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Old 03-11-2008, 02:46 PM   #31 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

INF does know best.

Last night on Qwai I was able to command a great group of INF SL/SM and the USMC were victorious against a battle hardened Chinese Team. It was my first win as a USMC commander on .6 and .7 and it was awesome to see the infantry squads working hand in hand, with LB support.

That map really proves how important INF squads are, its the Kashan of the Chinese Vs. USMC minus the planes and attack choppers, but when you think about it, the two are very similar.

It was a nice break, and its the first time in weeks to see the USMC team push the chinese back to well....all the way to mount everest. For a while to be honest I had my doubts about government office, as a commander u try not to show weakness but things were getting hairy, but the INF squads pulled it together where the APCs couldn't, and it showed, I hope to get the BR and try my hand at making a vid, but I would do it all over again given the chance.
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Old 03-11-2008, 03:53 PM   #32 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

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Originally Posted by Cpt_RatBastard View Post
Where have they gone? I shot them all from my Cobra!!
Your so proud of your self...

Ill take a saw or a rifle over a tank anyday. While i get 30-40 kills in a tank, its not as rewarding as getting 16-20 kills as infantry...
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Old 05-13-2008, 02:38 PM   #33 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

^bump^ I thought I would bump my own thread, since i haven't been able to play PR as of late due to some tech difficulties, but also with the recent squabbles dealing with assets, etc...i thought it might be pertinent.

so if you like being a grunt and getting the job done, please feel free to post........if you are mad that you weren't assigned an asset even though you are an uber l77t one man tanker, or even uber l777777777777t sniper that can take down tanks with your awesome sniper rifle.......no need to post here, this is about the guys who get stuff done..the infantry, you nkow what they look like, they bear the U.S. flag, the British flag, the Chinese flag, the MEC Flag, and the Rebel and Insurgent Flag (though al basrah isn't played on most TG servers so just the rebel flag will do)
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Old 05-13-2008, 05:03 PM   #34 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

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End of the day, I'll take the first empty slot I see in any non-Air squad and run the kit the SL tells me to use.
What he said. I love pounding ground, and am slowly but surely getting better with my aim. It's amazing now that I know what all the different forces fatigues look like how I don't have that second of doubt when firing on a target. That second of doubt as to whether that guy in my sights was friend or foe cost me a lot of blood.
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Old 05-13-2008, 07:17 PM   #35 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

On a map like Kashan, more infantry squads under a good commander can simply lead to the team having more people to hold the bunker flags and cap the village flags which eventually leads to the defeat of the other team.
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Old 05-14-2008, 02:10 AM   #36 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

More often than not I can flip a coin to decide Armor or Infantry for me. While I would prefer Mobile Infantry on large maps, going in on foot can be done as well. I do whatever needs to get done. Selfish wants and needs in PR leads to a chaotic team with no guidance.
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Old 05-14-2008, 02:11 AM   #37 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

Mechanized Infantry on Kashan Desert:

Airbourne Infantry on Kashan Desert:

yeap infantry on kashan can be fun.. the main reason people dont do it on kashan is they have no patience... infantry on kashan are the little fish.. if a tank finds you exposed, your all dead. so sometimes youll have to wait a while for reinforcements to arrive and help you out, either via air attack or friendly tanks. if you have no patience and just want to run into the enemy regardless of having friendly support or not, that means youll get killed many many times, and for some reason people cant understand that...

but yea having a supported infantry squad on kashan can be loads of fun
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Old 05-14-2008, 02:56 AM   #38 (permalink)


 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

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Originally Posted by d1sp0sabl3H3r0 View Post
Someone's gotta get dirty,
I will take that as a compliment

Don't worry guys, the admin team and I are working on having a special event which only consist of infantry. More will be announced at another time!
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Old 05-14-2008, 06:28 AM   #39 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

Inf here all the way. I find being on foot much more intense then being holed up in tank, although I do jump in an apc or tank once in a while.

Ive been playing some Al Bashrah on Battlearena lately, trying to lead more, since there is such lack of it on the server. Yesterday I was rewarded with a situation with my squad that also though it was good teamwork.

