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12-09-2008, 11:56 PM
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#976 (permalink)
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Join Date: Aug 2007
Location: Missoula, Montana
Age: 23
Posts: 774
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Here's a screen of the sexy new "Eagle's Nest:"
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|TG-6th|Charity Case
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12-10-2008, 12:48 AM
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#977 (permalink)
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Join Date: Oct 2007
Posts: 1,140
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by google
You're coming back? Awesome!
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Of course man, i was/am just trying to concentrate on school, and I've finally accumulated enough money to get a good rig so it's time to get back to my roots. I Don't think i'll be able to wait for the Deneb processors which are set to release on January 8th so i'll purchase all my parts last day of exams (dec 21).
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12-10-2008, 12:24 PM
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#978 (permalink)
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Join Date: Aug 2007
Location: Missoula, Montana
Age: 23
Posts: 774
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
An update on Archer. Seems like it might make .85.
Quote:
Originally Posted by [R-DEV]PARAMEDIC.CA
Ok, some more updates...
Progress s good, light-mapping near 80%. Due to my Vista, I have to light map in sections
Nevertheless, here is some more intel on what archer now looks like (minus a few top-secret items)
The poppy field and irrigation dam... properly Lm'd
Taliban "Default Spawn" (NEW)
Taliban "Default Spawn"
Eastern entry to main village from fields
Main village Mosque (switched)
Taliban HQ (formerly NW corner of the map)
A river is now around the periphery of the Main Village (yet to be formally named, well fuzz knows what it is)
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|TG-6th|Charity Case
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12-10-2008, 12:36 PM
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#979 (permalink)
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Join Date: Jan 2008
Location: leicester, england
Age: 19
Posts: 1,963
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
that looks amazing, i thought op archer was a bit pland but now, well it looks like another breath taking map
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12-10-2008, 01:03 PM
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#980 (permalink)
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Join Date: Jun 2007
Location: Suburban Chicago
Age: 43
Posts: 3,543
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Looking really, really good!
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|TG-X|d1sp0sabl3
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12-10-2008, 05:49 PM
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#981 (permalink)
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Join Date: Mar 2007
Location: Canada
Posts: 2,040
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Right on! I hope they do something so that somtimes Op Archer isnt US biased as much as it currently is. Something that wont wanna make everyone go to US as soon as the map starts because lots of people dont like being insurgent. Really the only thing good about insurgent that i like on archer is being able to attack the US main, which isnt even a PR map thing, its a TG thing.
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Do you really want invincible bears running around raping your churches and burning your women?
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12-10-2008, 06:42 PM
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#982 (permalink)
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Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by gijoe
Right on! I hope they do something so that somtimes Op Archer isnt US biased as much as it currently is. Something that wont wanna make everyone go to US as soon as the map starts because lots of people dont like being insurgent. Really the only thing good about insurgent that i like on archer is being able to attack the US main, which isnt even a PR map thing, its a TG thing.
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See below:
Quote:
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In v0.85 the Taliban faction will be properly added, being a faction on its own. It will be closer to the Militia then to the Insurgents in terms of rules and gameplay dynamics: deployable assets, rally points, kit request, etc. This faction will feature on Afghan maps (Korengal Valley, Operation Archer, etc) leaving the more urban maps in Iraq to the Insurgents (Al Basrah, Ramiel, etc).
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I think this will convince more people not to teamswitch.
The map looks a lot better, I think I 've only played it twice so far... look forward to this new version.
Lets hope we get a nice Xmas present  .
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|TG-6th|GhostDog
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12-10-2008, 06:53 PM
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#983 (permalink)
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Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Charity Case
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Anyone else think this looks kind of weird? How does a little wooden dock support that heavy metal rig. Also seems like a very obscure place to dig for oil...
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|TG-6th|Google
"I'm not playing this abortion of a map" -Charity Case
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12-10-2008, 07:01 PM
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#984 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
the insurgents know how to adapt, the oil rig is probably now used as a water pump for irrigation for the poppy fields, and it probably is also used as a water filtration/pump system for the local villagers.
The Steel is cheap and light, remnants from the 80's when the soviets came to town.
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12-10-2008, 07:15 PM
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#985 (permalink)
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Join Date: May 2008
Location: Los Angeles
Posts: 361
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Delta*RandyShugart*
the insurgents know how to adapt, the oil rig is probably now used as a water pump for irrigation for the poppy fields, and it probably is also used as a water filtration/pump system for the local villagers.
The Steel is cheap and light, remnants from the 80's when the soviets came to town.
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Taddah! But yea, Archer Redux looks pretty dam nice. .85 for xmas plox!
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12-11-2008, 01:14 AM
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#986 (permalink)
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Join Date: Jul 2007
Location: Toronto, Canada
Age: 24
Posts: 484
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Definitely liking the new Archer stuff. You guys should have seen the very first version. I was fortunate enough to know Paramedic when we were both in [DVB], and the first version of Archer had A-10's, Tanks, Gunships, you name it. It was basically designed to be a Kashan in Afganistan. At the time (during PR 0.6), Insurgency was still just gaining acceptance, and the bulk of players stayed away from Al Basrah, then the only insurgency map. It was not until afterwards that the map was redesigned to suit a smaller, infantry-centric layout.
Bottom line. I enjoy Archer in 0.8, I know I'll enjoy it more in 0.85 when the map improvements are combined with the overall improvements to insurgency. And the only thing that can make it even better will be when the CF (Canadian Forces) finally joins the fight.
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12-11-2008, 01:54 AM
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#987 (permalink)
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Join Date: Jul 2007
Location: Southern California
Posts: 173
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by SuperCobra
.85 for xmas plox!
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Only if you tell MarineSeaKnight to get off his ass and start testing
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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12-11-2008, 02:00 AM
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#988 (permalink)
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Join Date: May 2008
Location: Los Angeles
Posts: 361
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by ReaperMAC
Only if you tell MarineSeaKnight to get off his ass and start testing 
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I'm sure there are a few people that would be willing to replace him...
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12-11-2008, 11:21 PM
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#989 (permalink)
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Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by paramedic
more updates:
Guess the new location:
new center village

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[/quote]
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|TG-6th|Google
"I'm not playing this abortion of a map" -Charity Case
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12-11-2008, 11:25 PM
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#990 (permalink)
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Join Date: May 2008
Location: Los Angeles
Posts: 361
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Amazing Transformation on that map. As of now its like looking at a wall, not much going on. But these pics really revitalize it. Can't wait!
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