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Old 01-07-2008, 11:40 AM   #16 (permalink)
 
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Re: Tank squad and 0.7

From a commanders point of view I'd prefer to have the SL in a tank driving, on Kashan last night it was alot easier to get Tanks with the SL in them to where I wanted.
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Old 01-07-2008, 11:44 AM   #17 (permalink)


 
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Re: Tank squad and 0.7

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Originally Posted by Delta*RandyShugart* View Post
The thing that strikes me is that, with the release of 0.7 and the addition to the 30 second delay of switching from driver to gunner, PEOPLE ARE STILL USING 1-MAN TANKS!!!!!!!!

I really think there should be a rule put into place that prohibits the use of one man tanks and APCs...if they do it once kick em, if they do it again ban em......
I could not agree more with regard to making a rule regarding 1-man tanks!

Yesterday I joined the server just before the start of PW night, right after the start of Qwai. I joined the Chinese side and took command. After seeing a one-man tank, I implored all squad leaders to please tell their men NOT to take a critical asset to our team and mis-use like that. What happens? PEOPLE STILL TAKE 1-MAN TANKS!!! (Forgive the shouting - it really torques me when people don't follow orders) Well, needless to say, those tanks die in 5 minutes, leaving us in a very precarious position. We managed to scratch out a win, but it was a lot closer than it should have been.

[soapbox]

If you take a tank by yourself, do us a favor and just uninstall PR and never come back. You might as well just drive over a mine for as much good as you are going to do the team!

[/soapbox]
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Old 01-07-2008, 01:09 PM   #18 (permalink)
 
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Re: Tank squad and 0.7

I'm all for 2 man+ tank crews as well, but if my choices are:

A: Be in a tank by myself and basically be in an immobile pillbox

Or

B: Have a driver who silhouette's the tank constantly, never stops to allow me to zoom and check out ahead of us, thinks since it's a tank it should drive right up on enemy armor like an old jousting match or thinks I can shoot accuriately while zoomed in while he has the tank moving at full speed. Or have a gunner who think's the gun barrel only looks in front of the tank while I am trying to drive and we get flanked and killed..


I'm going to choose choice A everytime and not care what you or anyone else thinks.

Obviously I would prefer to have a solid driver or gunner instead of soloing the tank, but that isn't always possible, and having an idiot operating one of those positions is really no different then having a 1 man crew...
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Old 01-07-2008, 01:23 PM   #19 (permalink)
 
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Re: Tank squad and 0.7

Quote:
Originally Posted by Morganan View Post
I'm all for 2 man+ tank crews as well, but if my choices are:

A: Be in a tank by myself and basically be in an immobile pillbox

Or

B: Have a driver who silhouette's the tank constantly, never stops to allow me to zoom and check out ahead of us, thinks since it's a tank it should drive right up on enemy armor like an old jousting match or thinks I can shoot accuriately while zoomed in while he has the tank moving at full speed. Or have a gunner who think's the gun barrel only looks in front of the tank while I am trying to drive and we get flanked and killed..


I'm going to choose choice A everytime and not care what you or anyone else thinks.

Obviously I would prefer to have a solid driver or gunner instead of soloing the tank, but that isn't always possible, and having an idiot operating one of those positions is really no different then having a 1 man crew...
you honestly are not serious right? Don't drive a tank again....i don't mean to be rash, but..a tank, is not meant for one person.....its for 2 or more, i prefer 3, because than u can have an engineer on the .50 cal.....but a one person tank is about as useless as hillary clinton running for the presidency, it doesn't make sense, its a waste of time, and it just pisses people off.
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Old 01-07-2008, 01:24 PM   #20 (permalink)


 
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Re: Tank squad and 0.7

Quote:
Originally Posted by Morganan View Post
I'm all for 2 man+ tank crews as well, but if my choices are:

A: Be in a tank by myself and basically be in an immobile pillbox

Or

B: Have a driver who silhouette's the tank constantly, never stops to allow me to zoom and check out ahead of us, thinks since it's a tank it should drive right up on enemy armor like an old jousting match or thinks I can shoot accuriately while zoomed in while he has the tank moving at full speed. Or have a gunner who think's the gun barrel only looks in front of the tank while I am trying to drive and we get flanked and killed..


I'm going to choose choice A everytime and not care what you or anyone else thinks.

Obviously I would prefer to have a solid driver or gunner instead of soloing the tank, but that isn't always possible, and having an idiot operating one of those positions is really no different then having a 1 man crew...
Well, this kind of attitude is unfortunate.

