Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod

Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 04-18-2009, 10:23 PM   #1441 (permalink)
 
warpig1292's Avatar
 
Join Date: May 2008
Location: Santa Cruz, Ca
Age: 16
Posts: 677
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Also it would lose the realism.

For example a brittish crewman crewing with an American crewman. They must have different terms ect. Also will a US crewman know how to drive/gun in a challenger and vise versa. It just wont really work out..

I dont think it is possible to have 2 commanders also what would the point be. IF you did get 2 they would probably at some point coordinate against eachother
__________________
lTG-31stl WarPig1292


"I like to drink no foam soy latte's and listen to Ani Difranco"



warpig1292 is offline   Reply With Quote
Old 04-18-2009, 10:32 PM   #1442 (permalink)
 
Axis_Sniper's Avatar
 
Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,161
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by warpig1292 View Post
Also it would lose the realism.

For example a brittish crewman crewing with an American crewman. They must have different terms ect. Also will a US crewman know how to drive/gun in a challenger and vise versa. It just wont really work out..

I dont think it is possible to have 2 commanders also what would the point be. IF you did get 2 they would probably at some point coordinate against eachother
This game stopped being realistic when you could be revived with an adrenaline shot after a HEAT round hits your ass.

Anyway, it could be where the Americans would get their own vehicles as well as the British.
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

Xbox Live GT: KrunchMastaFlex


Need to...



Axis_Sniper is offline   Reply With Quote
Old 04-18-2009, 10:58 PM   #1443 (permalink)
 
warpig1292's Avatar
 
Join Date: May 2008
Location: Santa Cruz, Ca
Age: 16
Posts: 677
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by Axis_Sniper View Post
This game stopped being realistic when you could be revived with an adrenaline shot after a HEAT round hits your ass.

Anyway, it could be where the Americans would get their own vehicles as well as the British.
I dont think that it would be possible to not let a US soldier into brit armor. I dont think that it is codeable in the engine
__________________
lTG-31stl WarPig1292


"I like to drink no foam soy latte's and listen to Ani Difranco"



warpig1292 is offline   Reply With Quote
Old 04-18-2009, 11:21 PM   #1444 (permalink)

 
thegreatnardini's Avatar
 
Join Date: Dec 2005
Location: the Mutara Nebula
Posts: 2,934
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by warpig1292 View Post
I dont think that it would be possible to not let a US soldier into brit armor. I dont think that it is codeable in the engine
The Bradleys were used by the British as a placeholder in 0.7 Quinling. The map loading screen said something about "US AA support."
__________________

lTG-6thl NardDawg

I should hook you up with my German friend Nadia. She's into handcuffs and things. And slightly mentally unstable. Good times.



thegreatnardini is offline   Reply With Quote
Old 04-18-2009, 11:33 PM   #1445 (permalink)

 
A.WICKENS's Avatar
 
Join Date: Apr 2007
Location: In the primary, all the time.
Age: 36
Posts: 857
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Im just waiting for the complaints of 'Faction Switching' on the same team to start!
__________________



"We'd all love to help the pilots out but we're busy and, quite honestly, our calendar is booked for the next decade. Leave a message and we'll get back to you later". - Dispo
A.WICKENS is offline   Reply With Quote
Old 04-19-2009, 12:08 AM   #1446 (permalink)
 
creepin's Avatar
 
Join Date: Dec 2007
Location: Bethesda MD
Posts: 1,143
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by Axis_Sniper View Post
I think they should try to include more factions.

I think they should also do like a joint-op map. Where US and British Forces vs. China, or Chinese and MEC forces vs. US. Or something like that. Sounds a little far fetched, I know. But one can only dream.


thats a SP-DEV wink
__________________
creepin is offline   Reply With Quote
Old 04-19-2009, 02:49 AM   #1447 (permalink)

 
MarineSeaknight's Avatar
 
Join Date: Feb 2008
Location: Southern California
Posts: 2,232
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by warpig1292 View Post
I dont think that it would be possible to not let a US soldier into brit armor. I dont think that it is codeable in the engine
Sure you can. Just teamlock the tank to the team you want.

You could have Iraqi Insurgents driving around in an M1 Abrams if you coded it the right way.
MarineSeaknight is offline   Reply With Quote
Old 04-19-2009, 03:14 AM   #1448 (permalink)
 
Axis_Sniper's Avatar
 
Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,161
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

I can imagine the Devs adding a sound file for people getting into armor that isn't part of their faction

"How the hell do you drive this?!?!"
"Jesus how the hell am I driving this thing!?!"
"afjsbfoseifbaofb" (This would be a mix between gargling and screaming. Don't ask me why is caring about his dental hygiene at this moment, it just is.)
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

Xbox Live GT: KrunchMastaFlex


Need to...



