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Old 01-13-2008, 07:28 PM   #16 (permalink)
 
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Re: Please bring back Qinling 64

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Originally Posted by thegreatnardini View Post
In the meantime I would ask everyone to share the assets, and if you see yourself piloting constantly, give someone else a turn.
Yeah i agree about sharing assest. I love to fly as im sure most of you know, but when it comes to jets i always let someone else fly first in my squad because thats when the other enemy jets are up.

BTW OneTinSoldier, you are my new best friend. Check one off for the protectors of pilots rights.
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Old 01-13-2008, 09:15 PM   #17 (permalink)
 
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Re: Please bring back Qinling 64

We just played Qinling 64 and it was like trying to run a kindergarten classroom. LOL. As CO I must have spent the first 5 minutes handling everybody's complaints about people "stealing their helicopter", "so-and-so isn't letting me in his squad", etc. I also noticed that we only had one infantry squad at the beginning.

Playing that kind of map takes a LOT of teamwork and a LOT of practice. Case in point, I think we went through three jet squads because they all crashed and disconnected. I also had a jet squad that didn't know how to use laser-guided munitions and he thought he could only engage air-to-air.

I don't have a perfect answer, but I ask that everyone try to remember that their actions affect the team.... so if you want to use specialty assets (jets, helos, tanks, etc.) please practice and mentor under someone that is experienced before you take it out on your own. And if there aren't enough infantry squads, please create one. They are still the foundation of warfare.
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Old 01-13-2008, 09:18 PM   #18 (permalink)
 
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Re: Please bring back Qinling 64

Howdy,

I want to thank everyone for their replies and input.

And I'm happy to have befriended you gijoe! Yep, I certainly believe in pilots rights. And I'd really like/hope to see the server running more than just one map that has 'em!


Thanks again everyone for your responses and opinions, and I do mean everyone.

Cheers
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Old 01-13-2008, 11:35 PM   #19 (permalink)
 
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Re: Please bring back Qinling 64

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We just played Qinling 64 and it was like trying to run a kindergarten classroom. LOL. As CO I must have spent the first 5 minutes handling everybody's complaints about people "stealing their helicopter", "so-and-so isn't letting me in his squad", etc. I also noticed that we only had one infantry squad at the beginning.
YES! That right there is it! I used to command a lot, hell, I loved commanding. I was a decent commander. I tried commanding on Qinling 64 once, and bloody hell, everyone is in an an "Asset" squad.
-2 man locked squad "Apache"
- 2 man "Transport" squad
-5-6 man "Spec Ops" squad (Atrocious)
- 3-4 man locked Jet Squad
-4, thats right, FOUR whole squads dedicated to armour
- 1 Infantry squad.

Bloody ridiculous. Armour squads were infighting, "We waited for that tank! Commander, tell squad 4 thats our tank!" I got so pissed off, I left. I am only a bloody commander, not an admin. I do not have any power to "kick" people. When I'm playing a bloody game I do not feel the need to call upon my "Conflict-resolution/Negotiation" skills.

TG is supposed to be for mature gamers, alas, Qinling 64 seems to bring out the worst in people, and I'm sorry to say, even TG tag holders. Similarly for Kashan, but atleast Kashan has an "Infantry" zone (Bunker complex), so you see 3-4 good INF squads. I have stopped commanding altogether now. I rarely step up to lead anymore. I used to like doing it. The commander bug, coupled with the lack of INF squads and everyone thinking they have the right to command and pester me for "assets," has turned me completely off the role.

On the bright side, now that the commander bug has been fixed, perhaps I won't feel as helpless anymore

In my opinion, Qinling can be made more enjoyable by:
- Making the map smaller.
- Do not have 8 tanks spawn in at roundstart. If all 8 are manned by 2 man crews, even at the start, thats 16 people in armour, plus 4 people in jets. That leaves room for 2 five-man INF squads and 1 Cmndr. Does not work. Have the tanks spawn in "waves" Have only 3 tanks at roundstart instead of 8. That way, we have a 6 man Armour squad plus 1 "3manTank" squad. In my opinion, atleast 20/31 should be regular Infantry in any PR map.

In my opinion, the DEVS have gone too "epic" with Qinling. This post is just a reminder that a team has, after all, just 31 players and is limited to 9 squads.
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Old 01-14-2008, 02:12 AM   #20 (permalink)
 
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Re: Please bring back Qinling 64

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32>64.

Flyboys go home.
While I think Qinling is not suited for airplanes AT ALL (and agree there shouldn't be planes flying around), I don't think we need to go home

To be honest, Qinling looks so much more like a map for helos, it was a terrible idea for Rhino to even think of putting planes/airfields on that map.
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Old 01-14-2008, 08:18 AM   #21 (permalink)
 
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Re: Please bring back Qinling 64

I often join another server just to be able to play some of these maps, if I 'm lucky I get a good squad going. There are only few maps I really enjoy on TG... Qwai is one of em and still the best map imo.

PR needs more dedicated mappers, 4 new maps/year is not enough especially if half that number is dropped every time a new version comes out.

Skud, I couldn't agree more but I 'd find it very unfortunate if that 'd be the reason why these maps are no longer on TG.

I can't judge which version plays best but I prefer the 64 over 32.
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Old 01-14-2008, 08:46 AM   #22 (permalink)
 
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Re: Please bring back Qinling 64

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Warpig is the callsign of the USMC Mechanized unit in COD4, you play. you defend Warpig in the Demo.

You military types, so insular! I believe the original reference would have to be Black Sabbath.....

"No more War Pigs have the power,
Hand of God has struck the hour."
BABAM, BAM BAM BAAAAM BAM!
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Old 01-14-2008, 09:25 AM   #23 (permalink)

 
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Re: Please bring back Qinling 64

Right now we are running Quiling 64 on password nights only, much like we used to run Kashan 64 on password nights. Expect it to stay this way now, but maybe we'll throw the 64 version on rotation in time for the scrim .
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Old 01-14-2008, 10:21 AM   #24 (permalink)
 
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Re: Please bring back Qinling 64

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You military types, so insular! I believe the original reference would have to be Black Sabbath.....

"No more War Pigs have the power,
Hand of God has struck the hour."
BABAM, BAM BAM BAAAAM BAM!
You heavy rockers are so insular! I believe the original reference is to that of ancient warfare where they cover pigs in tar and other flammables then herd them toward the opposing forces battlelephants. Maybe.
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Old 01-14-2008, 12:28 PM   #25 (permalink)
 
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Re: Please bring back Qinling 64

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You heavy rockers are so insular! I believe the original reference is to that of ancient warfare where they cover pigs in tar and other flammables then herd them toward the opposing forces battlelephants. Maybe.
You got that from Rome: Total War!

As it was, stickyjeans wins the cookie, which is chocolate chip.
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Old 01-15-2008, 09:34 AM   #26 (permalink)
 
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Re: Please bring back Qinling 64

mmmm, choclate chip.
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