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11-25-2008, 12:45 AM
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#901 (permalink)
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Join Date: May 2008
Location: Santa Cruz, Ca
Age: 16
Posts: 677
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Waldo_II
It isn't all nice... Those are the things that I hate to be surprised about.
Something very horrible has happened to my favorite 71-round-drum Russian sub-machinegun. Very, very horrible.
If you wish to learn of it's fate, hit Ctrl+F, and search for "Milita medic"
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Im disappointed that thing was a great weapon
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lTG-31stl WarPig1292
"I like to drink no foam soy latte's and listen to Ani Difranco"
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11-25-2008, 02:13 AM
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#902 (permalink)
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Join Date: Jul 2007
Location: Southern California
Posts: 173
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Oh teh noes, they are decoding the DEV Sekrets!!11
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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11-25-2008, 02:30 AM
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#903 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by warpig1292
Im disappointed that thing was a great weapon
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Not surprising though, but I will reserve some happy surprise in hope the replacement is more 'rugged' next version
Only saw the word version so went and saved a plain text version.
Also if you use code tags instead of quote it will make it less spammy by using a scrollbox if thats what you were trying to avoid
www.tinyurl.com/5pbrqt
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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11-25-2008, 03:26 AM
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#904 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
That is one huuuuge changelog for a patch.
I too hope for a christmas release since I 'll be home for two weeks due to the economical crisis.
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|TG-6th|GhostDog
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11-25-2008, 10:10 AM
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#905 (permalink)
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Join Date: Mar 2008
Location: Ipswich Uk
Age: 43
Posts: 749
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Ok so this Awesome game we play is called Project Reality Rite? Yes! Ok then let’s have it a bit more realistic, in as far as when you join a squad, and you are told by the squad leader the role you will take on, you Keep to that kit, and only you in that squad can get that kit from the squad kit pool, when I was in the British Army, many moons ago, you didn’t have your squad mates saying, Hey can I just have a go on your Javelin No you can’t it costs £52.000 (£80.000) per missile, so if you aint trained, I.e. allocated it in game you shouldn’t use it, that would make it more realistic, it would also make sure that this valuable asset was always in the squad weapons pool, the same with a lot of other kits.
I just feel that we need to be a bit more responsible towards our more valuable kits; some squads I’ve been in will actually instruct soldiers to protect the HAT LAT Ect.
Info:
The system is deployed and ready to fire in less than 30 seconds and the reload time is less than 20 seconds. The missile is mounted on the CLU and the gunner engages the target using the sight on the CLU, by placing a curser box over the image of the target. The gunner locks on the automatic target tracker in the missile by sending a lock-on-before-launch command to the missile. When the system is locked-on, the missile is ready to fire and the gunner does not carry out post launch tracking or missile guidance.
Devs lets please have a lock tone added, also only be able to lock on to metal ( I don’t mean metal helmets) Armour Ect, and for wheeled vehicles.
I would be so happy if you could accommodate in your future plans.
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11-25-2008, 11:16 AM
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#906 (permalink)
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Join Date: Nov 2006
Location: Canada
Posts: 912
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
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The system is deployed and ready to fire in less than 30 seconds and the reload time is less than 20 seconds.
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yes but can you deploy that system under 30 seconds while running in a full out sprint, dodging bullets, jumping 2 meters into the air and also climbing a mountain?
one of the PR devs is a certified javelin gunner in the UK army... we have considered adding the javelin in future versions but there is lots of work to be done on it and lots of considerations on how it can be incoporated with its lock-on style of firing while at the same time making it not extremely gamey...
javelin not in the line up for v0.85 but possibly in the future, along with other factions more appropriate Anti Tank systems (were aware the Eryx and Predator are hardly common place weapon systems in the factions depicted)
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11-25-2008, 12:16 PM
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#907 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Whatever happened to the new Eryx animations? They looked pretty much finished in the movie below and I expected them to be in 0.8 tbh. Did something go wrong or did they just have a low priority?
