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#153 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,916
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Re: PR Dev Journal.
Theres some nice screenshots of Muttrah on the mod frontpage:
http://www.realitymod.com/ Also interviews with Rhino and ZZEZ, the maker of the new IDF PR community mod ![]() |
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#154 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,232
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Re: PR Dev Journal.
look at all the pretty colors!
I hope they put ramps at the end of the docks for the sole purpose of getting EXTREME!
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#159 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 214
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Re: PR Dev Journal.
dont u see all the cranes in that pic they are there for the sole purpose of liffting the US apcs out of the water and putting them on the dock lol
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I dont have a sig because I am to lazy to make one so deal with it! On Google type "Find Chuck Norris" and hit "Im Feeling Lucky"... My Spec Opzor L33tness |
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#161 (permalink) | |
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Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 759
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Re: PR Dev Journal.
This screenshot of Muttrah is simply amazing, I really can't wait to get my hands on this map... wonder how many servers will turn into Muttrah 24/7 .Quote:
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#164 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,442
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Re: PR Dev Journal.
Some support standardizing PR settings...
For example, doing away with LOW settings. Everything would have to be Medium or better. 1. Would bring everyone to the same standard of settings, so no disadvantages/advantages caused by settings 2. Would truly reflect the work of the Devs and map makers by playing on higher settings. Not to be rude, but developers want their maps played to the fullest - Not the other way around. 3. It's a 2005 game... In the competitive world of PC gaming you can't expect Developers to keep accommodating to lower-spec PC users. If you want to play high end games, you need a high end rig. 4. It would hopefully narrow the gap between high end and lower end users over the issue of FPS based shader effects (suppression effect in game is based on FPS) To touch on the map... The map is very...open ended.it defiantly will be a CO favorite map. edit: snip
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#165 (permalink) |
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Join Date: Oct 2007
Posts: 623
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Re: PR Dev Journal.
My computer is good, but Dell+Vista=not very compatible with BF2.
#1 would make the adv/dis.adv. more obvious, because everyones computer is not the perfect box, and since suppression is based on fps, etc. I would support standardized settings if it mattered, but since the draw distance is ridiculously low on any setting, I don't care.
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