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Old 04-29-2008, 10:15 PM   #151 (permalink)
ReaperMAC
 
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Re: PR Dev Journal.

Quote:
Originally Posted by google View Post
Shouldn't testers be keeping things about new maps to themselves?
We are
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Old 04-29-2008, 10:57 PM   #152 (permalink)
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Re: PR Dev Journal.

Casually mentioning how screwy a test build is doesnt really reveal anything...
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Old 05-23-2008, 10:32 PM   #153 (permalink)
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Re: PR Dev Journal.

Theres some nice screenshots of Muttrah on the mod frontpage:

http://www.realitymod.com/

Also interviews with Rhino and ZZEZ, the maker of the new IDF PR community mod



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Old 05-23-2008, 11:36 PM   #154 (permalink)
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Re: PR Dev Journal.

look at all the pretty colors!
I hope they put ramps at the end of the docks for the sole purpose of getting EXTREME!
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Old 05-24-2008, 05:34 AM   #155 (permalink)
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Re: PR Dev Journal.

:shock:

I'm on the front-page!
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Old 05-24-2008, 07:41 AM   #156 (permalink)
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Re: PR Dev Journal.

Congrats, hope we get to play IDF in 0.8
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Old 05-24-2008, 08:05 AM   #157 (permalink)
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Re: PR Dev Journal.

pictures of Muttrah v2 are better than porn
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Old 05-24-2008, 08:24 AM   #158 (permalink)
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Re: PR Dev Journal.

It looks like we will finally be able to land succesfully on the docks at muttrah now.
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Old 05-24-2008, 10:43 AM   #159 (permalink)
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Re: PR Dev Journal.

dont u see all the cranes in that pic they are there for the sole purpose of liffting the US apcs out of the water and putting them on the dock lol
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Old 05-24-2008, 10:48 AM   #160 (permalink)
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Re: PR Dev Journal.

That is muttrah without proper lightmaps. Yes, it's still pretty, but wait until lightmaps are done
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Old 05-24-2008, 11:06 AM   #161 (permalink)
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Re: PR Dev Journal.


This screenshot of Muttrah is simply amazing, I really can't wait to get my hands on this map... wonder how many servers will turn into Muttrah 24/7 .

Quote:
Originally Posted by PR Team
I know, I know, what about Project Reality v8.0? We are making great progress and are very excited about all the new features we are including. Keep a very close eye on the Project Reality forums as there just may very well be a media release in the upcoming week. Yea that was hint.
Oh now I 'm excited!
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Old 05-24-2008, 11:07 AM   #162 (permalink)
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Re: PR Dev Journal.

ohh i came over all funny looking at those!
cant wait for 0.8 to be released!
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Old 05-24-2008, 12:27 PM   #163 (permalink)
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Re: PR Dev Journal.

Quote:
Originally Posted by TheSkudDestroyer View Post
That is muttrah without proper lightmaps. Yes, it's still pretty, but wait until lightmaps are done
It won't matter to me, i have to run without shadows/dynamic lights. So basically, they should just release it right now ^_^.
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Old 05-24-2008, 02:32 PM   #164 (permalink)
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Re: PR Dev Journal.

Some support standardizing PR settings...

For example, doing away with LOW settings. Everything would have to be Medium or better.

1. Would bring everyone to the same standard of settings, so no disadvantages/advantages caused by settings
2. Would truly reflect the work of the Devs and map makers by playing on higher settings. Not to be rude, but developers want their maps played to the fullest - Not the other way around.
3. It's a 2005 game... In the competitive world of PC gaming you can't expect Developers to keep accommodating to lower-spec PC users. If you want to play high end games, you need a high end rig.
4. It would hopefully narrow the gap between high end and lower end users over the issue of FPS based shader effects (suppression effect in game is based on FPS)

To touch on the map...

The map is very...open ended.it defiantly will be a CO favorite map.

edit: snip
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Old 05-24-2008, 03:24 PM   #165 (permalink)
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Re: PR Dev Journal.

My computer is good, but Dell+Vista=not very compatible with BF2.

#1 would make the adv/dis.adv. more obvious, because everyones computer is not the perfect box, and since suppression is based on fps, etc.

I would support standardized settings if it mattered, but since the draw distance is ridiculously low on any setting, I don't care.
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