved it lol.
As for the Apache, I've only seen people shoot them with tanks if they are hovering, never saw a tanker knock out an Apache at full speed.
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Speaking from a pilot whore perspective, IE, lots of pr flying, it is way to easy to shoot down an attack heli at the moment.
As you say, a tank taking out an attack heli is plain stupid, its possible, but I mean, talking realism here I do not see it ever happening.
The reason people fly high, and the reason the tactics are nowhere near realistic is because:
Tanks can fire and forget, you can´t.
Hellfires are slower than sabot rounds.
Tanks have more zoom.
No stabilization or tracking exists, therefore the helicopter has to hover way too long to fire.
Engagement distances are out of proportion. An attack heli should have at least double the range of a tank.
I am not the best pilot, but not bad either, and I have been taken out by tanks, apcs and hats while flying at over 650 feet and 300 knots/in game units.
This just isnt right, which is why I support laser objects on vehicles. Tanks will get owned, but the AA would be increased a bit to be the primary counter of air vehicles.
Also, I have been shot down in the A10 by a tank before, while on a strafing run with a very steep angle. All the tank needs is a little terrain bump, and he becomes an anti air vehicle, that gives no lock has uber turret high dpi turn speed and a very accurate shot.
I have experimented lots of tactics, and even been shot down by tanks at full speed.
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11-24-2008, 05:04 PM
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#894 (permalink)
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Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by d1sp0sabl3H3r0
Guys, please stay on topic: PR Dev Journal
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reminder...
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|TG-6th|Google
"I'm not playing this abortion of a map" -Charity Case
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11-24-2008, 10:45 PM
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#896 (permalink)
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Join Date: Dec 2007
Location: NJ
Posts: 371
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
thank you waldo
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On Google type "Find Chuck Norris" and hit "Im Feeling Lucky"...
My Spec Opzor L33tness
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11-24-2008, 10:55 PM
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#897 (permalink)
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Join Date: Aug 2008
Location: Chicago
Posts: 86
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
I still can't open them can you just post them in the thread?
__________________
-Craz3y-
(\__/)
(O.o ) Disposable: These [Team stacking]threads are like a woman's period: They come (> <)around once a month and during that time no one is happy. Then it goes away, the sun comes out, birds sing, and everything is cool for 3 weeks, then hell returns again.
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11-24-2008, 11:07 PM
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#898 (permalink)
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Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
LOTS OF ERRORS IN HERE.
What I did was I took words like axxo, and replaced all instances of axxo with “ammo.” It could also be “auto,” or something else. I did not go through every instance to see if it made sense.
collaborators
HUD: updated grenadier kit icon added to cxxxxs icons fxxxxx (chuc)
HUD: Txxxxxd bxxxk on the cxxxxxs to be a gxxxxxr 7x% gxxx (chuc)
HUD: Txxxd dxxn rxd sxxxxn oxxxxxy in the hxt bxxxd txxxxxx (chuc)
HUD: Fixed 3d hud mxxxxxs not using now/new rxxxxr and destroy markers (chuc)
HUD: Rxxxxr oxxxr icon cxxxxxd to a sxxxxl (xxxxs nxxxs to be uxxxxxxx (chuc)
HUD: Mxxe oxxxr icon cxxxxxd to an exe (xxxxs nxxxs to be uxxxxxxx (chuc)
HUD: added hud icon for 9xxxx (jaymz)
HUD: added now/new hud for bxxx3 at markers (falkun)
HUD: updated axxxs with now/new cxxxxxn and lot icons (xxxxl need sxxxxxe exxe to put in now/new hxx, rxxxx, and insurgent vxxxxxt ixxxxx (chuc)
HUD: added now/new kit icons (chuc)
HUD: Txxxxxd axxxxk icon from a sound to a cxxxxxxxx (chuc)
HUD: added cxxxxt engineer to kit request lxxt in pxxxe of the sxxxxxxx (dbzao)
HUD: Fixed axxxs fxxe (xxxxt fxxxxt to and the .xxi fxxe and ammo cxxxk for mxxxxxg faction (dbzao)
HUD: removed ammo counter bxxxxxxxxx (ancientman)
HUD: removed icons axxxe nxxxxxxs on 3d mxx (ancientman)
HUD: updated hxx, lxx, cxxxxxn and engineer icons (chuc)
HUD: Bxxxxxd in the pxxxl on the exe for the mxxe (xxxs hxxx) cxxxxxx (chuc)
HUD: added now/new axxxxxxxc rxxxxxxn icon (chuc)
HUD: added and txxxxxd sxxe vehicle minimap icons (chuc)
HUD: updated old lxxxxxxxxr hud for spawner (xxxxxxd cxxxxn txxxx (falkun)
HUD: Rxxxxxxxd kit request lxxt to put the engineer next to the oxxxr ixxxxxxy kxxxx (dbzao)
HUD: added now/new lxxxxxxxs tweak minimap icons (chuc)
HUD: added now/new lxxxt APC icon, for the spawner and bxxx0 (xxxxd mxxxxxxxxx (chuc)
HUD: Axxxxxxxd to mxxe the dxxxh sxxxxxxxxd icon the sxxe as the 'xxxxxxxn mxxx' sxxxxxxxxd icon so you cxxxt txxl vxa sxxxxxxxxd wxo is dead on the oxxxxxxg sxxx (chuc)
MATERIALS: Fixed 1xxxxm damage vs txxxxxxxxxxx (jaymz)
WEAPIONS: Fixed exxxxxs for the zxxx (rhino)
ASSETS: added sxxe wxp meters to the rxxo for sxxe kxxxxxxx (rhino)
ASSETS: added now/new lxxx and z9 model uxxxxxs from fxx (rhino)
ASSETS: now/new kit icons added to cxxxxs icons fxxxxx (chuc)
ASSETS: Cxxxxxxa (xxxxxxxxxxx) and txxxxxn (xxxxxxx) frag icons and problems added in cxxxxs fxxxxx (chuc)
ASSETS: Cxxxxxd rxxxxxn cxxxxxd pxxx (fuzzhead)
ASSETS: set Fixed bxxxxxs to hxxe txxs of hxt pxxxxx (jaymz)
LOCALIZATION: Fixed sxxxl gxxxxxxxxxl exxxx (fuzzhead)
LOCALIZATION: added ru lxxxxxxxxxxx (ancientman)
LOCALIZATION: updated menu to vxxxxx (fuzzhead)
LOCALIZATION: updated for mxxn mxxx (ancientman)
LOCALIZATION: added sxxxxxxxxt rxxxxxxn and cxxxxxd old rxxxxxxxxx (fuzzhead)
LOCALIZATION: Fixed sxxe menu hud kit nxxe rxxxxxxxxx (fuzzhead)
LOCALIZATION: updated cp nxxxs for fxxxs rxxd and against on mxxxxa to ixxxxxe rxxxxxxxx (fuzzhead)
LOCALIZATION: Sxxxl uxxxxe to pxxxxx (fuzzhead)
LOCALIZATION: updated sxxe rxxxxxxxxxxxxxn rxxxl menu hud lxxxx (fuzzhead)
LOCALIZATION: Sxxxl tweak in txxt in the menu / bxxxxxxx (fuzzhead)
LOCALIZATION: Sxxxl uxxxxe to kxxxxn dxxxxt cp nxxxx, sxxxl uxxxxe to txxx (fuzzhead)
LOCALIZATION: updated sound longer cxxxxxxs with txxxxx, oxxxxxe and bxxxx (fuzzhead)
LOCALIZATION: updated sound oxxxxs nxxxxx (ancientman)
LOCALIZATION: Fixed txxxxxn nxxe on spawn sounds (fuzzhead)
LOCALIZATION: Txxxxxd sxxe cp nxxxx (fuzzhead)
LOCALIZATION: updated kit request mxxxxxxx (fuzzhead)
PYTHON: removed hxxh cxxxxs as it wxs two lxxxxx (dbzao)
PYTHON: Fixed txxxxxxg mxxe with tk oxf on pxxxxc ixxxxxxt sxxxxxxx (dbzao)
PYTHON: removed sxxxxxg hud exxxxs to pxxxxxs on cxxxxxt in against to added cxxxxxxxxn pxxxxxxxx (dbzao)
PYTHON: Fixed ixxxe with insurgent hxxxxxxs lxxxxxxxxn of 2 instead of 4x (dbzao)
PYTHON: added cxxe to damage uxxs exxxy 1xs txxt mxy hxxe sxxxxxxx (dbzao)
PYTHON: Fixed ixxxe with axxa axxxxxs txxxxxx (dbzao)
PYTHON: updated kit request for rxxxxxxs and txxxxxxx (dbzao)
PYTHON: Fixed engineer kit request lxxxxxxxxxxx (dbzao)
PYTHON: updated insurgency to not cxxxt ixxxl pxxxxs if all axxxxe cxxxxs axe axxxxxy rxxxxxxx. ammo increased to 1x0 seconds the ixxxxxxl txxt it txxxs for the axxxxxxxg txxm to rxxxxxe the ixxxxxxxxxn axxxt a replaced oxxxxxxxxx (dbzao)
PYTHON: removed kit request from mxxn bxxe fxxxxx (dbzao)
PYTHON: Axxxxxd kit request of all kits from axxs (xxxxxt pxxxxxxx (dbzao)
PYTHON: Fixed sxxxxxt tweaks oxxy dxxxxxxe by cxxxxxxxx (dbzao)
PYTHON: removed engineer kit rxxxxxxxxxn from the sxxxxxt jxxxxx (dbzao)
PYTHON: updated the lxxt of axxs for kit request lxxxxxxxs for the now/new fxxxxxxxx (dbzao)
PYTHON: updated the sxxxxxxg dxxxxxxe of the sl mxxxxxs to 1xm from 6xxx (dbzao)
MENU: Fixed bxg with cxxxs at rxxxs bxxxw 1xxxxxxx (ancientman)
MENU: added ru fxxxs (xxxu and ixxxxxx (ancientman)
MENU: added ru axxxs fxxxx (ancientman)
MENU: updated cxxxxxx (ancientman)
MENU: updated mxxn menu for 0xxx (ancientman)
MENU: Cxxxxxd minimap cp fxxt cxxxxx (ancientman)
MENU: removed dxxxxxxxn abrams on minimap sxxxxxxs (xxxxxxe will hxxe to and txxs to the axxxxx (ancientman)
MENU: replaced the sl and cxxxxxxxr rxxxxxxxxxk mxxx (ancientman)
MENU: Cxxxxxd the sl txxxxxxxxxe to hxxe dxxxxxxxt oxxxxx (ancientman)
MENU: removed cxxxxxxxxxxxxk from mxxx (ancientman)
MENU: removed "xxxxxe sound" oxxxxn from cxxxxxxxr sounds (ancientman)
MENU: now/new and rxxxxxxxd axxxxn icons (ancientman)
MENU: updated mxxn mxxx (ancientman)
MENU: updated mxxn menu axxxx (ancientman)
TEXTURES: Mxxe pxxxxxxk txxxxxxs cxxxxxxxxy wxxxx (chuc)
VEHICLES: added axxxxxe hxxxxe ixxxxxxr rxxxxxs from txxxxxx (chuc)
VEHICLES: Txxx1 axxxx (jaymz)
VEHICLES: Bxxxc damage cxxxxg for txxxx (jaymz)
VEHICLES: Txxx1 cxxxxg from fxxxxx (jaymz)
VEHICLES: Fxxxxxr uxxxxxs to txxxx (jaymz)
VEHICLES: removed tank fxxxh exxxxt from txxxx (jaymz)
VEHICLES: Lxxxxxd dxxxxxxxn on sniper 5xxxx (jaymz)
VEHICLES: removed pxxxxxxxxxn from bxxxxxy txx (jaymz)
VEHICLES: set txw HMMWV to use a dxxxxxxxt wxxxxn txxxxxxe with lxxs damage (xxw 2 to type oxt a txxx, 1 for an axxx (jaymz)
VEHICLES: now/new mxc texture for txxx1 from mxxxxx (jaymz)
VEHICLES: Mxxe minor/major cxxxxr and sxxc mxp tweaks to the bxxx2 and tx2 wxxxxxxd sound (chuc)
VEHICLES: Mxc vxxxxxxs axxxxxxxd cxxxxr match to tx2 cxxxxr pxxxxxx (chuc)
VEHICLES: Fixed the fxxt txxt the bxx3 hud hxxf the hxxxxxxxs of axy oxxxr APC (xo wxxxxr it bxxw up in oxe sxxt cxxxxxxxx (jaymz)
VEHICLES: Txxxxxxx, gxxx9 and mxc tweak txxxxxxs cxxxxr markers (chuc)
VEHICLES: added axxx0 mxxxxxxs to bxxx (jaymz)
VEHICLES: Rxxxxxxxxxxxxxd mxt reload & sxxxxh dxxxy txxxx. 6 seconds rxxxxxxxxxxxh for bxxxxr mxxxxl lxxxxxx. 8 seconds rxxxxxxxxxxxh for oxxxr ammo lxxxxxxx (jaymz)
VEHICLES: Cxxxxxd mxxxxxxl of bxxx3 from txxxxxx) to axxxxxxx (falkun)
VEHICLES: Fixed txx2 cxxxxa cxxxxa (xxxxxxxe vxxxxx (falkun)
VEHICLES: set dxxxxxxxn on mxt sounds to axxxxt nxxxx (jaymz)
VEHICLES: Fixed at mxxxxxe cxxxxxxg gave icons (falkun)
VEHICLES: Sxxxxxxxxxxd reload type of hxxxxxxe mxxxxxxs to 5 sxxxxxxx (jaymz)
VEHICLES: Axxxxxxs to fxx range fxxxxr issues on sxxxxxl vxxxxxxx (jaymz)
VEHICLES: against to mxxe axx0 pxxxxxxxxe lxxxe from bxxxxl of bxxx (jaymz)
VEHICLES: set 9xxx7 mxxxxxxs on bxx3 to fxxe from the bxxxxxx (jaymz)
VEHICLES: added now/new lxxx fxxxs to the rxxxx (rhino)
VEHICLES: added now/new lxxx fxxxs to the rxxxx (rhino)
VEHICLES: against to fxx lxxk type not pxxxxxg on sxxxxxx (jaymz)
VEHICLES: Fixed lxxk dxxxxxxe on spawner mxxxxxxx (jaymz)
VEHICLES: Uxxxxxs to the HMMWV axxxxxx (jaymz)
VEHICLES: removed the rxxp from the mxxxxn to txy scope lxxx (jaymz)
VEHICLES: set axx0 mxxxxxe cxxxt to exxxxx (jaymz)
VEHICLES: Fixed txxxx5 axv cxxxxxxx (jaymz)
VEHICLES: set txxxx5 axxxxxxxxxs damage to request txxt of the m6 lxxxxxxxxx (jaymz)
VEHICLES: set bxx3 3xxm rxf to 5xxxxx (jaymz)
VEHICLES: Wxxxx1 cxxxxn rxf set to 3xxxxxx (jaymz)
VEHICLES: set bxx3 cxxxxn to oxxxxxxt axxxr txn cxxxxxxxxxe rxxxxxx (jaymz)
VEHICLES: added bxxxx0 (xxxx (falkun)
VEHICLES: removed at wxxxxxg for sxxxxxx (jaymz)
VEHICLES: set axxxxk hxxxxxxxxr cxxxxn rifles to cxxm from the bxxxxx. not the cxxxxxx (jaymz)
VEHICLES: set HMMWV axxxxxr 50cal to sxxxt from bxxxxxx (jaymz)
VEHICLES: set proper damage and rxxxs on kxxt 1xxxxm mxx (jaymz)
VEHICLES: set 16 second reload tavor on HMMWV axxxxxr mxxxxxxxx (jaymz)
VEHICLES: Bxxxxxd damage of bxxxx0 cxxxxx (jaymz)
VEHICLES: set HMMWV txw to use ixxs oxn txw vxxxxxt with a longer reload txxxx (jaymz)
VEHICLES: set reload type of 9xxx7 mxxxxxxs to 16 sxxxxxxx (jaymz)
VEHICLES: Fixed HMMWV axxxxxr 50cal firing rxxx (jaymz)
VEHICLES: Bxxxx0 engine txxxxx (jaymz)
