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Old 01-19-2009, 11:09 AM   #1231 (permalink)

 
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Re: PR Dev Journal.

and land back flips, or at least I can land back flips
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Old 01-19-2009, 01:34 PM   #1232 (permalink)

 
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Re: PR Dev Journal.

Kozelsk is going to be THE map in PR, on par with Qwai as far as terrain, beauty and tactical options.
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Old 01-19-2009, 02:42 PM   #1233 (permalink)
 
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Re: PR Dev Journal.

I'm looking forward to yelling "SHASHKA" into my mike.

just kidding. Give my the AK74 for medic and i'll be good to go.
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Old 01-19-2009, 03:04 PM   #1234 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Sabre_Tooth_Tigger View Post
Amazing that almost 4 years after release we still cant fully utilise bf2 engine because hardware is not powerful enough like the server limits mentioned above.

Im sure alot of that is down to inefficiency in the code and dx9 but still 4 years is a long time to keep challenging technology

Hope some destroyables remain as I always liked the idea of a dynamic map. They mentioned this kind of thing way back with the doom 2 engine but it never worked out I guess
I hear you! How different would Kashan be when after two hours of intense combat, you could hide in the bombcraters as inf for example. It's gonna take a long time though before game developers (not mods) prioritize this; you cannot see damageble environments in screenshots . Which is still the main selling tool for new games. Mods are the only games actually ment to play rather then lok at.
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Old 01-19-2009, 04:14 PM   #1235 (permalink)
 
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Re: PR Dev Journal.

Battle Field: Bad Company had craters. After being at one point in the map and arty and tank shells landing in a particular point over and over again it would get deeper and deeper. I would just crouch in them and be totally protected and stand up and fire.

And as far as I know, Battle Field 3's engine will be the same as Bad Company's.
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Old 01-19-2009, 10:57 PM   #1236 (permalink)
 
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Re: PR Dev Journal.

Yes, Kozelek, Kozelkek, whatever the name is.

It looks like a fun map, can't wait to play it.

Edit: Kozelsk!
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Old 01-20-2009, 03:42 AM   #1237 (permalink)
 
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The splashscreen that never made it.

I 'm setting this as my splashscreen since I only play PR .


Quote:
Originally Posted by [R-DEV]Matrox View Post
During the production of 0.85 we were planning on changing the splash-screen that loads up when you click on PR. However, we sadly realised that if we changed the way PR loads up, it breaks more things than a child with a hammer, who has extreme ADD and is that kid from "The Omen". To say the outlook for this looked bleak would have been the understatement of the century. In fact, if you had said it would have made the mod, no one could have been more wrong, apart from that man Chamberlin who came off a plane in 1939 waving a piece of paper saying "peace in our time". Smooth move fella.....


But I digress.....

Having seen a few devs using it as some form of wallpaper, I thought it could be a nice addition to release to the community. Enjoy!


Not everything we make gets into the final build!
Quote:
Originally Posted by [R-DEV]AfterDune View Post
How to install:
- Get the above image
- Save it as a .bmp file
- In your BF2 installation directory, there's a file called: 00000000.256
- Rename that file, so you have a backup (=vanilla splash screen)
- Rename your PR .bmp file to 00000000.256

Result: if you start PR now, you get to see this splash screen. Unfortunately, every BF2 mod you now start has this splash screen. But of course PR is the only BF2-mod you play, right?
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Old 01-20-2009, 12:57 PM   #1238 (permalink)
 
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Re: PR Dev Journal.

Awesome Ghost Dog, gonna do that!!! Gonna be SWEET!
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Old 01-20-2009, 01:06 PM   #1239 (permalink)

 
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Re: PR Dev Journal.

"easier" to drive dirtbike eh? Don't mind if I do.

All these wishes for AK74, craters, and perhaps german forces are present in another BF2 mod played here at TG...
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Old 01-20-2009, 01:59 PM   #1240 (permalink)

 
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Re: PR Dev Journal.

Thanks ghost, however since i am not that great with the internal workings/changing things of computers, and don't want to risk messing up BF2 or PR, i have decided to use that as my desktop background at work, but if i feel like taking a risk i might have to see if i can make that my default splash screen.
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Old 01-20-2009, 03:13 PM   #1241 (permalink)
 
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Re: PR Dev Journal.

I converted the above file to a .BMP and renamed it so all you have to do is extract the attached .ZIP in your BF2 folder. Make sure you backup the original 00000000.256 first.

Tried it and it works fine, but since I use a CD-image, it only shows up for like half a second .
Attached Files
File Type: zip PR splash screen.zip (343.6 KB, 3 views)
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Old 01-20-2009, 10:20 PM   #1242 (permalink)
 
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Re: PR Dev Journal.

Yeah, same here Ghost. It only shows sometimes for me too.
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Old 01-21-2009, 04:00 AM   #1243 (permalink)
 
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Re: PR Dev Journal.

I wouldn't take any chances with my machine, I'd keep it as a desktop screen, one false move and I might end up destroying battlefield 2 and PR! That's what I fear of anyway. My computer's very tempremental, if that's the word.
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Old 01-21-2009, 04:25 AM   #1244 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Berlancic View Post
I wouldn't take any chances with my machine, I'd keep it as a desktop screen, one false move and I might end up destroying battlefield 2 and PR! That's what I fear of anyway. My computer's very tempremental, if that's the word.
It 's just a .BMP and if you rename the original one to 'backup' or whatever, you can't really do anything wrong .

PS: A new changelog has been posted but once again it contains nothing but 'xxxxx' so I 'm not gonna bother to post it here until the devs stop teasing us.
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Old 01-21-2009, 04:30 AM   #1245 (permalink)
 
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Re: PR Dev Journal.

Nah, it's more about I'll place it in a wrong place or something, also things just seem to screw up even if they are done as instructed.

And I haven't seen this Changelong, it must be a good map. Lots of people are dissapointed that it isn't in 0.85
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