After engaging the enemy, I told the squad to disengage and withdraw to our rally, in order to relocate and search for a cache. Some quite didnt get the order, and got pinned in the village west of the city. The rest of the team was south the road of the pinned soldier. I told the soldier to get to the road and them we would cover him while he withdrew. Sure enough I spotted an insurgent running into a house within firing range of the loner north of us.
I put down an attack marker and told my squad to open fire. Seeing a saw and 3 riflemen putting down fire on that house and 30 seconds later having an insurgent crawling out of the house and back around the corner just made my day.
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Old 05-14-2008, 10:47 AM   #40 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

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Originally Posted by Dirtboy View Post
I will take that as a compliment

Don't worry guys, the admin team and I are working on having a special event which only consist of infantry. More will be announced at another time!
EJOD 64 inf only city fighting....no bunkers, no vehicles just rp's and some good nasty fun...

I really hope muttrah city is implemented or anibar province in the next release, it brings out the goodness in infantry.

I will hopefully be back soon, i miss using the non-scoped m-16 on ejod.

Fuzz, thanks for posting charities videos, its the waiting part that can be the most tactical, but I have to admit it took me a while when i first starting playing at TG to realize that.....but its pays off.
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Old 05-14-2008, 11:04 AM   #41 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

Just tried leading a motorized infantry squad on Kashan. Being SL for the second time, it didn't go all too well as it seems that commander wasn't too happy. I might have missed a few (typed) commands from him. Still didn't stop us from being the best MEC squad, thanks to all squad members who stayed with me. Although that might have to do with me trying to regroup constantly by picking the squad up with a Vodnik when we were apart, that desert is too big to be alone :P

So yes, infantry all the way!
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Old 05-14-2008, 11:08 AM   #42 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

I'll stick with armor/transport when I can get it. After pounding ground for 23 years I enjoy taking the comfy route (and have a chuckle every time I see someone flying through the air from a 120mm HE care package). Although I'm really starting to enjoy flying transport again after a good night on Jabal.

Depends on the map though. If there's sufficient cover and concealment like Qwai then yes, infantry can be very rewarding. However, when you're exposed on open sand like a beachball on a pool table (Kashan) I prefer the rapid mobility of at least a humvee to get around to the next overwatch position.
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Old 05-14-2008, 02:01 PM   #43 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

I would really like to see transport/air cav be implemented on maps like jabal, zatar.

For example I know at the start of the map everyone starts just rushing for a chopper, but instead have a squad assigned a chopper and then have those choppers go into the beach flags and then come back mount up 2 more squad and fly them out to the outlining hills.

It could be a good way to use INF and Air, and get perimeters setup so everyone is one the same page when assaulting the dam and bridge flags.

Though I think i might have to do some research and post something in the tactics and tips part.

But the more i can't play pr due to tech difficulties the more i am missing it.
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Old 05-15-2008, 03:14 AM   #44 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

Zatar Wetlands: Air Cavalry.

onemanwreckingcrew, myself, fligsnurt, R.M.S.13 and a few others did this to mixed results depending greatly on the team organization.

We were able to do a few strategies that were very effective and would be ideal for a team that is organized enough to move up and take forward points. I have modified a couple to take advantage of current .756 benefits.

1. Blackhawk with one Pilot, one SL, one Heavy AT, one Light AT and 2 Engineers. Ideally pilot will be on TS to speak with Squad Leader and you can add another Engineer or a Marksman into the squad.

Strategy: Securing central area that can be defended by 2 Squads easily. Control central airspace and ability to move about the map. Slows down advancement of MEC forces drastically. This allows Airstrip and Village to be taken as well as Oil Refinery.

Tactics: Blackhawk and crew fly to Center Point Hill immediately. Backhawk drops of squad and supply box.
Engineers set mines on all entrances up to hill. Place C4 and blow all TOW emplacements. They then rearm on supply box. HAT and LAT fire on incoming armor and APCs also resupplying from supply box. Pilot immediately leaves the area and goes back to carrier to recharge supply box. Comes back and drops second supply box. Flag should be captured by then and you drop a bunker. Center spawn area on map and ability to take out all armor traveling near the hill. All TOW emplacements respawn after a bit as USMC and you can man those as well. You also have a nice central AA emplacement to take out all helicopters in range.

Effect: If all western cap points are captured and if Village and Oil Refinery are defended correctly you then have an advancing offensive force that can attack Natural Gas Station without worry of losing rear flags. Farm is useless unless all other flags are taken and all USMC forces can concentrate their entire strength on keeping MEC in their mainbase. Repeated attacks on Farm at the beginning of the round serve to only draw minimal forces to it or delay MEC coming out of main base momentarily. Rarely has a single squad been able to do any significant damage while defending Farm.

