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Old 01-18-2009, 08:38 PM   #1216 (permalink)
 
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Re: PR Dev Journal.

Second map, same dude.

Quote:
Originally Posted by [R-DEV]Deer View Post
Kozelsk

Info:
-Fictional layout of real life Russian Strategic Rocket Forces military base near town of Kozelsk, south from Moscow.
-Story wise Chechen rebels has taken over this launch facility together with its weapons and Russians are about to take it back.
-Visually map is aiming to be dark and brutal battle zone between factions that have reason to fight to last man.
- There is few underground tunnel complexes and very tactical spots that should require very high amount of teamwork to get through.
-Defenders have superior fortifications in many areas but can be cut off from reinforcements easily so they need to keep each others alive in order to win.
-Map will have infantry focused version, and version where attackers has a lot of armoured vehicles. Tanks are not very useful to capture most of the control points, but they are good support for infantry.
-Map will have only ground combat.
-There is 3 gamemodes available, AASv3, Skirmish and CnC (Command and Control)


Credits:
- Map Design: [R-DEV]Deer together with alot of support from all R-CONs and R-DEVs
- Game Play Design: [R-DEV]fuzzhead
- Bug Finding: [R-DEV]Rhino, PR Tester Team
- Lightning inspired by [R-DEV]Irontaxi's map "Assault on Mestia"
- Alot of objects made by numerous R-Crew members and "Eve of Destruction" Developers.
- + Ofc Russian Forces Community Mod makers


Vehicles:


AAS/CnC 64:

Russia
- 2x BRDM-2
- 4x BTR-60
- 2x T-90
- 2x Logistic Truck

Chechnya
- 3x BRDM Spandrel
- 3x Logistic Truck
- 11x Technical
- 4x Support Truck
- 2x Dirtbike
- + Stationary AT Guns


AAS/CnC 16:

Russia
- 2x BRDM-2
- 6x Support Truck
- 2x Logistic Truck

Chechnya
- 11x Support Truck
- 3x Logistic Truck
- 2x Dirtbike
- 1x Technical
- + Stationary AT Guns

No vehicles in skirmish gamemode

Skirmish 16:


CnC 16/64


AAS 16/64



Screenshots:












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Old 01-18-2009, 09:11 PM   #1217 (permalink)
 
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Re: PR Dev Journal.

Asad looks just like FarCry2 (which is a good thing )
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Old 01-18-2009, 09:28 PM   #1218 (permalink)
 
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Re: PR Dev Journal.

It's gonna be released this 23rd Friday!!

Er, I can't post a link cause I need 15+ posts but look in the news forum!!
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Old 01-18-2009, 10:06 PM   #1219 (permalink)

 
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Re: PR Dev Journal.

Quote:
Originally Posted by TofuwRice View Post
It's gonna be released this 23rd Friday!!

Er, I can't post a link cause I need 15+ posts but look in the news forum!!
I don't see any official announcements on the release date.
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Old 01-18-2009, 10:07 PM   #1220 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by TofuwRice View Post
It's gonna be released this 23rd Friday!!

Er, I can't post a link cause I need 15+ posts but look in the news forum!!

http://www.realitymod.com/forum/f12-...date-info.html

there u go
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Old 01-18-2009, 10:17 PM   #1221 (permalink)
 
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Re: PR Dev Journal.

Thanks xsoldier
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Old 01-18-2009, 11:12 PM   #1222 (permalink)
 
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Re: PR Dev Journal.

Wow, very nice. Asad looks like a replacement for Op Phoenix - looking forward to that.
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Old 01-18-2009, 11:48 PM   #1223 (permalink)
 
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Re: PR Dev Journal.

I cant wait!!!!
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Old 01-19-2009, 12:11 AM   #1224 (permalink)
 
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Re: PR Dev Journal.

Amazing that almost 4 years after release we still cant fully utilise bf2 engine because hardware is not powerful enough like the server limits mentioned above.

Im sure alot of that is down to inefficiency in the code and dx9 but still 4 years is a long time to keep challenging technology

Hope some destroyables remain as I always liked the idea of a dynamic map. They mentioned this kind of thing way back with the doom 2 engine but it never worked out I guess
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Old 01-19-2009, 03:53 AM   #1225 (permalink)
 
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Re: PR Dev Journal.

I will be around for the first time the TG server goes up (hopefully) in 0.85. I just can't wait, it's like christmas, Now I'm going to go count how many sleeps until 0.85 is released.
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Old 01-19-2009, 05:01 AM   #1226 (permalink)
 
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Re: PR Dev Journal.

*Cancels plans for weekend.

Looking good as always, can't wait to try out the Russians and the new maps .

Here 's the official post on the release:

Quote:
Originally Posted by [R-DEV]Rhino View Post
We are currently wrapping up work on Project Reality v0.85, and have what you've all been waiting for; a release date! Project Reality v0.85 will be released on Friday the 23rd of January, 2009. The Project Reality Team has been hard at work over the last few months, as you can see by the various dev journals that have been posted, to bring you this completely new version. 0.85 includes numerous gameplay changes, weapons, vehicles and maps which we hope will make your current realistic combat experiences on the Battlefield 2 engine even better!