Axis_Sniper is offline   Reply With Quote
Old 04-19-2009, 04:27 PM   #1449 (permalink)
 
google's Avatar
 
Join Date: Dec 2007
Location: New Jersey
Posts: 1,085
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by [R-DEV]Hans Martin Slayer View Post
Today, i proudly present to you my first map that will make appearance in PR 0.9.

i've been working on this project for about 1.5 years now and i've learned a lot during this time so i hope to continue contibuting maps for PR in the future.

- thanks to everyone who commented on my work so far, giving crits etc. that's much appreciated. special thanks go out to rhino for all the helpful pr mapping tuts.

like many guys i started this project in the community modding section and got promoted to R-CON after a while until i got finally upgraded to DEV.
for those who are interested, that's how it started,
it looked pretty crappy back then :-P: http://www.realitymod.com/forum/f354...fghan-map.html


let's get straight onto the facts:

- Lashkar Valley, Southern Afghanistan.

- Size: 2km

- Gamemodes: Insurgency/ Skirmish

- Assets: Mechanized Infantry/ Light Vehicles

- Teams: German Forces vs Taliban - this might be subject to change, depends if the GF will be ready for 0.9.




MINIMAP




INGAME:

The map looks beautiful, but alas, it's another Insurgency...
__________________
|TG-6th|Google




"I'm not playing this abortion of a map" -Charity Case
google is offline   Reply With Quote
Old 04-19-2009, 04:33 PM   #1450 (permalink)
 
creepin's Avatar
 
Join Date: Dec 2007
Location: Bethesda MD
Posts: 1,143
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

mhhh, i got to see this map 5 months ago, and i must say, it looks even awesomer now, even though it really looked awesome back then too.
__________________
creepin is offline   Reply With Quote
Old 04-19-2009, 04:39 PM   #1451 (permalink)
 
creepin's Avatar
 
Join Date: Dec 2007
Location: Bethesda MD
Posts: 1,143
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

some more dev sauce, enjoy!:



By creepinshadow at 2009-04-19


By creepinshadow at 2009-04-19


By creepinshadow at 2009-04-19



By creepinshadow at 2009-04-19


note that these were still WIP shots.
__________________
creepin is offline   Reply With Quote
Old 04-19-2009, 08:10 PM   #1452 (permalink)
 
Axis_Sniper's Avatar
 
Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,161
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

That map looks great, and if they are able to get the GF out by .9 it would be fantastic.
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

Xbox Live GT: KrunchMastaFlex


Need to...



Axis_Sniper is offline   Reply With Quote
Old 04-19-2009, 08:27 PM   #1453 (permalink)
 
Paine's Avatar
 
Join Date: Aug 2008
Posts: 88
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

Quote:
Originally Posted by Axis_Sniper View Post
That map looks great, and if they are able to get the GF out by .9 it would be fantastic.
Damn girl friends, always taking time away from PR.
Paine is offline   Reply With Quote
Old 04-20-2009, 03:22 AM   #1454 (permalink)
 
Ghost Dog's Avatar
 
Join Date: Mar 2007
Location: Belgium
Age: 27
Posts: 1,628
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

If that 's the final view distance, it 's gonna be sniper paradise.

I 'd rather see some more non-insurgency maps though, but if this introduces the German Forces, I guess I can live with it .
__________________
|TG-6th|GhostDog
Xfire: Iaintyourm8 | Ingame: |TG-6th|GhostDog | Steam: Zuigmijnballen

Ghost Dog is offline   Reply With Quote
Old 04-20-2009, 03:31 AM   #1455 (permalink)
 
Axis_Sniper's Avatar
 
Join Date: Jan 2009
Location: New Jersey
Age: 19
Posts: 1,161
Tournaments Joined: 0
Tournaments Won: 0
Re: PR Dev Journal.

I'm just throwing out another idea here, so stick with me on this.

I was thinking of giving the Iraqi Insurgents 1 ticket for every civie that is killed. So instead of the Coalition only needing to destroy the 10 caches, they would need to destroy all 12 if they kill enough civies. If tickets go beyond the 20 needed for the final 2 caches, it would begin to bleed after the final cache is destroyed.

It would help on Iraqis Insurgents just throwing their lives away, keep the Coalition on their toes/less trigger happy, as well as keep in touch with the realism.
__________________
FROM THE PRIMER:
Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team.

Xbox Live GT: KrunchMastaFlex


Need to...



Axis_Sniper is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Advertisement



All times are GMT -4. The time now is 11:06 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved