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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() Join Date: Oct 2007
Age: 36
Posts: 542
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Current Map Rotation
Console -> maplist.list
This is the current map rotation according to console. You can see the current map being played in my signature and work out what the next is from there etc. EJOD 16 Qwai River Jabal Al Burj Operation Ghost Train Assault on Mestia Hills of Hamgyong Al Kufrah Oilfields Seven Gates EJOD 64 Road to Kyongan'ni The Battle for Qinling 32 BiMing Daqing Oilfields Fools Road Kashan 64 Sunset City Zatar Wetlands I am happy to keep this updated if admin notifies when the rotation changes. Last edited by thegreatnardini; 01-13-2008 at 12:50 PM. |
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#3 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 32
Posts: 306
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Re: Current Map Rotation
The Battle for Qinling 32
Please replace this with the 16 player version. It's a heated and intense firefight for 100 tickets. You will not disappointed. The Battle for Qinling IMO sucks. 64 and 32 player versions are huge and too big for any sort of decent action. Even flanking takes forever. 16 player version is perfect. With 62 players on the server it would be all about fireteams and cross fire. It would be great. Think about it please. Cheers.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#4 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,624
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Re: Current Map Rotation
I'd like a whole maplist of 16 player maps but then I quite like densely packed infantry maps.
However thats not what they want for the mod probably, I think its more about combined forces and these very big maps. The best compromise is the EJOD type map, a central focus for infantry with enough space for tanks, etc. Kashan could be like that if they set the bleed point to engage when both bunkers are held, stressing their (and the grunts )importance and speeding up the dam map progress Anyway Quin 32 seems ok, village is an interesting flag, Im not sure about mine though it obviously all looks good. Quin 16 for the first map instead of ejod might be worth trying or oman 16, etc For maplist in general I think the main priority is mixing up the bias of each map up. This is all about opinions but for example, the first two maps there I would not have in that order EJOD 16 will be won by USMC because the G3 is harder to use, then the teams switch sides Now the losers are on the weaker team again, USMC will lose Qwai because helis are harder to use properly then tanks. Jabal to follow is fine Just an opinion but team morale has an effect |
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#5 (permalink) |
![]() Join Date: Sep 2005
Location: Norn Iron
Posts: 45
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Re: Current Map Rotation
Yea there are a few maps in a row that have one team switched on to the most advantaged side each round.
Hills of Hamgyong - PLA Al Kufrah Oilfields - British Seven Gates - PLA EJOD 64 - USMC Road to Kyongan'ni - PLA I was playing on friday night and our team constantly got steam rolled in each of these maps and when that happens, people start team switching or leaving so it takes even longer to make a comeback. |
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#8 (permalink) |
![]() Join Date: Jul 2007
Location: Denver, CO
Age: 39
Posts: 237
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Re: Current Map Rotation
Guys, I don't think this was "stickied" as a conversational topic. It's simply a reference so that everyone could see the current map rotation.
Please start a new thread if you want to add your opinion about maps and map rotation. Thanks,
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|TG-6th| AFsoccer ![]() |
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#9 (permalink) |
![]() Join Date: Oct 2007
Age: 36
Posts: 542
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Re: Current Map Rotation
UPDATED 21 Jan 2008 (EST).
- Hills of Hamgyong removed from maplist. EJOD 16 Qwai River Jabal Al Burj Operation Ghost Train Assault on Mestia Al Kufrah Oilfields Seven Gates EJOD 64 Road to Kyongan'ni The Battle for Qinling 32 BiMing Daqing Oilfields Fools Road Kashan 64 Sunset City Zatar Wetlands |
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#10 (permalink) |
![]() Join Date: Oct 2007
Age: 36
Posts: 542
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Re: Current Map Rotation
UPDATED 6th Feb (EST)
EJOD 16 Assault on Mestia Zatar Wetlands Fools Road Al Kufrah Oilfields Seven Gates Kashan 64 Operation Ghost Train Gulf of Oman Sunset City Jabal Al Burj BiMing EJOD 64 Qwai River Kashan 16 Road to Kyongan'ni The Battle for Qinling 32 Daqing Oilfields Last edited by Nero; 02-06-2008 at 02:54 PM. |
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#12 (permalink) |
![]() Join Date: Oct 2007
Age: 36
Posts: 542
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Re: Current Map Rotation
EJOD 16
Assault on Mestia EJOD64 Operation Ghost Train Kashan 64 Sunset City Gulf of Oman Qwai River Al Kufrah Oilfields Road to Kyongan'ni Zatar Wetlands Seven Gates The Battle for Qinling Daqing Oilfields Kashan 32 Last edited by Nero; 02-29-2008 at 02:29 PM. |
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#13 (permalink) |
![]() Join Date: Oct 2007
Age: 36
Posts: 542
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Re: Current Map Rotation
UPDATED 2nd March 2008
EJOD 16 Qwai River Fools Road Assault on Mestia Jabal Al Burj Operation Ghost Train Kashan 64 Road to Kyongan'ni The Battle for Qinling Seven Gates Sunset City EJOD 64 Zatar Wetlands Al Kufrah Oilfields To see the map order in-game, open the console window (default key: tilde ~), type maplist.list and hit enter. |
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#14 (permalink) | |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,203
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Re: Current Map Rotation
We've got a new maplist thanks to Kilroy0097! I made a few changes, such as leaving Kashan 32 out and putting Quinling in, but here's his great writeup that explains it:
Quote:
Ejod 16 Mestia Operation Ghost Train Qwai Fool's Road Kashan 16 Zatar Wetlands Jabal Al Kufrah Oilfield Kashan 64 Sunset City Daqing Oilfields Road to Kyongan-Ni Seven Gates Battle for Quinling
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