VEHICLES: huey engine tweaks (xxxd txxxxxg pxxxxxx (jaymz)
VEHICLES: Fixed mxxxxxxs kxxxxxg pxxxxe ixxxxe axxxxx (jaymz)
VEHICLES: set wxxx1 rxf to 2xxxxx (jaymz)
VEHICLES: added the un version of the mxxxxn and added the un version txxxxxxs of the sxxxxxp to the rxxxx (rhino)
VEHICLES: added mxxxxxxxxxr 3p animations (chuc)
VEHICLES: updated axxxxxr cxxxxxt gxxxxr to use now/new mxxxxxxxxxr 3p animation (chuc)
VEHICLES: added cxxxxxt sxxxxy drop to ru sxxxxxt txxxxx (falkun)
VEHICLES: updated bxxx3 grenades hud to destroy hxi rxxxd icon (falkun)
VEHICLES: updated ru vxxxxxxs txxxxxxx, bxxxx, bxxxxx, txxx (falkun)
VEHICLES: Fixed mxxxxn cxxxxxg cxx (jaymz)
VEHICLES: added bxw maps to bxx3 (xxxs axxxxxxxxxx (jaymz)
VEHICLES: added the exxxxt mxx scope of the bxr 60 to the rxxo for cxxc from txxxxx (rhino)
VEHICLES: updated ru bxxxxx (falkun)
VEHICLES: set bxxxxs to use proper pxxxxxxxxxs with updated dxxxxxx (jaymz)
VEHICLES: against to fxx bxxx3 bxw mg axxxxxxy ixxxxxx (jaymz)
VEHICLES: updated with fxxxxs dxxxxxxe coax (fuzzhead)
VEHICLES: Lxxxx5 axxxr now/new pxxxxxxxxe by 1xxxxm rifles (xxxxxx, bxxxxxx (falkun)
VEHICLES: replaced cxxxxe to lxxxx5 (xt axxxxxy is faction (jaymz)
VEHICLES: set sxxxxxx, lxxx5 and bxxxx0 to hxxe lxxxxxr axxxxr txxn oxxxr axxxxx (jaymz)
VEHICLES: Lxxxxxd scimitar hxxxxxxxx (jaymz)
VEHICLES: Fixed up sxxe mxxxxxxxs and hxxxxxxxs on jxxx (jaymz)
VEHICLES: added bxx3 gxxxxr rxxxxxe from gxxx (jaymz)
VEHICLES: increased axxxxxr mxp mg rxf to 1xxxxxxx (jaymz)
VEHICLES: and bxxxx2 (xxxxxxx (falkun)
VEHICLES: all axxs axe now/new axxe to drop fxxr sxxxl ammo bxxxx (falkun)
VEHICLES: added cxxxxxxxr to bxxxx2 sxxxxxxx (falkun)
VEHICLES: removed axxxxxxxxxr axxxxxy from bxxx3 bxw mxxxxxxxxxx (falkun)
VEHICLES: removed weapons from sxxe pxxxs for bxxxxx (falkun)
VEHICLES: added rxxxxxxxw mxxxxxs to us and rxxxxxn sxxxxxt txxxxx (falkun)
VEHICLES: set gxxxxn to dxxw at lxxg rxxxx (jaymz)
VEHICLES: updated bxxxx0 and bxxxx2 hxxs to destroy ammo cxxxxxxs for sxxxxy bxxxx (falkun)
VEHICLES: Fixed bxxxx0 pxxxxxxxr icons; exxxxx (falkun)
VEHICLES: added bxw mxxxxxe gxxs to ru bxxxx (falkun)
VEHICLES: added pxxxxxxxxs to all bxxxx2 vxxxxxxx; added (xxxx) sxxxxy bxxxs to all bxxxx2 vxxxxxxs sxxs gxxxxn mxxxx (falkun)
VEHICLES: Bxxxd sxxxxxxg now/new bxxx0 sxxn axxxx (chuc)
VEHICLES: added mxc mxxxxxg to the bxxxx (chuc)
VEHICLES: Axxxxxxxxn and oxxxxxxxxxg tweaks to HMMWV axxxxxx (jaymz)
VEHICLES: added mxc frag and removed sxxe sxxxxxe ixxxxxxa on various tweaks and sxxxxxt jxxxx (chuc)
VEHICLES: updated a lot of vehicle icons to be sxxxxxxxxxxx (chuc)
VEHICLES: Fixed wxxxg oxxxxxxxxxn mxc frag on the bxxxx (chuc)
VEHICLES: added extended cxxxs hxxxxx (falkun)
VEHICLES: Cxxxxxd sxxxxxxe gxxxxr and dxxxxr pxxxxxxxs for spawner hxx (falkun)
VEHICLES: added lxxxxxxxs vxxxxxt of oxxxr tweak for txxxxxx (jaymz)
VEHICLES: Lxxxxxxxs tweak added for all cxxxxxxxxxxl fxxxxxxxx (jaymz)
VEHICLES: Mxxe texture rxxxxxxxe pxxxxxxxxxxs for the tweak lxxxxxxxs vxxxxxxx (chuc)
VEHICLES: gave proper lxxxxxg dxxxxxxe to chinese axx (jaymz)
VEHICLES: removed sxxxxxl uxxxxxxxxxy dxxxxxxxxs of the cx2 cxxxxxxxxr cxxxxa mxx (egor)
VEHICLES: Txxxxxd dxxxxxxxn on bxx3 mxxxxxn rxxxxx (jaymz)
VEHICLES: Mxxxxxd hxxxxe and abrams wxxxk texture with the nxxxxl cxxxxr texture to mxxe army from the txxxxxy cxxxxxd bxxxk wxxxx (chuc)
VEHICLES: Cxxxxxd all vxxxxxxs to use exxxxxxg cxxxxr texture rxxxxr txxn bxxxk wxxxk texture for wxxxk meters (xxe dxv fxxxm pxxt for mxxe ixxxxxxxxxxx (chuc)
VEHICLES: set bxxxx0 to use old bxxxx0 hxxx (jaymz)
VEHICLES: added proper us lxxxxxxxs txxxx (jaymz)
VEHICLES: set c4 sxxxxxe car bomb to use xxxxxe explosion exxxxx (jaymz)
VEHICLES: removed the ixxxxxxr us lxxxxxxxs txxxx (fuzzhead)
VEHICLES: set HMMWV cxxxs uxxt to rxxxxr at lxxg rxxxx (jaymz)
VEHICLES: set us lxxxxxxxs tweak to use sxxxxxxe lxxxxxxc tweak txxxxxxs and mxxx (chuc)
VEHICLES: Fixed bxxx2 cxxxxxxg dxe to insurgent texture rxxxxxxxe pxxx (chuc)
BUILDS: Rxxxxxxxxxd seconds for txxxxxxs and sxxxxxxxx (egor)
STATICS: added a bxxxh of now/new seconds to the rxxo ixxxxxxxg the now/new tweak txxxxxx, sxxxl version of the vxx2 bxxxk will and the fw txxxxxn cxxxxx (rhino)
STATICS: removed rxxxxr and sxxxxy axxxxxy from cxxxxxxxr pxxxx (falkun)
STATICS: added lxxxxxxp seconds for the axxxxn nxxxh seconds from cxx (rhino)
STATICS: removed sxxe uxxxxxxd sxxxxxxx (rhino)
STATICS: updated txxxxt sxxxxc with cxxl rifles of 6 to sxe if it will dxxw fxxxxxxx (fuzzhead)
STATICS: added a bxxxh of militia seconds and oxxxr now/new seconds as will as txxxxxxs replaced for wxxt fxxxxxxxx (rhino)
STATICS: increased cxxl dxxxxxxe on the txxxxt and mxxe the mxt on it wxxd txxxx (rhino)
STATICS: set dxxxxxxxxxh to dxxw at lxxg rxxxx (jaymz)
STATICS: added mxxxxxg texture for fxxxxxxxxs txxxxxn cxxxxx (rhino)
GENERAL: Vxxxxxxs added a now/new version of the lxxx model to the rxxxx (rhino)
GENERAL: added nxxxxxxs ru axxxxx (jaymz)
GENERAL: replaced lxxx (jaymz)
GENERAL: added bxxxd seconds (xxxxxt uxxxxxxd vxxxxxxxxx) and ixxxxxxxr axxxxxx (egor)
GENERAL: Vxxxxxxs added a now/new version of the lxxx model to the rxxxx (rhino)
GENERAL: Vxxxxxxs added a now/new version of the lxxx model to the rxxxx (rhino)
GENERAL: Vxxxxxxs added a now/new version of the lxxxxs txxxxxxs to the rxxxx (rhino)
GENERAL: Fixed txxo in at 3p animations, wxs cxxxxxg coax (jaymz)
GENERAL: firing the bxxxxx (jaymz)
GENERAL: Fixed bxxxx0 bxxxxxg ux (jaymz)
GENERAL: Fixed a bxg problem with wxt the molotov fxx (jaymz)
GENERAL: Fixed ctd rxxxxxxxg rxxxxxn bxxxx (jaymz)
GENERAL: Fixed ctd with bxx3 gxxxxx (jaymz)
GENERAL: Fixed ctd with bxxxx (jaymz)
GENERAL: Fixed mxxxxxxxxxs ctd wxt gxxxxx (jaymz)
GENERAL: Fixed pxxxxxxe cache of cxxxs on all rxxxxxn mxxx (jaymz)
WEAPONS: Fixed pxx9 zoom cxxxxh fxxxxxxxxs (xxxt in bxxxxe the rxxxxxxx (chuc)
WEAPONS: Ixxxxxxd qxxx5 sounds rxxxxxx (chuc)
WEAPONS: Sxxxxxxxd dxxxxxxg dxxxxy type to 2x6 sxxxxxx (chuc)
WEAPONS: Sxxxxxxxd dxxxy to txxxw for cx, sound, cxxxxxxxs and ammo bxxx (chuc)
WEAPONS: Mxxe wxxxxn rxxxxxs for against rifles mxxe "xxxxxxx, and axxxxxxxg tavor reload txxxs to axxxt 6x7 sxxxxxx (chuc)
WEAPONS: Fixed the damage pxxxxxg of animations for scope geometry, sxxxxl geometry, frag grenades and Fixed dxxxxxxxxx (fuzzhead)
WEAPONS: increased mxx in wxxxd to 10 fxx: mxxxx, cxxxxxxxx, txxxxxxxxx, icons, cx (fuzzhead)
WEAPONS: increased txxxxxxxe and ammo bxg type in wxxxd axxxr dxxxh to 10 markers (fuzzhead)
WEAPONS: increased type to lxxe for grenade to 10 markers (fuzzhead)
WEAPONS: Uxxxd fxxe dxxxy to 1 second to hxxe the fxxl exxxxn sxxb animation pxxx (chuc)
WEAPONS: removed grenade dxxxxy txxxs to 2 seconds from 2x5 sxxxxxx (chuc)
WEAPONS: Cxxxxxd bxxxxxxxxxxxxxd zoom in dxxxy to 0x6 sxxxxxx, will be the now/new range zoom in type as wxxx (chuc)
WEAPONS: Bxxxxxt axxxx, animation, axxxx1 and bxxxn sounds cxxxxr to the vxxxxx (chuc)
WEAPONS: Sxxxxxxxd bxxxn reload type from 6x8 to 5xx (chuc)
WEAPONS: Rxxxd axx5 sounds reload animations (xxxxxt for the lxxxxx, wxxxh is bxxxxxx (chuc)
WEAPONS: added now/new txxxxxxxe model from txxxa with animations (chuc)
WEAPONS: Mxxxd sks insurgent cxxxxr to the cxxxxx (chuc)
WEAPONS: removed hxxd sxxy on sks dxxxxx (chuc)
WEAPONS: Fixed sks exxxxxxg two sounds pxr sxxx (chuc)
WEAPONS: removed Fixed of vxxw dxxxy for bxxxxxxxxx, gxxd and the mxxx3 as a txxx, sxxxxxxxxxxy bxxxxxe it lxxxs cxxl for 2 zoom lxxxxs (xxxl insurgent for all 2 lxxxl zoom sniper rxxxxxx (chuc)
WEAPONS: As a txxx, removed mxxx4 axxg zoom in dxxxy to 0xx5 sxxxxxx (chuc)
WEAPONS: Fixed c4 bxxxg txxxxxd wxxn txxxxxs no ammo for it lxxx (chuc)
WEAPONS: Txxxd dxxn cxxxxa bxxe mxxxxxxt on various weapons and ixxm dxxxxxx (chuc)
WEAPONS: added cxxxxa sxxy wxxn mxxxxg zxxxxd in on the mxxx4 as a txxx (chuc)
WEAPONS: replaced ballistics hxxxxg the 'xxxx' zoom exxxxx (chuc)
WEAPONS: Txxxd dxxn sxxxxl dxxxxy cxxxxa bxxe mxxxxxxx (chuc)
WEAPONS: Rxxxxxxxxd dxxxxxs and sxxe fxxe animations for geometry, sxxxxxxx, axxxxxx, mxxxxxxs and the wxxxxx (chuc)
WEAPONS: M2 sxxm 1p rxxxxxxxxxx (chuc)
WEAPONS: Bxxxxd grenade dxxxxy type up to 2xx5 sxxxxxx (chuc)
WEAPONS: scope grenade txxxxxxs exxxxx, sxxxxl scope grenade now/new has a gxxxn bxxd axxxxd the txp and bxxxxm rxxxx, and is cxxxxxxd the sxxe as a rxxxxxr scope gxxxxxx (chuc)
WEAPONS: C4 exxxxxxxxs 1p rxxxxxxxx (chuc)
WEAPONS: ied to use old .xx9 c4 animations (chuc)
WEAPONS: Sxxxxl dxxxxy animation exxx (chuc)
WEAPONS: Fixed bxxxxxa and bxxxxxa not hxxxxg proper sound animations (chuc)
WEAPONS: set exxxxxxs to use 7.62x39mm rxxxxxx (jaymz)
WEAPONS: Fixed pxxh dxxxg the bxxt animation axxxr fxxxxx (chuc)
WEAPONS: replaced lxxxx1 reload sound (chuc)
WEAPONS: removed all second range and insurgent mxs zoom in txxxs to 0xxx (chuc)
WEAPONS: Lxxxxxd wxxxxn oxxxxn for all marksman rifles so the scope ixxxt txxxxg up so mxxh sxxxxn rxxl exxxxx (chuc)
WEAPONS: added cxxxxa mxxxxxxt wxxxe second in for all second wxxxxxx. ixs a sxxxxxy txxxd dxxn lxxxl cxxxxxxd to the hxx (chuc)
WEAPONS: replaced qxx, m24 and svd reload sounds (chuc)
WEAPONS: Axxxxc Fixed dxxxxxxg txxt rxxxxxxxn to be a bxxxxr txxxxxxxxxn of the exxxxxh txxx (chuc)
WEAPONS: sniper range deployed scope sxxxxxxxxn sxxxxxx, mxxx3 deployed axxxx (chuc)
WEAPONS: all deployed vxxxxxxs of the sniper rifles hxxe bxxn added (xxxx, mxx, sound, lxxxxxx (chuc)
WEAPONS: added axxxxxxxy ied from exxxxxxxxxxxxxxxx (chuc)
WEAPONS: added cxxxxa bxxe to various sniper range animations and axxxxxxxy ixx (chuc)
WEAPONS: added now/new reload animations for the g3 sounds (chuc)
WEAPONS: replaced sniper rifles to .xx9 vxxxxs and animations (chuc)
WEAPONS: Mx8 aimpoint txxxxd 3x (chuc)
WEAPONS: Exxxxd g3 sounds dxxxxy animations (chuc)
WEAPONS: Axxxxxd AK47 and AK47 gxx5 dxxxxy animations from the axx4 sounds (chuc)
WEAPONS: minor/major tweaks to rxxx6 dxxxxy animation (chuc)
WEAPONS: Bxxxxxt axx4 sxxxt sxxxxxxy cxxxxr to the exe and fxxxxxy mxxe the rxxr axxxxxe axxxn with the fxxxt pxxx (chuc)
WEAPONS: Sxxxxxxxd pxxx9 zoom in type to 0xx5 to match second rifles and oxxxr lxxx (chuc)
WEAPONS: Axxxxxxxxxxy fxxxxt to cxxxxt the now/new lxxxxxxs texture for the mx8 axxxxxxx (chuc)
WEAPONS: Sxxxxt tweak to the qxz icon zoom fxxe animation (chuc)
WEAPONS: Txxxxxd l85a2 sounds reload and fxxe animations (chuc)
WEAPONS: replaced AK47 and svd dxxxxy and reload sounds rxxxxxxxxxxx (chuc)
WEAPONS: Axxxx, axx4 second and axx4 uxl axxxx (chuc)
WEAPONS: Mxxe axxxm icons to hxxe nxxxxxl zoom wxxn sxxxxxd ix (chuc)
WEAPONS: Bxxxxxt AK47 and AK47 gxx5 sounds exxn cxxxxr to the cxxxxx (chuc)
WEAPONS: Txxxxxd axxxm insurgent zoom animations (chuc)
WEAPONS: set axxxm cxxxxxg rxxe to 6x0 rxx (chuc)
WEAPONS: Axxxxu from uxi added axxxg with now/new animations and second sounds (chuc)
WEAPONS: Txxxxxd 5xxxxxxm pxxxxxxxxxs a bxx (jaymz)
WEAPONS: set axx4 sounds to use 5xxxxxxxm axxxxxxxxxx (jaymz)
WEAPONS: set 1xx9 mxxxxxxxxxxxn lxxxxs (xx) for axxxx (jaymz)
WEAPONS: set axx4 sounds to use cxxxxxt txxxxr ixxxxxxxx (jaymz)
WEAPONS: Sxxxxxxy txxxxxd ar sounds rxxxxxx (chuc)
WEAPONS: Rxxxxxxxxxxd sks zoom animations (chuc)
WEAPONS: added sxxxt dxxxy to axx4 and axxxxu sounds (chuc)
WEAPONS: added now/new AK47 mxxxxxxxxxxxx (katarn)
WEAPONS: updated AK47 with fxxxxs now/new txxxxxxx (katarn)
WEAPONS: now/new AK47 animations axxxx (chuc)
WEAPONS: AK47 bxxxxxt axxxx (chuc)
WEAPONS: Sxxxxxv bxxxxxt dxxxxy animation exxx (chuc)
WEAPONS: Txxxxxd axxxm and AK47 reload sounds (chuc)
WEAPONS: removed mxxxxxn mxxxxe exxxxt from nxxx (jaymz)
WEAPONS: Sxxxxxxy lxxxxxd coaxial mg dxxxxxxxn bxxxd on uxxxxs axxxxxx (jaymz)
WEAPONS: updated dxxxxxxxn for all rxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
WEAPONS: set insurgent range recoil to match second range rxxxxx (jaymz)
WEAPONS: updated deviation for lxxx (jaymz)
WEAPONS: Lxxxxxd sxxxxxxy of the g3 icon zoom fxxe animation (chuc)
WEAPONS: Fixed up fxxxxxxxxxxxxxxxxxxxr zoom in txxxxxxxxxn on the sound (chuc)
WEAPONS: Bxxxxxt g3 insurgent sxxxxxxy cxxxxr to the cxxxxx (chuc)
WEAPONS: Bxxxxxd vxxxxe and txxxxxd grenades dxxxxy sound (chuc)
WEAPONS: set proper dxxw dxxxxxxe (xxxl rxxxxx) for nxxx (jaymz)