Mod of the Year 2008 Phase 2 Voting
It's that time of year once again, when players vote for their favourite mods in the annual Mod of The Year (MOTY) competition over at ModDB.com. As many of you are aware, Project Reality has made it into 2nd place 2 years running. We are hoping that, with your help, PR will be able to break the cycle this year and finally claim the title of MOTY 2008. We have made it into the top 100 mods, and now Phase 2 of the voting has started; this is where YOUR vote really matters to us. We ask that you vote for your favourite mod(s) from across the board. If you think Project Reality deserves your vote and deserves the MOTY award, we would very much appreciate your participation. Every vote counts - registering is free, quick and easy. Winning the MOTY award is definitely something we have been aiming towards for the past 2 years, as it gives the whole team a tremendous sense of accomplishment and a huge boost to our motivation level in continuing the project. For more information on MOTY and how to vote, click HERE.




British Army's AAC Lynx AH-7
The Lynx AH-7 is the fastest rotary aircraft in the world, and one of the many new assets for you to play with in v0.85. The Lynx will act as the Light Transport Helicopter for the British, much like the MH-6 Littlebird for the US Army. The Lynx can fit an entire 6 man squad in the back, plus pilot, and can transport them at fast speeds across the battlefield. Credits go to [R-DEV]foul_killer & Wybl for the model, [R-DEV]Pride for the textures and [R-DEV]TrahnLee for exporting and coding.




New Maps in Project Reality v0.85
Like with every release of PR, the most anticipated additions are new battlefields to fight on, and in PR v0.85 we have spared no expenses. There are four brand new maps made exclusively for Project Reality with v0.85 gameplay in mind. In addition, most current maps have received updates and overhauls, with bug fixes and various improvements to improve gameplay.

- Asad Khal
British Forces v. MEC
Map By: [R-DEV]Deer
This map features a rural middle eastern landscape with open fields and old village buildings. An AAS infantry battle between the British and MEC forces with four main objectives. For more information and screenshots, click here.




- Fallujah West
USMC with US Army Support v. Insurgents
By: [R-DEV]duckhunt
Created by [R-DEV]duckhunt, with lightmapping and bugfixing by [R-DEV]Rhino while duckhunt was away on tour in Afghanistan with the Royal Marine Commandos, Fallujah West gives a whole new meaning to urban warfare in Project Reality. This map is very compelling at capturing the environment of the recent conflicts in Iraq. Fallujah makes full use of the insurgency game mode with Insurgents defending Ammo Caches in many hidden locations inside buildings, compounds and underground bunkers, along with being able to setup ambushes for advancing USMC troops (with US Army Bradley support). For more information and screenshots of this map, click here.




- Karbala
US Army v. Insurgents
By: [R-DEV]~KILL~Pirate
More Iraq-themed urban combat which hopes to offer tight CQB fire fights in a hostile city, one of the major strongholds of the Iraqi Insurgent forces. For more information and screenshots of this map, click here.




- Kozelsk
Russian Forces v. Militia
By: [R-DEV]Deer
Kozelsk offers some incredibly detailed woodland combat, mixed with Russian-style missile bases. This map features the new Russian Forces, who are attempting to secure an abandoned missile silo in a remote forested region. This region was recently overrun by Chechen Rebels, and the mighty Russian Army is rolling in with it's heavy armour and APCs. The Chechen Rebels will need to rely on defensive choke points - kitted out with ZiS-3 Anti-Tank Field Cannons. For more information and screenshots of this map, click here.




We hope to see many of you on the battlefield with us this coming weekend playing PR v0.85. Keep your eyes on the forums for more information on v0.85 and it's impending release!



- The Project Reality Team
Wonder if the Lynx will replace the Merlin or be added as secondary transport chopper...
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Old 01-19-2009, 08:34 AM   #1227 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Ghost Dog View Post
Wonder if the Lynx will replace the Merlin or be added as secondary transport chopper...
Maybe it'll be used in smaller versions of maps (16,32,64). To me, it looks exactly like the Chinese Wasp Light Heli, only longer and not as curvy.
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Old 01-19-2009, 08:36 AM   #1228 (permalink)
 
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Re: PR Dev Journal.

I also like more focus to the CQB insurgency. I hate Basrah as insurgents, even I don't need to explain to anyone why.
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Old 01-19-2009, 09:04 AM   #1229 (permalink)
 
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Re: PR Dev Journal.

I hope we get an official changelog soon... with all these new insurgency maps I 'd like to know if the fixed dirtbike animations made it in 0.85.

Kozelsk looks epic, based on the screenshots it looks like it will be the most beautiful PR map ever made.
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Old 01-19-2009, 09:34 AM   #1230 (permalink)
 
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Re: PR Dev Journal.

Quote:
fixed dirtbike
yes... it takes some getting used to but its no longer a lagfest, and once you get good at it you can do some prety cool manuvering thru tight spaces
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