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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
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Join Date: Sep 2007
Posts: 47
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Re: Against the rules on fools road?
i'd call blowing up the bridge a militia tactics - and guess what ur militia o.O
i do not blow the bridge but mine the village side of it - since it is a bottleneck. ambushing enemies at the most probable location they might pass seems perfectly ok since brits should be aware of the importance of that bridge and dedicate a few guys to sweep it from mines every once in a while maybe brits will get some aircrafts to compensate in the next version |
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#17 (permalink) | |
![]() Join Date: Aug 2007
Location: Chicago!
Age: 25
Posts: 364
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Re: Against the rules on fools road?
Quote:
~Pilot |
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#18 (permalink) |
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Join Date: Sep 2007
Location: Boston
Age: 28
Posts: 199
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Re: Against the rules on fools road?
I was one of the ones most frustrated by this today, compounded by the fact that there were no commander assets so that base was the only place to get vehicles and supplies, period. Im sure I got annoying hounding the squads endlessly to put down RPs.
But I agree, if we couldnt stop them then it's our bad. We did have enough trouble keeping up with those two flags (hilltop and outpost) on the road that there wasnt much to spare, but in the future I would dedicate a squad to that in the same situation, as I should have. Getting a squad to do that might be a pain... That constant bridge blowing and village action won the game. We were ahead by like 50 points almost the whole game, until we tied at around 100, and I think we lost by 80 maybe? Can't remember exactly. If we could have had a stream of reinforcements it would have been different.
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#20 (permalink) |
![]() Join Date: May 2007
Location: North West UK
Age: 27
Posts: 44
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Re: Against the rules on fools road?
Yeah I was a SL during this, I didn't have a problem with it, it was a good tactic.
I think the tanks camping the bridge intersection was the main problem, as it made trouble for any other squads falling back to help. An enemy squad monitoring that area, planting C4 etc is fine by me. It was a good game none the less |
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#21 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,178
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Re: Against the rules on fools road?
Ok...after reading all the post's, here is my opinion.
It is a strategic bridge that is essential for the Brit's, There is no other way to cross the river without it. Is it fair to blow it up? No...it is not! Granted, it is a excellent tactic, it still kind of cheap. With that being said, I think that it can be destroyed but not camped when getting repaired. I think mining it is sufficient also. It's more or less a Gentleman's Agreement on this tactic. Go there, blow and mine the bridge and LEAVE. Do not camp it, Do not abuse it, and have some fun! The Brit's should be able to repair it fairly easily without any opposition. And if it is blown, it will also hinder the Brits in a fast assault. They would have to wait there and call for an engy!
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#22 (permalink) |
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Join Date: Dec 2007
Location: Somerset, England
Age: 28
Posts: 44
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Re: Against the rules on fools road?
Brits have an advantage anyway, I think blowing the bridge is a good way to semi-counter it. Of course as long as there isn't tanks ect camping it. I would also think waiting for a tank/squad ect to cross would be something that would be done irl. The engie has to run the risk of getting killed and the bridge staying intact.
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#23 (permalink) |
![]() Join Date: Jan 2007
Location: London, England
Posts: 283
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Re: Against the rules on fools road?
Having the Commander Asset Bug fixed will greatly reduced what a PITA this valid tactic is.
Think of the Base bridge as another Commander asset if you will. Blowing it and running away = fine. Camping it with tanks or HAT = not fine. In the meantime, the Brits will have to use a "Highway Patrol" Squad to get the supply lines clear. 1 APC with 2 Crewmen, 2 Combat Engineers, an Officer and a Medic should do the job.... |
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#24 (permalink) | |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
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Re: Against the rules on fools road?
Quote:
Both help the team, and it doesnt get nasty ![]()
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#25 (permalink) | |
![]() Join Date: Sep 2006
Age: 31
Posts: 575
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Re: Against the rules on fools road?
Quote:
Normally there would be a bunker and fire base at least somewhere on the rest of the map for the Brits to spawn at. With the current commander bug if the Brits don't have a building outside they will have to cross the bridge with vehicles or take an extremely long walk to the other side. I know that rally points can be set outside but HATs and snipers (which actually are useful on this map) will have to hoof it from main, while the Militia can drive without issues. No special rule is needed but this will come up again as frustrating until the commander bug issue is patched. And of course the Militia commander can always tell people not to camp the bridge if they so choose to be more sporting.
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#26 (permalink) |
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Join Date: Dec 2007
Posts: 16
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Re: Against the rules on fools road?
Actually, I think ppl are whiniong for no reason.
If this is the game I was in: heres what happened. After the tank respawn, me and ym squad in both T72's and a BRDM, assaulted the Train Depot, warehouse and Village. Upon Capturing VIllage we locked down the bridge and destroyed 5 APC's and 4+ Command Trucks trying to cross it. At roughtly about same time, the enemy counter atatcked with a lot of infantry in mountains and AT support, and my squad pulled out to rearm and repair. This is why we didnt blow the bridge, it allowed us to engage and rip apart enemy vechiles and APC's. Now, we let the enemy cap village whilst repleneshing ammo, and by the time the village was capped, we had a squad who was near the enmy Main Base. After a couple mins I noticed chatter on my screena nd reasing it I saw someone moaning about base rape on TG servers. Id like to point out that its ALLOWED to attack main base if we had all the Outposts capped (like we did), and its not the squads fault that we lost village whne they allready started engaging main base. My opinion is that someone is just whining (EDITED.) Other than that it was a great game and btw, my squad came top 5, Gold, Silver and Bronze, but im only boasting now. :P PS: Sorry, but my keyboard has sticky keys, (veyr old keyboard) and I might of jumbled up some words, but have no time to fix since I got to get to work now. Last edited by khaerus; 01-06-2008 at 12:16 PM. Reason: Comments of a personal nature and name-calling are NOT allowed. |
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#27 (permalink) | |
![]() Join Date: Nov 2007
Location: Worcestershire, England
Age: 17
Posts: 322
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Re: Against the rules on fools road?
Quote:
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#28 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,089
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Re: Against the rules on fools road?
Quote:
Bernout |
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#29 (permalink) | |
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Join Date: Sep 2007
Location: Boston
Age: 28
Posts: 199
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Re: Against the rules on fools road?
Quote:
Must have been a different round. As far as I remember, my team never lost village.
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#30 (permalink) | |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 541
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Re: Against the rules on fools road?
Quote:
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