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|TG-6th|GhostDog
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11-25-2008, 12:17 PM
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#908 (permalink)
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Join Date: Jan 2008
Location: leicester, england
Age: 19
Posts: 1,963
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
looks pretty
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11-25-2008, 05:26 PM
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#909 (permalink)
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Join Date: Aug 2008
Location: Chicago
Posts: 86
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Changed a few things to Walldo's post. ( CAPS = changes)
HUD: added cOMBAt engineer to kit request lxxt in pLACe of the sxxxxxx (dbzao)
HUD: updated hAt, lAt, cREWMAn and engineer icons (chuc)
HUD: added and tWEAKEd sOMe vehicle minimap icons (chuc)
VEHICLES: now/new mEc texture for txxx1 from mxxxxx (jaymz)
VEHICLES: gave proper lxxxxxg dxxxxxxe to chinese aPC (jaymz)
WEAPONS: Fixed sks exxxxxxg two sounds pEr sHOT (chuc)
VEHICLES: set c4 sUICIDe car bomb to use xxxxxe explosion eFFECTS (jaymz)
VEHICLES: set HMMWV cxxxs uxxt to rENDEr at lONg rANGE (jaymz)
WEAPONS: M2 sLAm 1p rEANIMATION (chuc)
WEAPONS: set proper dRAw dISTANCe (REAl rANGES) for nxxx (jaymz)
WEAPONS: set proper mxxxxxxxs on bRADLEy & HMMWV tOw mxxxxxxx (jaymz)
WEAPONS: arTy ied put to wxxxxn sxxt #x (fuzzhead) EOD surcurity made 1 (community modding)
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-Craz3y-
(\__/)
(O.o ) Disposable: These [Team stacking]threads are like a woman's period: They come (> <)around once a month and during that time no one is happy. Then it goes away, the sun comes out, birds sing, and everything is cool for 3 weeks, then hell returns again.
Last edited by Craz3y|Assasin; 11-25-2008 at 09:37 PM.
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11-25-2008, 06:39 PM
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#910 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: PR Dev Journal.
HUD: added cOMBAt engineer to kit request lISt in pLACe of the sNIPERS (dbzao)
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If you find yourself in a fair fight, then you have obviously failed to plan properly.
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11-25-2008, 08:33 PM
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#911 (permalink)
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Join Date: Mar 2008
Location: Ipswich Uk
Age: 43
Posts: 749
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Fuzzhead can we at least have this consided:
Devs lets please have a lock tone added, also only be able to lock on to metal ( I don’t mean metal helmets) Armour Ect, and for wheeled vehicles.
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11-25-2008, 08:51 PM
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#912 (permalink)
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Join Date: Aug 2008
Location: Chicago
Posts: 86
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
HUD: added cOMBAt engineer to kit request lISt in pLACe of the sNIPERS (dbzao)
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The're fool'n with us I just know it.
__________________
-Craz3y-
(\__/)
(O.o ) Disposable: These [Team stacking]threads are like a woman's period: They come (> <)around once a month and during that time no one is happy. Then it goes away, the sun comes out, birds sing, and everything is cool for 3 weeks, then hell returns again.
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11-25-2008, 09:01 PM
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#913 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Nah I think its possible that sniper could be gone but the more unlikely part is that engineer would be requestable.
An apc gives kits, so now crewman can get a kit in the field and repair themselves
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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11-25-2008, 10:09 PM
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#914 (permalink)
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Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
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Re: PR Dev Journal.
BEHOLD
An update. Not near complete, but I have unraveled more secrets.
EDIT: The previous is blasphemy. HERE is the new one.
EDIT 2: Newest changelog
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|TG-XV| Waldo_II
Last edited by Waldo_II; 11-25-2008 at 10:26 PM.
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11-25-2008, 10:12 PM
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#915 (permalink)
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Join Date: Aug 2008
Location: Chicago
Posts: 86
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Re: PR Dev Journal.
Waldo once agian can you post a file that I can open
oh and did any of my additions of yours help you?
__________________
-Craz3y-
(\__/)
(O.o ) Disposable: These [Team stacking]threads are like a woman's period: They come (> <)around once a month and during that time no one is happy. Then it goes away, the sun comes out, birds sing, and everything is cool for 3 weeks, then hell returns again.
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