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Old 03-02-2009, 07:57 AM   #1291 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by gijoe View Post
That is a sexy gun on that APC!

And yeah Randy i hope to see the Mark19 ingame aswell. That would be so wicked!
Sometimes I wonder whether I have joined a porn site or a gaming community. You silly Americans!


*NSFW!*
(click here to find smooth stainless steel rods in you area)
http://www.stainlesssteelrod.com/
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Old 03-02-2009, 07:57 PM   #1292 (permalink)

 
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Re: PR Dev Journal.

This rod fires grenades.


We have one completed by a community member in PR. It just isn't in game yet.

http://www.realitymod.com/forum/f66-...-mk19-wip.html
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Old 03-03-2009, 01:12 PM   #1293 (permalink)

 
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Re: PR Dev Journal.

found this on the ttp forums
Quote:
New Maps

Sangin - Brits vs Taliban on a larger 4km (Kashan sized) Map in Afghanistan. Brits will have use of the Chinook helicopter for this one.

Feyzabad - Germans vs Taliban on a large map based in a northern Afghanistan valley. Will make use of the new Bundeswehr faction.

Codename Silent Eagle - Germans vs Russia in an eastern European standoff. Uses plenty of new statics based on the Eastern European location.

Lashkar Valley - Germans vs Taliban. 2km sized map with mostly infantry combat inside Afghanistan.

Iron Thunder - Germans vs ? (To be announced) - Another Eastern European map that pits the Germans in green instead of tan. Seems to be a lot of armor combat.

Arzan Kar Region - Germans vs Taliban - 1km size infantry map based in Afghanistan.

Siege at Ochamachira - British vs Chechens - this is a medium sized map that is based loosely on the Georgian conflict. The brits must defend a small port against the oncoming of the chechens to take it back.

New Factions

Israeli Defense Force - This one has been a long time coming and all the goodness of the Merkeva tank will come with it.

http://www.wegame.com/watch/project_...ip_animations/

German Bundeswehr - Another long time coming faction with all new weapons, vehicles and infantry skins. Really too much to list with these guys, they have their own mapping crew working on a ton of maps as well.

Tons of pics here - http://www.realitymod.com/forum/f196...ss-update.html

Canada - Not much to update here as there isn't a whole lot of material being shown. I will update as I find out more.

New Vehicles

Leopard 2A6 - Bundeswehr


Wolf Geländewagen


Eurofighter


Huey UH-1D (Bundeswehr Skin)


Merkeva V


G-Wagon



RG-31 Nyala


Leopard 2A6M



As always keep in mind that these are community mods and are works in progress. Just because I post here doesn't mean it will absolutely make it into 0.9, but I do post things with major progress that are likely to make it into 0.9. If you have anything you want me to add, post here or send me a PM.
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Old 03-03-2009, 04:48 PM   #1294 (permalink)
 
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Re: PR Dev Journal.

will they keep the old maps with the others faction???


cause thats much maps with german faction on it ,are they shifting towards a ''german force mods'' or something, i hope not

the german vs taliban maps are fine, but german vs russia???? no very realistic in my opinion, this almost looks like another mod.
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Old 03-03-2009, 05:48 PM   #1295 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by BigGaayAl View Post
Sometimes I wonder whether I have joined a porn site or a gaming community. You silly Americans!

I hope you didnt just call me an American......
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Old 03-03-2009, 07:04 PM   #1296 (permalink)

 
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Re: PR Dev Journal.

I think that post from the TTP Forums is assuming/guessing/speculating alot about Factions on certain maps and such.

I know for sure that Feyzabad was offered to the German Faction, but I don't know if it was a done deal. Probably not.
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Old 03-03-2009, 07:06 PM   #1297 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by R-DEV Dr Rank
I decided to put up a few new WIP screenshots of Sangin (my new 4km x 4km Southern Afghanistan map - Kashan/Qinling sized) as a way of saying thankyou to all of our supportive community members in light of our sucesses in MOTY 2008. Its also been a while since I've posted any information on this one, so now seems like a good time to bring you all up to speed. If you missed the original Dev Journal Entry on the map you can find it here:

http://www.realitymod.com/forum/f316...angin-wip.html

A lot of the detail has yet to be added, compounds have not yet been fully built, object lightmaps have not been run, and most of what you see is subject to change (all of the grass etc you currently see in the fields will be replaced using Rhino's new overgrowth field technique and will include a greater variety of crops/grass). I also have some pretty exciting ideas regarding gamemodes, which will of course all be geared towards making this the most realistic gaming experience possible. More details on those will be released at a later date.

A WIP minimap:



(The lightly coloured green areas to the south and east indicate roughly where new fields still have to be added, ignore the objects in the top left and bottom right as they will not be included)

Some ingame screenshots:














I also encourage you to imagine seeing Stigger's amazing RAF Chinook HC2 flying around... :



I have quite a few more suprises left with this one, stay tuned for further updates later this year.
Coolness
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Old 03-03-2009, 08:10 PM   #1298 (permalink)

 
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Re: PR Dev Journal.

That is PR porn
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Old 03-03-2009, 08:13 PM   #1299 (permalink)
 
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Re: PR Dev Journal.

om nom nom nom
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Old 03-03-2009, 09:07 PM   #1300 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Waldo_II View Post
om nom nom nom
agreed, good stuff
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Old 03-04-2009, 03:48 AM   #1301 (permalink)
 
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Re: PR Dev Journal.

Sangin definitely looks a step up from Kashan. More places for infantry to hide from tanks and APCs yet still wide open spaces for tanks to battle between without getting caught in city streets. These maps are just getting better and better.

I'd love to see a mix between Sangin and Asad Khal.
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Old 03-04-2009, 07:13 PM   #1302 (permalink)
 
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Re: PR Dev Journal.

is this the reason why they didn´t add the hind yet?

http://www.youtube.com/watch?v=_Isi2...eature=related
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Old 03-05-2009, 10:30 AM   #1303 (permalink)
 
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Re: PR Dev Journal.

Hmm, thats pretty wicked but hard to tell if its real. I was reading some of the comments and lots of people have different ideas.

This guy seemed to have the best answer.

Quote:
FGS. So simple. The camera's electronic shutter is set at the same frequency as the blade rotation.

Unbelievably simple to do.

The frame rate of the camera is no different than any other camera - it is the shutter that matters.

Then again this guy said something too

Quote:
Alright, you go up high then fast, once you are going really fast you glide and it has some "jet engine" but smaller and enough to make it fly!!!!!!
Simple but cool!

Curious......
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Old 03-05-2009, 11:39 AM   #1304 (permalink)

 
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Re: PR Dev Journal.

Shutter speed matching the speed of the rotors.

First, you can hear the rotors.

However, much more importantly, it comes down to how helicopter blades actually work and keep the helicopter in the air (here's a hint - it's the same thing that keeps airplanes up).

Here's some homework:
Bernoulli's Principle
Principles of rotary flight

When the engine quits, this is what happens:
Autorotation

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Old 03-05-2009, 09:04 PM   #1305 (permalink)
 
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Re: PR Dev Journal.

I remember having the debate in physics class about whether or not the Bernoulli equation could adequately define lift, as the last part of the wikipedia article pointed out. My professor was adamantly against it, but I do miss those debates, and I certainly do miss college.
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