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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) | |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,494
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Re: My Ranting / Complaining
Quote:
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#17 (permalink) | |
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Join Date: May 2007
Posts: 33
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Re: My Ranting / Complaining
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#21 (permalink) | |
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Join Date: Mar 2007
Age: 37
Posts: 491
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Re: My Ranting / Complaining
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In the end I'll probably end up uninstalling the mod again anyway for reasons that have nothing to do with this so I guess it really isn't worth arguing about in the grand scheme. |
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#22 (permalink) |
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Join Date: Aug 2007
Posts: 50
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Re: My Ranting / Complaining
I think the large maps should have as much armor and transport as the wetlands map had.
Put 9 or more APCs on Kashan, that way you could move a column of APCs to a point and chances are you get some infantry to cover. Getting stuck in pixel snipe matches in the mountains is no fun. |
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#23 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,494
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Re: My Ranting / Complaining
Capt'n: Agreed - just trying to relate what I've read on the PR forums and my interpretation of the DEVs intent.
I haven't experienced haze from bullets hitting behind yet - none seem to miss me currently LOL
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#24 (permalink) |
![]() Join Date: Sep 2005
Location: Norn Iron
Posts: 54
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Re: My Ranting / Complaining
650m is well within the SAW's effective range for a point target and because of it's high rate of fire you might have seen 1 shot landing a bit off but not the one that landed closer to you a fration of a second later causing the blur.
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#25 (permalink) |
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Join Date: Mar 2007
Age: 37
Posts: 491
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Re: My Ranting / Complaining
You don't actually "see" 650 meters in the game, so how in the hell can you effectively fire a weapon past your sight range? We aren't talking about laser guided or anything of that nature, but a simple automatic weapon.
Don't confuse "reality" with "project reality". |
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#26 (permalink) | |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 919
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Re: My Ranting / Complaining
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I am looking forward the the resolution of the Nade Sounds though... |
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#27 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,430
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Re: My Ranting / Complaining
I think the suppression is very well done. In the previous version with all teh scoped rifles, it was impossible to use the saw at its intended range. Perhaps it can be more effective now at its vital role.
It is furthermore quite possible by the way to shoot someone while blurred, I've done so often enough. On a third not I can say I would definitely react on a viceral level if bulets impact a meter or two away from me. Perhaps people will now use support weapons at range instead of just cqb.
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Thanks to whom made the button beneath my name appear. This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown |
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#28 (permalink) |
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Join Date: Mar 2007
Age: 37
Posts: 491
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Re: My Ranting / Complaining
Each weapon should have it's "sweet zone".
Unscoped rifles should be the best out to say 150 meters. Give the SAW an extra 50 meters to 200m. The SAW is obviously the best weapon in this range. Then scoped rifles (rifleman or officer) should excel at 150m to 300m. Marksman kit from 300-600m Sniper kit at >600m. Inside of 200m, hell, even double that to 400m, the supression should be a factor in a firefight. Outside of that, it simply shouldn't be. It really should work similar to that for all weapons and their "supression factor". (double their max "effective range" for their supression.) Other then the supression factor and the few bugs (the best is where you cant request a kit standing beside me while I can and you get no message as to why you can't get a kit) This version I have to admit is very well done. |
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#29 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,430
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Re: My Ranting / Complaining
Don't forget that BF2 meters are actually closer to feet than actual meters.
__________________
Thanks to whom made the button beneath my name appear. This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown |
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#30 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 877
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Re: My Ranting / Complaining
The SAW is way overpowered in 0.7... I did some testing on Kashan Insurgency last night and it barely has any recoil, doesn't matter if your proned, crouched or standing up... you can easily control it on full auto.
This doesn't make sense at all, a SAW can be fired without any recoil and a G3 goes straight up in the air. I 've played a few rounds with the SAW and it 's definitely the best weapon on the field. |
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