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Old 01-09-2008, 11:28 AM   #16 (permalink)
 
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Re: Laser Designation Tutorial/Instructions

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The runway is also much easier to destroy than before. About ten rounds from the Eurofighter’s guns would destroy a section of runway, so one quick pass will leave the enemy unable to land or take off without repairs.
Is that allowed or does it count as baseraping? Sounds like a good tactic to use if enemy jets keep mesing up your attack runs...
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Old 01-09-2008, 11:32 AM   #17 (permalink)

 
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Re: Laser Designation Tutorial/Instructions

As far as I'm concerned it's allowed. The problem with Kashan was the fact that the runway was right next to enemy troops, and you pretty much had to use bombs to take it out. Now the runway is away from the spawn area, and should be considered an asset.
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Old 01-09-2008, 12:14 PM   #18 (permalink)


 
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Re: Laser Designation Tutorial/Instructions

Does this open the door for attacks on enemy air assets while they're parked or taxiing on the airfield? Are choppers now legal targets over their own airfield? Are the engineers repairing these assets now legal targets?

We need a ruling on this from the admins.
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Old 01-09-2008, 12:32 PM   #19 (permalink)


 
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Re: Laser Designation Tutorial/Instructions

I think it's common sense to think the same rules still apply. If the runway is treated as an asset, like a command post, firebase or bunker, you are allowed to destroy it and anyone attempting to repair it. People running around on it are off limits. Planes and such that are still on the ground and unable to engage are also not in play. Same old, same old.
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Old 01-09-2008, 12:52 PM   #20 (permalink)


 
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Re: Laser Designation Tutorial/Instructions

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I think it's common sense to think the same rules still apply. If the runway is treated as an asset, like a command post, firebase or bunker, you are allowed to destroy it and anyone attempting to repair it. People running around on it are off limits. Planes and such that are still on the ground and unable to engage are also not in play. Same old, same old.
I'm not so sure it's that clear cut, especially from the air.

For instance, a sabotage squad consisting of a spec ops can now call in an airstrike on the enemy airfield (runway) with their SOFLAMS. That's fine, but what if an enemy jet just happens to be taking off or landing right over the laser mark when the bomb hits? I know I'm picking nits and we are essentially now recreating the ever-popular H-AT sniping discussion with regard to valid targets. However, the new capabilities in .7 and new maps (see Fools Road discussion) do require a constant review of rules and some very clear guidelines as to what is acceptable and what is not, almost on a map-by-map basis.

I will probably never see the inside of a jet, so I'm not personally worried about it, but I do think that we need some very clear rulings, published in the rules, to prevent instances such as the 15 minute chat debate that took place last night on Fools Road regarding militia tactics. I can see another on the horizon for bombing the runway and having collateral kills.
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Old 01-09-2008, 01:35 PM   #21 (permalink)


 
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Re: Laser Designation Tutorial/Instructions

Ok, so we limit the destruction of the runway to guns only for aircraft and any means necessary by infantry. Keep in mind that the helipads, which are not attached to the runway, are not destructible, so no plane/helo in their right mind should even be aiming there. As for planes taking off/landing, I'd think a simple gentlemens agreement that you simply avoid shooting the planes on the ground is the easy way to handle it. I tried it just now on a local server, and even being the horrible pilot that I am, I was able to destroy pieces of the runway in front of and behind the plane that I had parked right in the middle of it and do no damage to the plane itself. So better pilots than me should have NO problem avoiding firing on grounded aircraft.
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Old 01-09-2008, 04:07 PM   #22 (permalink)
 
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Re: Laser Designation Tutorial/Instructions