How about taking the time to communicate with your driver/gunner, work out some basic SOPs, and try to work as a team? Isn't that what TG is about and we're to try to promote as members of an in-house squad?

As an example, last night on Kashan two of my squad members took a tank out. The gunner was completely new to the tank, so I asked the driver, BootyTrap, to spend some time with him going over the controls and firing a couple of practice rounds. Worked great, they had some success before ultimately dying, and a new player felt welcomed and learned a few things. Who knows, perhaps he will become a great tanker because we took 5 minutes out of the round to train him...
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Old 01-07-2008, 01:50 PM   #21 (permalink)
 
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Re: Tank squad and 0.7

There is a difference between an idiot and a new player. I'm sorry, I wasn't aware I had to make that distinction...

I'm more then happy to explain things to a new player, but I have no patience for the afore mentioned idiot in my previous post whom unfortunately I have had the displeasure to have in that second seat on more then one occasion. If I explain to you to watch behind us while we move since the chances are pretty high I am looking in front of us (you can judge that based on how many tree's we hit for example, 0 trees hit means I'm watching where the tank is going) and we get killed by a tank coming from behind us while your turret was facing front and we are still in transit, how exactly did that second person benifit that tank crew? Hell, a 1 person crew can get killed in the same way and it costs our team 1 less ticket and wastes the asset equally. Or my all-time favorite where the driver switches to the 3rd seat and gets sniped leaving the tank with a 1 man crew in a forward position. (dumbest move ever btw, they don't call that seat the "suicide seat" for nothing you know)

So how about you don't assume the 1 person tank is the preferred choice, and instead is either the best option in a bad situation or the result of a poor decision by a driver who wanted to whore a kill from the 3rd seat.
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Old 01-07-2008, 02:01 PM   #22 (permalink)
 
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Re: Tank squad and 0.7

whoa.......getting a little hostile aren't we? You do also know that having a 3rd man in the .50 coaxial gun, is a plus when moving so.....in the event a tank is behind you, you know. do you also know that if you ask the gunner to turn to look behind at you are driving, most likely your sight will be blocked because of the turret?

maybe you aren't a good driver......

I don't assume morganan, it makes an ass out of u and me.

But tell me again, how a 1 man tank benefits a team? especially since in 0.7 there is a 30 second delay time when you switch from driver to gunner? Because if you are sitting as a "pillbox" and you spot enemy armor that you hope hasn't spotted you, or, you hope you are not now a laser designated target how could switching from the gunners seat to the drivers be a good idea.......since there is that "30 second" delay....now....you are already 30 seconds in the hole...and you can move/pop smoke......and hope to get away

But when you see the enemy that is following you, you can't do anything because if you stop, you have to wait another 30 seconds, and who knows another tank might pop up, behind you....now you are surely up the creek.

Now a guy with 400+ plus posts, would probably already know this.....but i am just asking for some clarification, because i really want to see why a 1 person tank is more important than a crew of 2 or more who are waiting for that tank, and can be more useful. and who is the "idiot" you were talking about? Masterjack is a good gunner....so i am not quite sure who you are referring to.....
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Old 01-07-2008, 02:03 PM   #23 (permalink)
 
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Re: Tank squad and 0.7

The driver switching to the 3rd seat isn't always a bad idea as long as they keep their head down. I was gunning a tank with Headshot on a round of EJOD and he'd hop up there to cut the engine, making our tank silent and enabling us to hear any incoming tanks.
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Old 01-07-2008, 02:19 PM   #24 (permalink)
 
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Re: Tank squad and 0.7

Quote:
Originally Posted by Morganan View Post
I'm all for 2 man+ tank crews as well, but if my choices are:

A: Be in a tank by myself and basically be in an immobile pillbox

Or

B: Have a driver who silhouette's the tank constantly, never stops to allow me to zoom and check out ahead of us, thinks since it's a tank it should drive right up on enemy armor like an old jousting match or thinks I can shoot accuriately while zoomed in while he has the tank moving at full speed. Or have a gunner who think's the gun barrel only looks in front of the tank while I am trying to drive and we get flanked and killed..


I'm going to choose choice A everytime and not care what you or anyone else thinks.

Obviously I would prefer to have a solid driver or gunner instead of soloing the tank, but that isn't always possible, and having an idiot operating one of those positions is really no different then having a 1 man crew...
I think what Morgan is trying to tell us is that having a bad player that has no intention of improving them self (they might have voip off or choose to ignore it entirely) either in the gunner or driver seat makes the tanking experience unpleasant and downright disastrous.

