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04-05-2009, 03:37 PM
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#1381 (permalink)
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Join Date: May 2008
Location: Sweden
Age: 21
Posts: 408
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
dont worry, I will ambush you !!
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One man's terrorist is another man's freedom fighter
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04-06-2009, 12:19 PM
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#1382 (permalink)
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Join Date: Apr 2005
Location: New York (no, not the city)
Age: 32
Posts: 1,885
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
They should put little AI beasts into the game...that would be hilarious!
Imagine fighting your way through Fool's Road and awakening a bear from its den! Or getting run down by a panicked flock of deer...
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|TG-6th|Belhade
"I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy
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04-06-2009, 12:56 PM
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#1383 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
bf pirates has sharks
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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04-12-2009, 05:29 PM
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#1384 (permalink)
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Join Date: Jul 2007
Location: Southern California
Posts: 173
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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04-12-2009, 07:48 PM
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#1385 (permalink)
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Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 38
Posts: 2,462
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Re: PR Dev Journal.
Look at the size of those hands...
Conquered Nations... Hide your women!!
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04-12-2009, 09:32 PM
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#1386 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,301
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Worst form ever. Not to mention, they're winking. Are they showing custom and courtesy or making a pass at me?
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|TG-6th|Skud
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04-12-2009, 10:17 PM
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#1387 (permalink)
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Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,161
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Re: PR Dev Journal.
Quote:
Originally Posted by TheSkudDestroyer
Worst form ever. Not to mention, they're winking. Are they showing custom and courtesy or making a pass at me?
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...Can it be both? :P
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
Xbox Live GT: KrunchMastaFlex
Need to...
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04-12-2009, 10:31 PM
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#1388 (permalink)
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Join Date: Apr 2009
Location: Covnentry CT
Posts: 50
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Axis_Sniper
...Can it be both? :P
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Hope not. It's bad enough that they care.
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04-13-2009, 05:26 PM
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#1389 (permalink)
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Join Date: Aug 2007
Location: New Jersey, USA
Posts: 346
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Sabre_Tooth_Tigger
bf pirates has sharks 
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barracuda 16 ftw
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04-13-2009, 05:42 PM
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#1390 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
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Re: PR Dev Journal.
Unfortunately the sharks dont hurt you..... yet
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04-14-2009, 01:21 AM
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#1391 (permalink)
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Join Date: Mar 2007
Location: freaking out!
Posts: 3,329
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Re: PR Dev Journal.
Unless they collide with you I think
__________________
If you find yourself in a fair fight, then you have obviously failed to plan properly.
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04-14-2009, 01:37 AM
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#1392 (permalink)
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Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,161
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Re: PR Dev Journal.
I was thinking...What if they was a sea map? Like no land, whatsoever. Only Boats and choppers, and maybe a jet. It will kinda be like Titan for 2142, the first team to lose all their ships loses. You could either board teh chips and destroy them, from the inside, or try to destroy them with jets and whatnot.
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
Xbox Live GT: KrunchMastaFlex
Need to...
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04-14-2009, 02:41 AM
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#1393 (permalink)
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Join Date: Aug 2007
Location: New Jersey, USA
Posts: 346
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Re: PR Dev Journal.
been suggested on pr forums before
i think the reason for not doing it is that a realistic naval battle would require a map hundreds of square km large
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04-14-2009, 03:22 AM
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#1394 (permalink)
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Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,161
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Re: PR Dev Journal.
4km is fine for a naval battle. Just shorten the View Distance a bit, or make it night time so it would be very dark.
My god...Imagine a huge naval battle, only illuminated by the moonlight, and the naval guns!
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.
Xbox Live GT: KrunchMastaFlex
Need to...
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04-14-2009, 07:56 AM
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#1395 (permalink)
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Join Date: Mar 2009
Location: England
Posts: 680
Tournaments Joined: 0 Tournaments Won: 0
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Re: PR Dev Journal.
Quote:
Originally Posted by Axis_Sniper
4km is fine for a naval battle. Just shorten the View Distance a bit, or make it night time so it would be very dark.
My god...Imagine a huge naval battle, only illuminated by the moonlight, and the naval guns!
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That would be epic...although Black Sand Studios already brought a mod out that does it:
http://blacksandstudio.com/mod_proje...ld/battleship/
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