WEAPONS: Gxx3 hxx9 3p animations axxxx (chuc)
WEAPONS: Dxxxxxxxn uxxxxx (jaymz)
WEAPONS: Txxxxxd cxxxxa bxxe animations in sxxe reload and dxxxxy animations (chuc)
WEAPONS: set proper mxxxxxxxs on bxxxxxy & HMMWV txw mxxxxxxx (jaymz)
WEAPONS: Fxxxxxr axxxxxxxxxs to txw dxxxxx (jaymz)
WEAPONS: Dxxxxxxxn fxx for dxxx (jaymz)
WEAPONS: Rxxxxxn Fixed dxxxxxxg axxxx (chuc)
WEAPONS: Sxxxxxd minimi cxxxy hxxxxe oxt of the problems dxxxxt vxxx (katarn)
WEAPONS: Txxxxxd sxxe 3p fxxe animations on sxxe rxxxxx (chuc)
WEAPONS: Hxxxxxxxxxxxxg with the mxxx (chuc)
WEAPONS: Fixed m249 cxxxxxg cxxxxxxg bxxxxxe of mxxxxxg fxxxx (chuc)
WEAPONS: Ixxxxxxe mxx in wxxxd for ied to 1x (fuzzhead)
WEAPONS: Ixxxxxxe mxx in wxxxd to 10 for army ixx (fuzzhead)
WEAPONS: army ied put to wxxxxn sxxt #x (fuzzhead)
WEAPONS: set mxxxxxs to use a dxxxxxxxt mxxxxxxl to pxxxxxt hxxe axxxxxxxy scope ixxxxt exxxxxx (jaymz)
WEAPONS: Sxxxxxxy txxxxxd axx5 sounds reload sound (chuc)
WEAPONS: Txxxxxd axxx5 uxxxxxxd fxxe animations (chuc)
WEAPONS: Ixxxxxxd bxxxxxt animations on the sxxxxxx (chuc)
WEAPONS: Txxxxxd lxxxxxxg and cxxxxxs on the AK47 texture to be lxxs bxxxxt hxxxxxr sxxxxxxy mxxe rxxxxxxxxx (chuc)
WEAPONS: AK47 bxxxxxt 3p animations axxxx (chuc)
WEAPONS: now/new sxxxxxv 3p animations axxxx (chuc)
WEAPONS: added now/new sxxxxxv bxxxxxt animations (chuc)
WEAPONS: enfield ammo counter and fxxe scimitar sxxxxxg for the axxxxxx (chuc)
WEAPONS: Pxx8 axxxx (chuc)
WEAPONS: added bxxxd now/new ar sounds dxxxxy animation (chuc)
WEAPONS: Bxxt is now/new mxxxxg wxxn firing the ar sounds wxxxxxx (chuc)
WEAPONS: updated ar sounds meters axxxx (chuc)
WEAPONS: updated axxxxxxxy ied meters and animations (chuc)
WEAPONS: Fixed dxxxxy sound rxxxxxxxe for the sxx0 sounds (chuc)
WEAPONS: added insurgency gxxxxxx (jaymz)
WEAPONS: Cxxxxxd uxxxxe insurgency grenade txxxxxx (chuc)
WEAPONS: Gxt rxd of uxxxxxxd cxxe from insurgency geometry (jaymz)
WEAPONS: Mxxxd gxxxxr cxxxxa on all 50cal dxxxxxxxxxs to txy added zxxxxxxxxg ixxxxx. nxxxs txxxxxxx (jaymz)
WEAPONS: removed damage from insurgency gxxxxxx (jaymz)
WEAPONS: added 3xxm hxxi rifles to bxxxx (jaymz)
WEAPONS: added c7 cxxxxt fxxxx (katarn)
WEAPONS: added c7 sniper fxxxx (katarn)
WEAPONS: Fixed up 3p zoom and zoom fxxe animations for the axx4 sounds (chuc)
WEAPONS: C7 animations axxxx (chuc)
WEAPONS: Cxxxxxd txxxxxxg animation for the insurgency grenade txxt wxs lxxxxxxr from the oxxxr grenades bxt ixxxt uxxx (chuc)
WEAPONS: Fixed sxxxxxxt bxxxxxxxg bxxxg exxxxxxxy dxxxxxxxxx (jaymz)
WEAPONS: added axxxxxs (xxxg mxxxxxxx, lxxg bxxxxl axxxx (chuc)
WEAPONS: Exxxxd cxxxxxxxxe mxxxxxxxs for mxxxxxe gxxx (chuc)
WEAPONS: added axxxxxs animations and sound rxxx (chuc)
WEAPONS: Fixed axx4 bxxxg set to axxxxxxxc fxxe by dxxxxxx (chuc)
WEAPONS: Sxxxxxxxd deployed mxxe txxxxxs by 1xxxxx5 sxxxxxx (chuc)
WEAPONS: insurgency mag sxxxs set to 1 and 2 (chuc)
WEAPONS: added axx4 gxx5 grenade lxxxxxxr fxxxs (xxxxxxxxxs on hxxxxs txxl now/new meters axxxxxx (chuc)
WEAPONS: Pxxx8 animations axxxx (chuc)
WEAPONS: Mxxxd g3 second and g3 hxx9 dxxn a bxt so the scope ixxxt so oxxxxxxxxxx (chuc)
WEAPONS: Ixxxxxxd g3 icon and g3 second hxxd pxxxxxxxx (chuc)
WEAPONS: Lxxxxxd qxxxx5 second and qxxxx5 uxl sxxxxxxg animations so txxt the scope is lxxs oxxxxxxxx (chuc)
WEAPONS: removed uxxxxxxxxxy axxxa on the g3 sound (chuc)
WEAPONS: Sxxe scope oxxxxxxxxxn rxxxxxxxn txxxxxxxt to the gxxxx (chuc)
WEAPONS: Txxxxxd axxxxxxxs dxxxxy animations (chuc)
WEAPONS: 3p fxxe animations added for various wxxxxxx (chuc)
WEAPONS: updated c7 sounds, m16 sounds weapons with sounds to be lxxxxxd so txxt txxy dxxxt oxxxxxxt so mxxh of yxxr vxxx (chuc)
WEAPONS: at4 3p animations axxxx (chuc)
WEAPONS: Lxxxxxd hxxd grenade dxxxxxx (jaymz)
WEAPONS: Hxxd grenades gxxxn longer wxxxd rxxxxxx (jaymz)
WEAPONS: added pla frag grenade (xxxe 8xx (jaymz)
WEAPONS: added type 86 grenade bxxxk txxxxxx (chuc)
WEAPONS: added the grenade txxp to the rxxx, nxxxs sxxxxxxg and fxxxl cxxe txxxxxxxx (rhino)
WEAPONS: Txxxxxd sxxe 3p and 1p animations (chuc)
WEAPONS: Cxxxxxd cars bxxxt fxxe to animation (chuc)
WEAPONS: Cxxxxxd various sounds (chuc)
WEAPONS: M4 reload animation sound fxx (chuc)
WEAPONS: added mxxxxxg sxxc mxp on the m16 sounds rxxxxxxr texture mxx (chuc)
WEAPONS: removed bxxt hxxxxe mxxxxg wxxn firing the mxxxxxxxxxi as it dxxxxt axxxxxxy mxxe wxxxe firing (chuc)
WEAPONS: Txxxxxd l85a2 sounds reload sound (chuc)
WEAPONS: set all coaxial maps to use rxxxxxxxc mxxxxe fxxxxx (jaymz)
WEAPONS: Fixed up kit gxxxxxxxxs sxxp mxxxxg wxxn firing animation is pxxxxx (chuc)
WEAPONS: removed undeployed lmg rxxxxx (jaymz)
WEAPONS: Txxxxxd insurgent nx. 4 enfield to fxxe sxxxxxxy fxxxxr (xx5 second sxxxt dxxxxx (chuc)
WEAPONS: Lxxxxxd axy weapons using a sound, so ixs lxxs oxxxxxxxxx (chuc)
WEAPONS: Lxxxxxd explosion rifles of kxxt rxxxxxx (jaymz)
WEAPONS: scope oxxxxxxxxxn rxxxxxxxn txxxxxxxt to all sniper rxxxxx (chuc)
WEAPONS: Rxxxd lxe enfield reload and oxxxr animations (chuc)
WEAPONS: added now/new lxe enfield firing sound (chuc)
WEAPONS: removed zoom fxv dxxxy on lxe enfield sounds (chuc)
WEAPONS: Axx4 wxxd fxxxxh vxxxxxt axxxx (chuc)
WEAPONS: updated hxxxxxxd dxxxxxxxn (xxxxxxx (jaymz)
WEAPONS: Rxxxd gxx3 hxx9 range 3p animations (chuc)
WEAPONS: Txxxxxd m249 zoom animations (chuc)
WEAPONS: Txxxxxd a few zoom in animations (chuc)
WEAPONS: Rxxxxxxxd hxx1 ixxxxxxxx (chuc)
WEAPONS: Dxxxxxxxn uxxxxe to all dxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxe to all sniper rxxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxxs to all lxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxe to sound (jaymz)
WEAPONS: Rxxxd sxxx1 3p animations (chuc)
WEAPONS: Cxxxxxd grenade txxp icons to 5 so it cxn fxt on sniper with ixx (fuzzhead)
WEAPONS: put insurgency grenade x2 to wxxxxn icons 5 so it cxn be used with txxp fxxxx (fuzzhead)
WEAPONS: now/new sxxxxxv 1p reload animation axxxx (chuc)
WEAPONS: added axxxm vxxxxxxs for 3 maps and 7 mxxx (fuzzhead)
WEAPONS: Cxxxxxd scope to wxxxxn icons 5 so cxxxxxxxxxxr cxn use a music kits (fuzzhead)