In a situation like this, the best thing to do is to double check that they have VOIP. If they do then instruct the player on Basic tanking SOPs. If they don't respond or they refuse to change contact an admin and explain the problem. They are breaking server rules (VOIP off or failure to follow SL orders assuming that the person in charge is the SL)

TIP If you are serious about getting good gameplay in PR get on Teamspeak and speak up to admin. I do this often whenever I get an unresponsive player siting in the gunner position with VOIP off.

Back on topic:
Both options carry advantages and disadvantages. IMHO its better to get the engineer in his own vodnik or command truck and trail the tank at a reasonable distance and stay safe while the tanks go at each other in the field. Whenever the tank takes damage and the TC decides its time for repairs, he/she falls back to the safe zone and gets repaired/rearmed.

Last edited by xcannon69; 01-07-2008 at 02:25 PM. Reason: word choice, grammar
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Old 01-07-2008, 02:19 PM   #25 (permalink)


 
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Re: Tank squad and 0.7

Quote:
Originally Posted by Morganan View Post
There is a difference between an idiot and a new player. I'm sorry, I wasn't aware I had to make that distinction...

...

So how about you don't assume the 1 person tank is the preferred choice, and instead is either the best option in a bad situation or the result of a poor decision by a driver who wanted to whore a kill from the 3rd seat.

First, back down. I don't think I appreciate your tone if I am correctly interpreting your post. If I am not, my apologies. Also, don't project your frustrations with another player onto your fellow TGers, please. I think that the point of the post is valid about 1-man crews in tanks being a detriment to the team.

Second, if you re-read your first post, I think you'll see why we got the impression we did.

Quote:
I'm all for 2 man+ tank crews as well, but if my choices are:

A: Be in a tank by myself and basically be in an immobile pillbox

Or

B: Have a driver who silhouette's the tank constantly, never stops to allow me to zoom and check out ahead of us, thinks since it's a tank it should drive right up on enemy armor like an old jousting match or thinks I can shoot accuriately while zoomed in while he has the tank moving at full speed. Or have a gunner who think's the gun barrel only looks in front of the tank while I am trying to drive and we get flanked and killed..


I'm going to choose choice A everytime and not care what you or anyone else thinks.
Third if you (general "you", not you-Morganan) are given specific orders by your CO and your SL not to take a tank 1-man, then I think there should be heck to pay for dis-obeying orders. As a matter of fact, it is very clearly presented not only in the server rules and SOPs, but also on the load screen: "You must follow SL and CO orders".

Lastly, if you do not have an acceptable crewman in your squad, then wouldn't it be better to leave the asset there for another squad who does have two capable tankers, or to leave that squad and join another that does? To take a tank just to be in a tank when it is clearly being used below it's full capabilities doesn't help but rather hurts the team.
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Old 01-08-2008, 05:16 AM   #26 (permalink)
 
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Re: Tank squad and 0.7

If I dont have at least 1 other player with VOIP, I wont bother taking a tank, simple as that... but a hard rule of "no 1man tanks" could be hard to enforce plus some circumstances mean 1man tanks are necesary
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Old 01-08-2008, 08:33 AM   #27 (permalink)
 
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Wink Re: Tank squad and 0.7

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....plus some circumstances mean 1man tanks are necesary
Did he just say that ?!?? LoL.
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Old 01-08-2008, 08:57 AM   #28 (permalink)
 
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Re: Tank squad and 0.7

I noticed Very different opinions from Very experienced players in this thread.
Anyway I was always sure that no matter what you never drive tank solo (especially in 0.7)
Also I admit I've driven APC solo few times but Tank without 2 crewman is simply useless and i don't find any exception from that rule.
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Old 01-08-2008, 09:16 AM   #29 (permalink)
 
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Re: Tank squad and 0.7

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Originally Posted by fuzzhead View Post
If I dont have at least 1 other player with VOIP, I wont bother taking a tank, simple as that... but a hard rule of "no 1man tanks" could be hard to enforce plus some circumstances mean 1man tanks are necesary
I agree. Some circumstances do warrant it. Also, I still say that a one man tank is more useful than a 2 man tank that has no co-ordination between driver and gunner. Almost always on the TG server however, one man tanks are useless as almost everyone is responsive and has VOIP.
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