2. Air or Fast Vehicle Sabotage mission.

Strategy: To slow down US or MEC advancement by destroying bridges and placing mines on all land bridges. This operation needs to be done quickly and immediately upon map start and requires an extremely organized squad or two squads.

Tactics: Blackhawk with pilot, one SL, one HAT, 3-4 Eng. Same configuration for MEC with Vodnik as transport. Travel quickly to forward travel areas placing C4 on bridges and blowing them and placing mines on roads or ground bridges across rivers. Resupply done from supply box on Blackhawk or arms caches from Vodniks. This tactic is easier for US as they only have 2 bridges and 2 land bridges in forward areas to take care of. The MEC has 3 bridges and 3 land bridges to take care of. US areas to destroy/mine are the land bridge leading from Natural Gas Station to Center Hill and the Bridge from Natural Gas to Center Hill. Also the land bridge from Farm to Center Hill must be mined and the Bridge leading from Natural Gas to Oil Refinery that is South of Center Hill. MEC have to destroy both bridges from Village going west and the Bridge coming South that is north of Center Hill. As well as mine all land bridges in those areas.

Effect: By doing this you slow down all advancement outside a certain area. You can then contain the enemy to a certain area of the map. You will not be able to contain APCs as they can swim but all other vehicles must go these routes. Swimming APCs are very slow and should be easy targets for HAT and Armor that come later on.

Both of these strategies are not guaranteed and may or may not succeed depending on skill and organization of either team. It requires quick action, great organization of the operational squad as well as quick advancement of each team. Center Hill may be held if Bunker is successfully built and at least two squads are defending it. It offers the team a bit more time to move up. The same strategy could be conducted by MEC team with Vodniks however they must be followed up by a Command Truck. The effect is the same either way. Control of air space and jumping point for attack on either side of the map. Sabotage Operation is less likely to succeed with intelligent skilled players on the other team. If they are quick they can prevent this tactic forcing your sabotage team to retreat to Center Hill and attempt the first strategy listed or to booby trap traveled areas closer to Village and Oil Refinery.

Quick reaction and having a Plan B is needed in these strategies. Only well organized squads and/or training in these tactics multiple times will result in beneficial outcomes. Your normal pub game with the common disorganization will most likely not take full advantage of these tactics and will only serve to piss off the squad attempting these.
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Old 05-15-2008, 03:30 AM   #45 (permalink)
 
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Re: where have all the INF squads gone? (on Kashan, Qingling, and a few others)

3. Air Cavalry Insertion

Strategy: Capture and Securing of CPs behind enemy lines via quick insertion of Squads utilizing extremely high altitude travel or low flying on the edge of the map. This strategy requires an extremely good pilot and good timing on the squad.

Tactics: Load up a Blackhawk with a full balanced squad. Must have AT and Engineer capabilities. Ammo and Medic insure independent operations. Spec Ops or Marksman may be effective as Spotter for squad. Recon Heli does a fly by on any CP in the rear that is under enemy control and confirms little to no defense. Important to make certain there are no armor or APCs in the area. Air Cavalry flies in undetected and quickly unloads squad. It can then offer gunship support or immediately leave after dropping Supply box close to CP area. Squad places Rally Point and moves in and takes CP. Engineer immediately places mines at entrances once all hostiles are removed. HAT/LAT takes position for best shot at most likely entrance enemy will enter. Spotter takes position making certain no armor/apcs/vehicles sneak up on CP.

Once CP is taken another Supply Drop could be done to build Firebase/Bunker if need be. Or defense can be attempted with the one squad. Other option is immediate extraction on taking CP. Blackhawk returns after a quick Recon with Littlebird, picks up Squad and they extract to another CP or wherever.

Effect: Not only is this really exciting when we did it but it drew attention away from other locations usually by passing Armor/APCs or by lone Vodnik squads.

Personal Experience: We usually were able to take out any one vehicle easily with one squad. Our best outcome was destroying 2 Vodniks with their squads, 2 Armor and 3 APCs during the course of a single game. We were able to get a Command Truck to the location and build a Bunker. With another squad we were able to keep Natural Gas Station for a majority of the game this way. The rest of the MEC team was too busy keeping Center Hill instead of helping out on rear flags. Result the USMC won the round with over a hundred tickets by taking Airfield, Village, Oil Refinery and Natural Gas and leaving the MEC Center Hill and Farm. A bunker was located at Natural Gas and Oil Refinery. Firebase were located just north outside Village and north of Center Hill behind that hill.
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