WEAPONS: Mxxxd insurgency grenades to wxxxxn icons 6 (fuzzhead)
WEAPONS: replaced m249 zoom animations (chuc)
WEAPONS: Fixed kit sxxxxxxg with the axxxx (chuc)
WEAPONS: set axxxm sounds to dxxxxxt to sxxxxxxxx (jaymz)
WEAPONS: Axxxxxr uxxxxe to range dxxxxxxxx (jaymz)
WEAPONS: Dxxxxxxxn uxxxxxs to dxxxx (jaymz)
WEAPONS: At mxxxs lxxxxg animation extended to 4x5 sxxxxxx (chuc)
WEAPONS: Fxxxxxy Fixed the gxxxl sound (chuc)
WEAPONS: grenade txxp 1p animations axxxx (chuc)
WEAPONS: added 3p grenade txxp animations (chuc)
WEAPONS: added grenade txxp txxxxxxx (chuc)
WEAPONS: Txxxxxd the sound bxxxg pxxxxd in the longer zoom in sound (chuc)
WEAPONS: Cxxxxxd axxxxxxxy ied icons to 8 to pxxxxxt cxxxxxxg with the ap ixx (chuc)
WEAPONS: Cxxxxxd up bxxs of the ap ied coax (chuc)
WEAPONS: Fixed type 86 grenade cxxxx (chuc)
WEAPONS: added lxxxe explosion exxxxt to cxxxxxxxxxxxx (falkun)
WEAPONS: Cxxxxxd sxxe wxxxxn ixxxxxs so txxxe is no cxxxxxxxx (fuzzhead)
WEAPONS: Dxxxxxd vxx2 axxxx (jaymz)
WEAPONS: updated militia axxxxxxxk kit to 3 rxx (fuzzhead)
WEAPONS: Fixed axxxm 3xxg and 7xxg sound icons (fuzzhead)
WEAPONS: militia rpg7 animation, removed the ammo txxxxxxg wxxn wxxxxn is exxxx (fuzzhead)
WEAPONS: Dxxxxxxxd txxxw range on ixx, lxxxxxxx, txxxxxxxx, Fixed dxxxxxxx, cx, sound, cxxxxxxxx, grenade txxx (fuzzhead)
WEAPONS: Dxxxxxxxd txxxw range on gxxxxxxxg hxxx (fuzzhead)
WEAPONS: minor/major tweak to txxxw dxxxxxxxs for cx, sound, icons (fuzzhead)
WEAPONS: removed mxxxxe exxxxt from svd wxxn sxxxxxd ix (jaymz)
WEAPONS: Fixed ixxxe wxxxe you hud to reload the insurgent rpg txxxe sxxxxxxxs wxxn you dxxt lot the animation pxxy all the wxxx (fuzzhead)
WEAPONS: increased mag cxxxt for enfield ixxxxxxxx (fuzzhead)
WEAPONS: replaced wxxxxn icons ixxxxxxxxxxxxxy with grenade txxp and ixxxxxxxx (fuzzhead)
WEAPONS: Fixed damage animations pxxxxxg with the xxxxe wxxxxx (fuzzhead)
WEAPONS: against to fxxxe grenade txxp and army ied to oxxy be dxxxxxxxxe wxxxe pxxxxx (fuzzhead)
WEAPONS: updated axxxxxs (xxxg mag rxx) coax, with dxxxxxxxx, recoil vxxxxs (xxxxxd from axxx) and mxxxe sxxxxxxxxxy mxx (chuc)
WEAPONS: added axxxm sniper fxxxx (katarn)
WEAPONS: added axxxm cxxxxt fxxxx (katarn)
WEAPONS: removed vxxxxxa axxxx (fuzzhead)
WEAPONS: added wxxxxn axx4 vxxxxxx (katarn)
WEAPONS: Axx4 cxxxxxx (katarn)
WEAPONS: Fixed mxxxxxe cxxxxx (katarn)
WEAPONS: increased mxxb rxf from 4xxxxm to 5xxxxx (jaymz)
WEAPONS: Uxxxxe to range dxxxxxxxn (xxxxxxxxd sxxxxe type replaced from mxxxxg to 5 sxxxxxxx (jaymz)
WEAPONS: Fixed pxx8 texture cxxxx (katarn)
WEAPONS: Fixed up cxxe on the axxxm and axxxm wxxx (chuc)
WEAPONS: added axxxm 7xxg and 3xxg vxxxxxxx (fuzzhead)
WEAPONS: Fixed zoom dxxxy for bxxxxx, bxxxxx, and bxxx3 bxw mxxxxxxxxxx (falkun)
WEAPONS: added sxx9 markers (falkun)
WEAPONS: deployed txxxxx scope on the axxxm sxxxxxxx (chuc)
WEAPONS: set mxxxxe exxxxt to not pxxy wxxn sxxxxxd in for the axx4 second vxxxxxxx (jaymz)
WEAPONS: Mxxe sxxe all hxxd hxxd weapons axe rxxxxxxxg at lxxg rxxxxx (jaymz)
WEAPONS: Fixed reload issues with rxxx (fuzzhead)
WEAPONS: Txxxxxd sxxxxxv reload and Fixed up axxxm gxx5 range animations (chuc)
WEAPONS: Cxxxxxd wxxxxn icons for scope sxxxxl gxxxn and fxxxxxn scope so oxxxxxxs cxn hxxe bxxx (fuzzhead)
WEAPONS: Mxxe scope grenades sxxy on the gxxxxd for 60 seconds instead of 3x (fuzzhead)
WEAPONS: against to rxxxxe molotov bxxxxe sniper uxxn ixxxxt with gxxxxx (fuzzhead)
WEAPONS: Uxxxxxs to exxx from dxxxxxxxxx (jaymz)
WEAPONS: added txxxxm wxxxxxd version of rpg7 for rxxxxxn hxxx (jaymz)
WEAPONS: Axxxm gxxx5 range 3p animations exxxxd to use a pxxxxl gxxp in the fxxxx (chuc)
WEAPONS: added now/new cxxxs txxxxt with updated 50 cxx (falkun)
WEAPONS: set pxx8 to use a hxxxy at pxxxxxxxxx (jaymz)
WEAPONS: added axxxxg dxxxy for hxxt pxxxxxxxxxs (xxm axxxxxx (jaymz)
WEAPONS: Fixed insurgent fxxe sound rxxxxxxxe on the axxxxx (chuc)
WEAPONS: minor/major tweaks to the mx5 animations (chuc)
WEAPONS: added now/new hxx1 1p rxxxxx (chuc)
WEAPONS: increased sound of gxxd pxxxxxxxxx (jaymz)
WEAPONS: updated hxxx, m249 and qxxx5 lmg 1p animations, mxxxxy ixxxxxxxg the dxxxxy animations (chuc)
WEAPONS: now/new pkm 1p reload animation axxxx (chuc)
WEAPONS: Rxxxd hxxd pxxxxxxn on the pkm deployed mxxx (chuc)
WEAPONS: updated insurgent pkm pickup wxxxxx (chuc)
WEAPONS: Sxxxt dxxxy on all sxxxxxxxo rifles and pxxxxxs lxxxxxd from 1xxxs to 5xxxx (jaymz)
WEAPONS: added now/new pkm undeployed dxxxxy animation (chuc)
WEAPONS: Exxxxd sound rxxxxxxxxs and sounds for the c4 pxxx (chuc)
WEAPONS: Bxxxx, oxxxxx, pxxxxe and yxxxxw sounds grenades set to use bxxe scope grenade sxxxxxxxn icon (xxxxxxxxy fxx to pxxxxxt coax (jaymz)
WEAPONS: set zxx3 cxxxxn to rxxxxr at longer dxxxxxxx (jaymz)
WEAPONS: Fixed ctd on rxxxxxn maps wxt txxxxm rxx (jaymz)
WEAPONS: removed uxxxxxxxxy ammo counter for sxxxxe Fixed dxxxxxxxs and insurgency grenade (xxxxl need to and axxxxxxxxxe qxxxxt menu cxxxxxxxx (fuzzhead)
WEAPONS: set mxxxxe txw lxxxxxxxs to rxxxxr at lxxg rxxxx (jaymz)
WEAPONS: added axxxxu fxxe sound (chuc)
WEAPONS: Fixed wxxxg mag cxxxt on axxxxxxxy kits using the axxxx (chuc)
WEAPONS: Fixed ammo counter on sxxxxe Fixed dxxxxxxg and insurgency gxxxxxx (fuzzhead)
WEAPONS: updated a cxxxxe of reload sounds (chuc)
ATLAS: updated mxxxxxxy the grenadier icon on the axxxx (chuc)
ATLAS: updated axxxs with now/new icons and fxxxx (chuc)
ATLAS: updated to ixxxxxe removed dxxxxxxxn abrams on ixxxxxxy spawn on the markers (chuc)
ATLAS: updated with now/new ammo counter hud exxxxxx (chuc)
ATLAS: updated with now/new icons (chuc)
ATLAS: updated with now/new mxxxxxe gxn icon (chuc)
ATLAS: updated for now/new axxxxn icons (ancientman)
ATLAS: updated with now/new vehicle icons (chuc)
ATLAS: updated with nxxxr minimap icons (chuc)
KITS: added cxxy of mxc kits to be used for "xx" faction (jaymz)
KITS: added fxxxxr for rf meters and txxxxxxx (jaymz)
KITS: Bxxxxxa pxxxxl ixxxxd to militia sxxxxxx (jaymz)
KITS: Rxxxxxn fxxxxs kit lxxxxxxs axxxx, mxxxxxxxxxa mxx (chuc)
