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Old 12-02-2008, 01:28 PM   #931 (permalink)

 
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Re: PR Dev Journal.

Does it appear to have less deviation when fired in non-deployed mode? Seems that way to me.
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Old 12-02-2008, 01:30 PM   #932 (permalink)
 
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Re: PR Dev Journal.

I noticed an AK AR that I haven't seen before (insurgent)
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Old 12-02-2008, 04:03 PM   #933 (permalink)

 
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Re: PR Dev Journal.

mmm... RPK

Me happy
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Old 12-02-2008, 06:14 PM   #934 (permalink)
 
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Re: PR Dev Journal.

I like the RPK too, though it seemed more inaccurate than the other Auto Rifles...
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Old 12-02-2008, 06:50 PM   #935 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by google View Post
I like the RPK too, though it seemed more inaccurate than the other Auto Rifles...
Duh?
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Old 12-02-2008, 07:04 PM   #936 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by TurkishDelight View Post
Duh?
I guess I should do some more research on these guns... I realize now that that was a very redundant comment, sorry
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Last edited by google; 12-02-2008 at 07:46 PM.
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Old 12-03-2008, 05:58 PM   #937 (permalink)
 
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Re: PR Dev Journal.

Quote:
[R-DEV]Jaymz
PR Operations Lead

Post 0.85 Stress Testing
Well the lads who did the stress testing for the 0.8 release did such a good job that we've decided to include the exact same stress testing team for 0.85. So, all of you stress testers please check the appropriate forums for an announcement regarding 0.85 Stress Testing.

This is being posted here to make sure all stress testers know an announcement has been made.

Closed.
http://www.realitymod.com/forum/f10-...s-testing.html
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Old 12-05-2008, 05:36 AM   #938 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by [r-dev]coderedfox View Post
hey guys, coderedfox here with a wip.

The current 50 cal deployable we have offer very little protection. Hence allot of people wont jump in them. Hopefully these wip will show where we are taken them. This is a first of a few new deployables that i will be trying to roll out before 0.85. No promises :mrgreen:






now for some ingame ones





i haven't really jumped into the coding so a few items might be out of place.
123
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Old 12-05-2008, 06:07 AM   #939 (permalink)

 
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Re: PR Dev Journal.

YAY pillboxes
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Old 12-05-2008, 08:46 AM   #940 (permalink)

 
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Re: PR Dev Journal.

2 things of note:

1) Definitely more protection for the gunner
2) It appears as though they were built on a slope!! Hopefully assets won't be so picky about where they are deployed in .85!!
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Old 12-05-2008, 09:30 AM   #941 (permalink)

 
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Re: PR Dev Journal.

Quote:
Originally Posted by d1sp0sabl3H3r0 View Post
2 things of note:

1) Definitely more protection for the gunner
2) It appears as though they were built on a slope!! Hopefully assets won't be so picky about where they are deployed in .85!!
don't worry dispo you will still be able to eat a dozen donuts while you shoot the .50, and your coffee won't spill because we all know (warehouse especially) how you love to dunk your donuts in your coffee.

I like this improvement!! though i do enjoy getting a tan on kashan but i will gladly take a roof over my head as opposed to a bullet(s) taking off my head.
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Old 12-05-2008, 09:36 AM   #942 (permalink)
 
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Re: PR Dev Journal.

a birdy whispered to me last night..

PYTHON: Removed jeep spawning from FOs.
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Old 12-05-2008, 10:49 AM   #943 (permalink)

 
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Re: PR Dev Journal.

noooooo, not the jeeps spawning a fb's!
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Old 12-05-2008, 11:09 AM   #944 (permalink)

 
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Re: PR Dev Journal.

oh noes!!!!!!!!!!!!! that can't be true.........noooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooo
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Old 12-05-2008, 12:23 PM   #945 (permalink)

 
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Re: PR Dev Journal.

Um, how does this impact game play on maps like Barracuda and Jabal? Unless they become assets that can be deployed on the firebase from the SL!! Same rules as AA - one per FOB. That would be pretty cool!
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