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Ok, so we limit the destruction of the runway to guns only for aircraft and any means necessary by infantry. Keep in mind that the helipads, which are not attached to the runway, are not destructible, so no plane/helo in their right mind should even be aiming there. As for planes taking off/landing, I'd think a simple gentlemens agreement that you simply avoid shooting the planes on the ground is the easy way to handle it. I tried it just now on a local server, and even being the horrible pilot that I am, I was able to destroy pieces of the runway in front of and behind the plane that I had parked right in the middle of it and do no damage to the plane itself. So better pilots than me should have NO problem avoiding firing on grounded aircraft.
I think this is a fair judgement. Admins? How about it? As much as I hate to say it, (because I'm always flying when I can..) we need to be able to take out runways or jets will laser bomb every vehicle on the map if left unhindered by destroyed runways. We haven't seen the jet domination problem yet, due to inexperience on everybody's part on procedures. Now that these videos are out and people understand how to utilize the true firepower of the jet, (a force multiplier for us military folks) we will see air asset maps go by in a blink of an eye if they are allowed to continuously rearm and reengage.
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Old 01-09-2008, 04:17 PM   #23 (permalink)
 
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Re: Laser Designation Tutorial/Instructions

Let us discuss it amongst the Admins before an official ruling is made. This is a slippery slope and we want to do the right thing here.
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Old 01-09-2008, 08:10 PM   #24 (permalink)
 
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Re: Laser Designation Tutorial/Instructions

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Let us discuss it amongst the Admins before an official ruling is made. This is a slippery slope and we want to do the right thing here.
Absolutely. Just some ideas for you big dogs to chew on.
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Old 01-09-2008, 08:20 PM   #25 (permalink)
 
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Re: Laser Designation Tutorial/Instructions

I haven't used any of the AA yet in .7 but from what I've heard it's deadly against aircraft. How well would the AA missles at the runways be at taking out an aircraft doing a strafing/bombing run?
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Old 01-09-2008, 10:01 PM   #26 (permalink)


 
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Re: Laser Designation Tutorial/Instructions

INSANELY effective. First off, for the jet to get an accurate pass and ensure destruction, he has to come in fairly slow. Hes also got to fly in a straight line for an extended period of time. He's also going to be low to the ground. Combine those three details and you can pretty much guarantee hes going to get hosed by AA if someone is manning it.
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Old 01-10-2008, 03:34 AM   #27 (permalink)
 
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Re: Laser Designation Tutorial/Instructions

Good video Ferris. Well done
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Old 01-10-2008, 04:05 AM   #28 (permalink)


 
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Re: Laser Designation Tutorial/Instructions

I aim to please. With a SOFLAM. And laser designation so the ordinance doesnt miss.
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Old 01-10-2008, 02:26 PM   #29 (permalink)
 
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Re: Laser Designation Tutorial/Instructions

Great video guys!

One thing I found last night while flying a Cobra squad: when you guys on the ground are marking a target, we do not see anything in the chopper. We have to look for your name, and find you on the map, close range to 1000m before we can fire. It really helps us when you say your SQUAD # and GRID you are lasing.

When I was running a forward observer spec ops team, I would put a move marker to the chopper and find the range, and then call out : MARKING LASER (TANK), D5, 1200m from Helo team 2. When there is a competent CO, I would put an attack marker on tank and have CO put same attack marker for helo team 2 which works well too.
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Old 01-10-2008, 02:32 PM   #30 (permalink)


 
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Re: Laser Designation Tutorial/Instructions

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Great video guys!

One thing I found last night while flying a Cobra squad: when you guys on the ground are marking a target, we do not see anything in the chopper. We have to look for your name, and find you on the map, close range to 1000m before we can fire. It really helps us when you say your SQUAD # and GRID you are lasing.

When I was running a forward observer spec ops team, I would put a move marker to the chopper and find the range, and then call out : MARKING LASER (TANK), D5, 1200m from Helo team 2. When there is a competent CO, I would put an attack marker on tank and have CO put same attack marker for helo team 2 which works well too.
When there is a commander, use the "Close Air Support" request on the target. When the CO accepts this, it puts the 4 yellow/orange arrows on the map at the location so all squads can see it. Chopper squad SL then puts the attack marker on that spot and off they go. At least, that's how I thought it was supposed to work, right?
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