KITS: updated militia with now/new axxxxm wxxxxxx (fuzzhead)
KITS: updated militia with now/new rxxxxxn Fixed dxxxxxxx (fuzzhead)
KITS: updated all rxxxxxn kits with rxxxxxn Fixed dxxxxxxx (fuzzhead)
KITS: updated all rxxxxxn kits with AK47 bxxxxxt (xxxxxxxxxxr for axxxm bxxxxxxx (fuzzhead)
KITS: Fixed rxxxxxn kits, wxxe using vxxx5 lxxxxxxx (fuzzhead)
KITS: Txxxxxn kits axxxx (chuc)
KITS: updated mxxxxxxt icons to be cxxxxxt (xxxxe and ixxxxx (fuzzhead)
KITS: all insurgent kits with axxx7 now/new hxxe axxx7 bxxxxxx (fuzzhead)
KITS: replaced AK47 bxxxxxt from rxxxxxxx (fuzzhead)
KITS: added txxp axxx1 uxl for militia gxxxxxxxx (fuzzhead)
KITS: added txxxxxn mxxxx, txxxxxd txxxxxn kits (fuzzhead)
KITS: added army ied to axxxxxxx, txxxxxd insurgent kits (fuzzhead)
KITS: Fixed bxxxxxxxxh texture rxxxxxxxxxg cxxxxxg cxxxxxxg if txxxxxn wxxe put ixxo a mxx (chuc)
KITS: Fixed ctd with mxxxxxxxxxx (egor)
KITS: added rxxxxxn kit txxxxxxx (chuc)
KITS: updated all fxxxxxn engineer kits (xxxxl need to cxxxxe txxxd c4 wxxxxn and mxxxxxk with rxxxxe dxxxxxxxd cxx (fuzzhead)
KITS: added now/new sxxxxxxxxt rxxxxxxn to all fxxxxxxs (xxxxxxn sxxxxxxs sxxxl need to be second oxxx (fuzzhead)
KITS: updated all cxxxxxxxxxxxxxxn militia kxxxx (fuzzhead)
KITS: added insurgency grenade x1 to all fxxxxxn rxxxxxxx (fuzzhead)
KITS: increased scope cxxxt on most lxxxxxd kits to 2 (xxs 1) to help with ammo problem with oxxy 1 in wxxxxx (fuzzhead)
KITS: updated txxxxxn kits (xxxxl need to and lxxxxxd kxxxx (fuzzhead)
KITS: updated insurgent kits (xxxxl need to cxxxxe now/new spawn kxxxx (fuzzhead)
KITS: added med kit to cxxxxxxxxxxx (fuzzhead)
KITS: added now/new insurgent g3 and insurgent sks cxxxxxx (fuzzhead)
KITS: insurgent oxxxxxr gxxxn sounds (fuzzhead)
KITS: Cxxxxxd up menu hud fxxxs rxxxxxxxxs a bxx (fuzzhead)
KITS: Fixed menu hud nxxe and icon for sxxxxxxxxt rxxxxxxxx (fuzzhead)
KITS: removed sxxxt for mxxxxxxxxxxx (fuzzhead)
KITS: replaced mxxxxxxxxxxxxxxxxxxn with mxxxxxxxxxxxxxxxxxxxxxxx (fuzzhead)
KITS: militia medic Now has AK47 and bxxxxxx (fuzzhead)
KITS: militia sniper using proper hud icon now (fuzzhead)
KITS: militia sxxxt gxxxn insurgency grenade xx (fuzzhead)
KITS: added txxxx6 frag grenades to pla kits (fuzzhead)
KITS: updated sxxxxxxxxt nxxx (fuzzhead)
KITS: insurgent cxxxxxxxxxxr fxxxxxxe replaced to civilian (xxxe use oxxxx (fuzzhead)
KITS: updated sxxe militia kits to txy to scope cxxxxxxg icons (fuzzhead)
KITS: updated kit icon axxxxxxxxxx (chuc)
KITS: Rxk pickup to use now/new lxxg mxxxxxxe rxx (chuc)
KITS: updated militia kits (fuzzhead)
KITS: updated rxxxxxn kits (fuzzhead)
KITS: Uxxxxe to militia kits (fuzzhead)
KITS: added insurgency grenade to most ixxxxxxy kits (fuzzhead)
KITS: removed mxxxxxxxxxr engineer vxxxxxx (fuzzhead)
KITS: added sxxxxl to cxxxxxx (fuzzhead)
KITS: Rxxxxe gxxxxe sxxt from all sxxxxxx (fuzzhead)
KITS: gave pla rxxxxxxn and oxxxxxxs cxxxxxt frag nxxe cxxxt of 4 (fuzzhead)
KITS: added pxx8 to pla axxxxxxxk and exxx to ru animation (fuzzhead)
KITS: Us army music no longer nxxxd "xxxxxxxxxx (fuzzhead)
KITS: added gxxd to sxxxxxx (fuzzhead)
KITS: Fixed mxxxxxxt not using right kit icon (fuzzhead)
KITS: added zxxxxe and nxg vxxxxxxs of sxxxxxxxxt rxxxxxxx (fuzzhead)
KITS: replaced sxxe wxxxxn icons issues with civilian and medic kit (fuzzhead)
KITS: added now/new pickup insurgent kit "xxxo exxxxx" with the army ixx (fuzzhead)
KITS: updated militia and insurgent sniper kits with the now/new hxr txxp (xxr txxp nxxxs sxxe wxxxx (fuzzhead) geometry
KITS: gave dxxo exxxxt cxxxxxt drop kit geometry (fuzzhead)
KITS: Sxxxl uxxxxe to sniper kits (fuzzhead)
KITS: Fixed rxk pickup kit using old vxxxxxa rxk drop geometry (chuc)
KITS: gave cxxxxxn rxxxxr axxxxxy (xxr sxxxxxx (fuzzhead)
KITS: Rxxxxe ammo axxxxxy from sxxxxxxxxx (fuzzhead)
KITS: Fixed kit geometry for sxxxxxxxxx (fuzzhead)
KITS: gave insurgent rxx, sa7 and sniper kits scope wxxxxx (fuzzhead)
KITS: updated all kits with now/new rxxxxxxxxs to axxxx (fuzzhead)
KITS: gave medic 1 x insurgency gxxxxxx (fuzzhead)
KITS: gave engineer 2 x insurgency gxxxxxx (fuzzhead)
KITS: updated scope grenades for oxxxxxxx, gave oxxxxxxs insurgency gxxxxxx (fuzzhead)
KITS: gave militia music insurgency gxxxxxx (fuzzhead)
KITS: gave seconds gxxxn scope and fxxxxxn sound (fuzzhead)
KITS: - gave militia sniper 2 x ied instead of 1 (fuzzhead)
KITS: Fixed spawn menu nxxxs for txxxxxx (fuzzhead)
KITS: added txxxxxn lxxxxxd kits (fuzzhead)
KITS: Txxxxxn request kits uxxxxxx (chuc)
KITS: added gxxx5 axxxm grenadier to the axxxxxxxxxe kits (chuc)
KITS: removed militia and txxxxxn sniper so it will work properly with request kit pxxxxx (fuzzhead)
KITS: Fixed the gb kit cxx, nxg version of the gxxxxxxxxxxxt kit wxs using the sxxe cache nxxe as nxxxxxx (rhino)
COMMON: added ru rxxxxxxxxxx (ancientman)
COMMON: added rxxxxxn and txxxxxn rxxxxxxxxxxx (dbzao)
COMMON: Sxxxl fxx to rxxxxxn cxxxxxd pxxx (fuzzhead)
COMMON: added txxxxxn cxxxxxd pxxt and sxxxxxxx (fuzzhead)
COMMON: tweaks to rxxxxr dxxx (jaymz)
COMMON: added wxxt fxxxxxxxxs sky texture to the rxxx (rhino)
MATERIALS: Mxxe hxxt mxxxxxxs set axxxs on fxxe instead of ixxxxxxxxxxxxxxg txxxx (jaymz)
MATERIALS: Dxxxxxd lxxt damage vs sxxxxxxx. txxxe as exxxxxxxe against bxxxxxs and exxxxxxxxxxxx (jaymz)
MATERIALS: Dxxxxxd lxxt damage vs dxxxx (jaymz)
MATERIALS: Cxxxxxd dxxxxxt mxxxxxxl on bxxxxxxxxxxxxxxxs and hxxxxxxs from cxxxxxxe to sxxxxxxxx (jaymz)
MATERIALS: added insurgency grenade mxxxxxxxx (katarn)
MATERIALS: Fixed up insurgency dxxxxx (jaymz)
MATERIALS: Cxxxxxd dxxxxxt mxxxxxxl for dxxxxxxxxe 5xxxxx (jaymz)
MATERIALS: set knife to do 0 damage to fo rxxxxx (jaymz)
MATERIALS: Txxxxxd grenade damage vs fxxx. two grenades second now/new destroy oxxx (jaymz)
MATERIALS: replaced grenade damage vs fxxxx (jaymz)
MATERIALS: increased grenade damage vs cxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: increased damage of lxxt pxxxxxxxxxs vs lxxxt axxxxr sxxxxxxy (xo axxxw oxe to set an axv on fxxxxx (jaymz)
MATERIALS: set knife to damage rifles axxxx (jaymz)
MATERIALS: against to mxxe sxxxxl dxxxxxe lxxxxxxxx (jaymz)
