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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,527
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Re: Gun Accuracy
It seems like the SAW didn't change much either. You can still insta-prone with that and nail guys more accurately than with a rifle, and it just ain't right. I love the G3 recoil now though, you can't spray and pray anymore.
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#17 (permalink) | |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 921
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Re: Gun Accuracy
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#18 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 1,028
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Re: Gun Accuracy
I've found that the recoil on the G3 has been jacked way up making even 2-3 round bursts ineffective. With the m16 at short ranges (>100m) a 3-round burst would hit knee, stomach, head. With the G3 a 3-round burst points me at the sky.
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#19 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,273
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Re: Gun Accuracy
G3 is nuts, I switched to auto out of habit. Lucky I killed the guy anyway because I got surprised and I was looking at the ground, by the end of my spray I was pointing at the sky
It reminds me of insurgency mod on HL2 engine, the recoil on that is stupid and it doesnt calm down if you stand still afaik. I think G3 is ok if you single shot and I found I was killing people with M16 burst fire even when running Long range shots are not half as easy now, Im having trouble there Ive not found saw to be deadly, I havent tried proning alot with it yet though. Prone/crouch pop up still works, I think because the engine doesnt accept that is movement If you look down the barrel of the saw it gets a weird feel to it like its dragging but you dont have to look down the barrel so.. If you want deadly try the 50 cal on the vehicles, no wonder they changed most of them into supply trucks The HAT aiming scope is fancy stuff and its hard to use on anything especially up close. I wouldnt mind seeing the system appear on sniper scopes, etc Have a look anyway as it might help you understand the movement vs accuracy time scale better |
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#20 (permalink) |
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Join Date: Dec 2007
Location: Somerset, England
Age: 27
Posts: 44
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Re: Gun Accuracy
I just used the G3 for the first time in 0.7. Its recoil is mad! Even on single shot prone it has large recoil, which makes re-aiming on running figures even harder, I would guess you lose at least a few shots compared to a M16. Does the G3 have more power than the M16? I stole a USMC SAW and that had less recoil than the G3 :S. The G3 recoil would be slightly more than the M16(more powerful round, but heavier weapon), I hope they tone it down a little. I really love the G3 and its a shame to see it made unnecessarily hard to use
![]() I also think the scoped assault rifles should be made more limited, I would rather use the iron sights on M16 and G3, but with nearly everyone else using scoped versions I am at a big disadvantage when it comes to med/long range. |
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#21 (permalink) | |
![]() Join Date: Oct 2007
Age: 36
Posts: 547
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Re: Gun Accuracy
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Since this works with the HAT, and we're assuming that the targeting dynamics for rifles is the same... you can prone-dive, aim, pop-up and accurately shoot with little deviation (rather than making a big target by standing or crouching while waiting for the aim to settle). Last edited by Nero; 01-04-2008 at 10:41 PM. |
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#22 (permalink) | |
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Join Date: May 2007
Posts: 33
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Re: Gun Accuracy
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#23 (permalink) |
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Join Date: Jun 2007
Posts: 39
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Re: Gun Accuracy
I noticed the deviation today. I wondered why I could not hit anything initiallly. By the time I caught on, I out shot a sniper from 100-150 meters. He shot 3 times while I was concentrating on him and directly after the third shot I popped a round off and turned him into a hybrid human cyclops.
Its like deer hunting now...wait for it...wait for it...shoot him Ned....shoot him... |
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#24 (permalink) |
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Join Date: Nov 2006
Location: WV
Age: 36
Posts: 709
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Re: Gun Accuracy
The accuracy is far from realistic in .7, a person that had been running can be understandable but not when they are crouching and sneaking or prone and moving just a little off mark would not cause a person to need a few seconds to get things lined up if they are trained on a weapon. Maybe doing a complete 180 degree swing about they may need that few seconds to get the target in sight but this game has gone a little overboard. Seems like it is about 2 full seconds for a person to get an accurate shot off when they are completely still after ANY type of movement now.
Seriously the more they try to put into this game to make it so called "Realistic" I believe they are getting farther away from it.
