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Old 04-05-2009, 03:37 PM   #1381 (permalink)
 
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Re: PR Dev Journal.

dont worry, I will ambush you !!
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Old 04-06-2009, 12:19 PM   #1382 (permalink)
 
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Re: PR Dev Journal.



They should put little AI beasts into the game...that would be hilarious!

Imagine fighting your way through Fool's Road and awakening a bear from its den! Or getting run down by a panicked flock of deer...
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Old 04-06-2009, 12:56 PM   #1383 (permalink)
 
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Re: PR Dev Journal.

bf pirates has sharks
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Old 04-12-2009, 05:29 PM   #1384 (permalink)
 
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Re: PR Dev Journal.



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Old 04-12-2009, 07:48 PM   #1385 (permalink)
 
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Re: PR Dev Journal.

Look at the size of those hands...

Conquered Nations... Hide your women!!
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Old 04-12-2009, 09:32 PM   #1386 (permalink)
 
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Re: PR Dev Journal.

Worst form ever. Not to mention, they're winking. Are they showing custom and courtesy or making a pass at me?
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Old 04-12-2009, 10:17 PM   #1387 (permalink)
 
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Re: PR Dev Journal.

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Worst form ever. Not to mention, they're winking. Are they showing custom and courtesy or making a pass at me?
...Can it be both? :P
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Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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Old 04-12-2009, 10:31 PM   #1388 (permalink)
 
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Re: PR Dev Journal.

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...Can it be both? :P
Hope not. It's bad enough that they care.
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Old 04-13-2009, 05:26 PM   #1389 (permalink)
 
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Re: PR Dev Journal.

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bf pirates has sharks
barracuda 16 ftw
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Old 04-13-2009, 05:42 PM   #1390 (permalink)
 
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Re: PR Dev Journal.

Unfortunately the sharks dont hurt you..... yet
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Old 04-14-2009, 01:21 AM   #1391 (permalink)
 
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Re: PR Dev Journal.

Unless they collide with you I think
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Old 04-14-2009, 01:37 AM   #1392 (permalink)
 
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Re: PR Dev Journal.

I was thinking...What if they was a sea map? Like no land, whatsoever. Only Boats and choppers, and maybe a jet. It will kinda be like Titan for 2142, the first team to lose all their ships loses. You could either board teh chips and destroy them, from the inside, or try to destroy them with jets and whatnot.
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FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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Old 04-14-2009, 02:41 AM   #1393 (permalink)
 
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Re: PR Dev Journal.

been suggested on pr forums before
i think the reason for not doing it is that a realistic naval battle would require a map hundreds of square km large
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Old 04-14-2009, 03:22 AM   #1394 (permalink)
 
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Re: PR Dev Journal.

4km is fine for a naval battle. Just shorten the View Distance a bit, or make it night time so it would be very dark.


My god...Imagine a huge naval battle, only illuminated by the moonlight, and the naval guns!
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Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

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Old 04-14-2009, 07:56 AM   #1395 (permalink)
 
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Re: PR Dev Journal.

Quote:
Originally Posted by Axis_Sniper View Post
4km is fine for a naval battle. Just shorten the View Distance a bit, or make it night time so it would be very dark.


My god...Imagine a huge naval battle, only illuminated by the moonlight, and the naval guns!
That would be epic...although Black Sand Studios already brought a mod out that does it:

http://blacksandstudio.com/mod_proje...ld/battleship/
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