MATERIALS: set 1xxxxm to do very little damage against APC axxxxr (xxxxl exxxxxxxe against sxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (jaymz)
MATERIALS: Bxxxxxd aa mxxxxxe damage against jets by 5xx (jaymz)
MATERIALS: set axxxxk hxxxxxxxxxs to use jxt mxxxxxxl for axxxxr (xxxxxe rxxxxxxx (jaymz)
MATERIALS: C4 and insurgency grenades will now/new destroy animations (jaymz)
MATERIALS: grenades Now do very little damage to animations (jaymz)
MATERIALS: all pxxxxxxxxxs 50cal and lower will now/new do no damage to the sxxxxxxx, nor to the dxxt pxxxs of axy dxxxxxxxxe axxxxxx (jaymz)
MATERIALS: Cxxxxxd APC dxxxxxt mxxxxxxl to pxxxxxt txxm bxxxg dxxxxxxxd by insurgency gxxxxxxxx (jaymz)
MATERIALS: Pxxxxxxxd 5xxxxxxxxxxxm from dxxxxxxxxg icon fxxxxx (jaymz)
SOLDIERS: added cxxy of mxc sxxxxxxs to used for "xx" fxxxxxxx (jaymz)
SOLDIERS: added fxxxxr for rf spawner meters and txxxxxxx (jaymz)
SOLDIERS: Txxxxxn sxxxxxxs axxxx (chuc)
SOLDIERS: Exxxxd 1p chinese spawner txxxxxx (chuc)
SOLDIERS: added nxxxr type 07 digial cars for pla faction (chuc)
SOUNDS: Dxxxxxd the mxxxxxxxxxe on HMMWV exxxxxs and increased all oxxxxs by axxxt 5xx (jaymz)
SOUNDS: against to rxxxxc hxx3 firing sounds (jaymz)
SOUNDS: Axxxm firing sound axxxx (jaymz)
SOUNDS: Gxxxxxl sound oxxxxxxl of axxxxxx (jaymz)
SOUNDS: reload vxxxxe of axx5 dxxxxy sound (jaymz)
SOUNDS: Rxxx6 dxxxxy rxxxxx (jaymz)
SOUNDS: all tank engine and tweak vxxxxe dxxxxxxxs ixxxxxxxx (jaymz)
SOUNDS: now/new 3p coaxial mg firing sounds (jaymz)
SOUNDS: against to and in "xxxxxt engine sound" sound to mxxxxxe pxxxxxxxxxxx (jaymz)
SOUNDS: added ru vxxxxs and wxxxxxxxe mxxxxx (jaymz)
SOUNDS: set proper dxxxxxxe dxxxy as sxxxxxxxd by zxxxxx (jaymz)
SOUNDS: Lxxxxxd vxxxxe of axx5 rxxxxx (jaymz)
SOUNDS: tweaks to tank reload sounds to match now/new lxxxxxg txxxxx (jaymz)
SOUNDS: APC firing sound oxxxxxxl pxxt 1 (jaymz)
SOUNDS: APC firing sound oxxxxxxl pxxt 2 (jaymz)
SOUNDS: increased vxxxxe and dxxxxxxe of tweaks on various txxxxxd vxxxxxxx (jaymz)
SOUNDS: increased vxxxxe and dxxxxxxxs on civilian vehicle exxxxxx (jaymz)
SOUNDS: Fixed up svd firing sound (jaymz)
SOUNDS: minor/major tweaks to cxxxxxxxxxxe gxxxxxg gxn firing sxxxxxx (jaymz)
SOUNDS: Lxxxxxd vxxxxe of mx5 exxxxx (jaymz)
SOUNDS: Lxxxxxd vxxxxe dxxxxxxxs on all jets and hxxxxxxxxxs to help mxxk the dxxxxxt cxxxxxxg sound bxxx (jaymz)
SOUNDS: Lxx2 axxxxxxxxn sound rxxxxxxxxx (jaymz)
SOUNDS: Fixed HMMWV axxxxxr engine sound dxxxxxxx (jaymz)
SOUNDS: Fxxxxxxd 1p firing sound for bxxx3 frag sound (jaymz)
SOUNDS: Fxxxxxxd 1p firing sound of kits (jaymz)
SOUNDS: Vxxxxe tweaks for HMMWV axxxxxr 5xxxx (jaymz)
SOUNDS: set 50cal sound on HMMWV axxxxxr to cxxe from txp of bxxxxxx (jaymz)
SOUNDS: now/new coaxial mg reload sound (jaymz)
SOUNDS: Sxxxxxxc right pxxxxd 50cal firing sound for axxxxxx (jaymz)
SOUNDS: now/new axv 1p mxxxxxe firing sounds (jaymz)
SOUNDS: tweaks to axv 3p mxxxxxe firing sxxxxxx (jaymz)
SOUNDS: Fixed lxxp mxxxxr on axxxxxr 50cal 1p sound (jaymz)
SOUNDS: right pxxxxd 1p coaxial firing sound (jaymz)
SOUNDS: added 1p ammo drop sounds (jaymz)
SOUNDS: reload 1p spawner mxxxxxe firing sound vxxxxe for for mxxh wxxxxxr cxxxxxxx (jaymz)
SOUNDS: Txxxxxg now/new sxxxc cxxxk sounds (jaymz)
SOUNDS: now/new 1p firing sound for bxw maps on bxxx (jaymz)
SOUNDS: minor/major tweak to l85a2 reload sound (jaymz)
SOUNDS: added now/new "xxxm ix" sound for oxxxc rxxxxxx (jaymz)
SOUNDS: Axxxxxxd longer "xxxm ix" sound to all oxxxc rxxxxx, lxxxs and dxxxxx (jaymz)
SOUNDS: added grenade txxp sounds (xxxxxy sound nxxxs to be lxxxxd ax, nxxxs a "xxxxx" sound wxxxe the grenade gxxs ixxo the coax (chuc)
SOUNDS: now/new axxx5 firing sounds (jaymz)
SOUNDS: Sxxxxxxc 1p coax sounds for gb axxxxx (jaymz)
SOUNDS: now/new enfield firing sounds (jaymz)
SOUNDS: set 1xxxxm kxxt to use a reload sound (jaymz)
SOUNDS: gave jihad music to all cxxi cars as hxxxx (jaymz)
SOUNDS: coaxial mg vxxxxe oxxxxxxx (jaymz)
SOUNDS: tweaks to mxc sxxxt counter sxxxxxx (jaymz)
SOUNDS: Sxxxxxxd all "xxxe hxxx" vxxxe cxxxxxxxx (jaymz)
SOUNDS: Sxxxxxxd "xxxxxxg lxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: removed cxxxs for "xxxe hxxx" and "xxw on rxxxxxxxxxxxxx" vxxxxxx (jaymz)
SOUNDS: now/new rxxxxxn sl and gxxxt vxxxxs from nxxxxxxxu & cx (jaymz)
SOUNDS: Vxxxxe mxxxxxxxg on rxxxxxn vxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo scope fxxxxxxxg to rxxxxxn sl rxxxo cxxxxxxx (jaymz)
SOUNDS: Axxxxxd rxxxo scope fxxxxxxxg to rxxxxxn gxxxt rxxxo cxxxxxxx (jaymz)
SOUNDS: now/new axx5 1p and 3p firing sounds (jaymz)
SOUNDS: Fixed a few sound problems with the HMMWV cxxxx (jaymz)
SOUNDS: set cxxxs seconds to use coax mg reload sound (jaymz)
SOUNDS: Fixed now/new rxxxxxn sl & gxxxt vxxxxs not pxxxxxxx (jaymz)
SPAWNERS: updated spawner fxxxs with now/new kits and removed unused vehicle spawner fxxxxx (fuzzhead)
EFFECTS: added axxxxxxxy ied explosion exxxxx (chuc)
geometry
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There.
__________________
|TG-XV| Waldo_II
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11-25-2008, 12:28 AM
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#899 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
thanks for posting the doc dl and it here...........i think ill wait though until .85....i like surprises, and even though parts of me wants to know, it will feel like christmas morning when it is released, and i get to experience the changes first hand.
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11-25-2008, 12:30 AM
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#900 (permalink)
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Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
It isn't all nice... Those are the things that I hate to be surprised about.
Something very horrible has happened to my favorite 71-round-drum Russian sub-machinegun. Very, very horrible.
If you wish to learn of it's fate, hit Ctrl+F, and search for "Milita medic"
__________________
|TG-XV| Waldo_II
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