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#25 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: Gun Accuracy
RANT START:
The movement and it's relation to accuracy is way off. 0.7 plays as though we are picking up a weapon for the first time and shooting it, not a trained soldier with hours of practice on the range and MOUT situations. It's rather pathetic because I know for a fact that If you sneak up on me and I spin around and you are 10 yds away, I am not going to miss. Not with a G3 (H&K 91), not with an M16 (AR15) and not with an M40(Remington M700) and I am not close to being as trained as a professional soldier. If I am running and I dive prone, I might need a full second to draw a bead, not this aim for the head and shoot 2' over their left shoulder crap. I would suggest the PR guys get some real firearms or at least some quality Airsoft weapons and do some target training while running to point or diving to the prone position and firing. The time it takes me to draw a bead on a target after diving prone should be next to nothing. If I dive, then I will have to adjust my aim to keep my crosshair on the target, the same as in real life. I don't expect my weapon to spray out nerve gas in my face to make me a complete moron for 3 seconds before I fire to simulate something that doesn't happen. Anyone can go out an borrow a Rugar Mini 14 in the .223 round and test out how your accuracy changes when crouching or going prone. If it were up to me, I would eliminate the majority of the accuracy blur and simply make going prone a little slower if possible. I know for a fact that when I play Airsoft, I have on a full US Army issue MOLLE II LBV and pouches and carry a SR-16 (basically an M4 w/ a full M16 style stock), I don't just lay flat out in the air and land on my stomach. I avoid that quite a bit because landing on 4 M4 double mag pouches hurts like nothing else. On to the weapon changes. The G3 is next to useless unless you are prone for at least 30 seconds and don't move and then only on your first shot. If you are moving and come up against a Marine with an M4, 9 times out of 10 he will get the drop on you because your shots go flying over head and he rips you up the middle. I'm not talking full auto either since I mainly fire single shot and double tap. The SAW is ridiculous now. I've been on both sides of it and it's nothing more than a noob cannon now. Suppressing fire? Nah, you are dead before you realize what is shooting at you. And it's MEC counterpart? You can hardly hit anything with the HK21 that they get. Sight climb is a normal issue with any fully automatic weapon, but at 20 yards your highest shot and your lowest should not be 6' apart. I also have an issue with the one infantry rifle kit having scopes. The zoom seems a little much for a standard ACOG 4X scope and it basically makes iron sights useless because someone with an ACOG will paint your head and you can barely see them in the distance. I used to love playing Engineer, now I cringe whenever the SL asks for someone to spawn Engineer. I can do the job and I'm pretty decent at it, but I know I'm dead if I get in a firefight at more then a 20 yard distance. All I see are my huge azzed ring sight and they see a little red marker a few blades of grass and the dark silhouette of my helmet sticking up. So why does the Engineer not get scopes also? Or all the infantry classes for that matter? In today's military, just about every weapon, including support weapons, have an ACOG, Aimpoint red dot, or a holographic sight. What are Engineers and Medics too poor to be able to afford them? That's just poor thinking. Don't get me wrong, I love 0.7 and the changes made are, for the most part, good ones but I think they went a little too far with the weapons. If we can't simulate real life issues in combat in game, then don't just make certain parts a total pain to get similar end results. It really throws everything out of perspective when the object is realism and yet we induce things that have no real world counterpart just to achieve some sort of equal to some problem they may or may not happen in real life combat. And lets be honest, we are only going to come so close to realism. It's a game, it will always be a game. If the weapons and other aspects of the game are changed to provide the closest in game counterpart that is possible, then we are going to run slam into a bunch of real life facts. Some weapons are better than others, some armies are equipped better than others, and some are trained better than others. Does that mean we are going to constantly have unbalanced teams because the Marine and British teams will always have better weapons and training than the Chinese and MEC teams? Where do we maintain the balance so that the outcome of a given match is not easily predictable? Something has to give, either the "realism" or the gameplay and I think most of us would rather have good, balanced gameplay than full on realism. /END RANT
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#26 (permalink) |
![]() Join Date: Apr 2007
Location: South East coast of England
Age: 35
Posts: 257
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Things I've noticed, insta prone saw gunners getting the drop on me a lot. Ludricous recoil on the G3. I used to struggle with the M16 till I had a few minutes with it each round. No different now. Once I've been playing a few minutes I am able to adjust on both the scoped and iron sight variants. Able to get some good head shots at ranges of 300 metres. As for close up its a joke, have headshot people that I've snuck up on on multiple occasions, sometimes 2 (seriously) shots to the noggin and they still get up. how do you bandage 2 5.56 holes in your head. Is it a hit box thing.
The G3 is now useless on anything other than single shot unless your touching the other guy with it in CQB. Oh and the sniper and marksman kits, oh dear. Used sniper kit infrequently in 0.6 but I was ok with it, no Hathcock but I could hit things, now I rather throw an insurgent stone. The dmr kit is another matter, used this a lot to support a squad and I had a lot of fun with it. Whilst its not as trashed as the sniper rifle its still not the same. I'm just going to keep experimenting to relearn. Oh and I couldn't hit a cows backside with the AK anyway so I can't really tell if thats made any difference lol. |
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#27 (permalink) | |||
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Join Date: Sep 2007
Posts: 42
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Re: Gun Accuracy
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![]() i personally feel they have to pay more attention to the stances e.g.: - prone almost no recoil - standing might even end up like it is right now for the G3 |
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#28 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,433
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Re: Gun Accuracy
The only use for the G3 is birdwatching.
I'd rather take a nice pistol to combat then that crap. Seriously I hope I never have to play mec agin just for that. I prefer the old US gun versus the new G3. It is rediculous to think that "realistically" anyone would use this gun if it makes you look at the sky after a 3 round burst. Back to the drawing board on that one, devs.
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#29 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 1,028
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Re: Gun Accuracy
Does the player's stance affect accuracy in this engine? Like it does in America's Army? Meaning that there is a smaller deviation in spread while crouching and prone than standing.
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#30 (permalink) | |
![]() Join Date: Feb 2006
Location: Bedlam!
Age: 51
Posts: 3,284
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Re: Gun Accuracy
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DB
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