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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) | |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,855
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Re: Server Changes -- feedback needed
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|TG-6th|Skud, NA Deputy Lead Tester To Hell and Back: The untold story of having your Dick Blonov ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#32 (permalink) |
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Join Date: Nov 2006
Location: WV
Age: 36
Posts: 709
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Re: Server Changes -- feedback needed
BigGaayAl my opinion then would be not to fly if scared of being shot down more then once to earn the negative score kick. I am not going to be sure about this either but the negative score kick is higher than before(also, before some SM can join back in enough time has to elapse for the score to reset, so it isn't an instant rejoin on the server, or at least I do not think it would be). So many do take chances that aren't necessary, like trying to rush a squad in as close as they can to a CP for a quick capture. The pilot is the one that is taking the risk and it is his decision to make an attempt to land a BH loaded with a squad knowing there may be a chance enemy may already be in the area and take the BH down. The pilot should decide if landing in that area would be best for him, the BH, the people he is carrying, and of course the team. Losing the BH could really cause problems on some maps where fast transport is needed. If a person is not punished for them losing that asset then they will grab it again and rush it right back in there. Regardless if it is a tank, APC, BH, LB, special kits, or anything that will help the team. The long spawn times for vehicles are one reason people need to know they are punished for losing that vehicle and to be more careful.
I myself had been kicked from the server once for flying a BH fully loaded and got the negative score before. I feel like I did deserve it for being STUPID on that occassion cause I should have known enemy were looking in that direction. So, if by chance I fly a BH I will let the people usually know I will get them close as I feel comfortable with. If I know it is a CP at the start of a map that enemy won't be at then I will try to get them there really close but if I know they are most likely there then I land farther off and let the squad move in on feet. That way it is not one persons fault for an entire squad dying. IMO if they took the negative scoring off for losing any type of asset then they should also take off friendly fire on team mates. Tell me what would be the difference? Those assets are as much a part of the team as the infantry running around.
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#33 (permalink) | |
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Join Date: Sep 2007
Location: Boston
Age: 28
Posts: 199
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Re: Server Changes -- feedback needed
I dont know about getting rid of the negative score for a non-punished teamkill, but it sounds like a good idea. I also think that punishing should be automatically disabled once an admin has logged into the server.
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Dunno, I think that's like saying every TK should be punished (in addition to the automatic score loss), even if it's entirely the victim's fault.
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#34 (permalink) | ||
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,419
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Re: Server Changes -- feedback needed
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I don't think it is right for someone to be kicked from the server for crashing a full blackhawk when they hit a lag spike, do you? Someone being kicked for losing a vehicle is not good, and to be honest it causes more problems than it "solves" by creating a headache for the admins because they have to answer the same questions over and over about something totally out of their control. Quote:
The difference is that the TK penalty will result in a player being kicked for being a smacktard before they can cause too much havoc. Also, getting punished in your score helps reinforce identifying targets before you open fire. If we take away the TK penalty, might as well turn of FF and just let people rip away, and if we do that, might as well not call it Tactical Gamer anymore - how about 24/7 Karkand FF OFF? Ah, you know what I mean.
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#36 (permalink) |
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Join Date: Nov 2006
Location: WV
Age: 36
Posts: 709
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Re: Server Changes -- feedback needed
[quote=d1sp0sabl3H3r0;886357]
Nope - negative score kick is capped out at -30 and it cannot be increased. This hasn't changed.QUOTE] Whe .7 came out I seen people with -198 for team score so something happened there(me and a particular squad I usually join were talking about that, so I know I was not the only one noticing this) -30 could not have been the limit. Those were the ones continuously taking the teams assets and getting them destroyed. So, the way I take it a tank that takes what seems like 30 minutes(more like 20 minutes I believe) to respawn is not as vital to the team and therefore the person that had lost it without using any caution and rushing in should not have any type of a punish?? I am not just saying the BH or any specific vehicle but I think the appropiate scoring should be applied with the time it would take for a vehicle to spawn back in. BH-5 minutes so not as many points for the loss and the pilot not to get any negative scoring for any of the team mates deaths(they were well aware of the risk involved flying into a possible hotzone) just the vehicle loss score. Tanks, jets, attack heli's should get a stiffer negative point unless they are in the vehicle for a specified amount of time OR a certain amount of kills with the vehicle for the scoring before it is cancelled out. By the way I am still reading the scoring in the PR Wiki vehicles that are destroyed or damaged by you can still cause a negative scoring. http://guide.realitymod.com/index.ph...coring_Changes Unless this has not been updated yet. Also if you read, according to the PR Wiki the negative score kick can be determined by the server.
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#37 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,686
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Re: Server Changes -- feedback needed
Theres a difference between negative score and negative teamwork score. It's entirely possible to have a thousand point score with a hundred point negative score. Not likely, but possible. The Score in the first column is what gets you kicked. The teamwork score is largely irrelevant.
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|TG-6th|Ferris Bueller Important TG Reading | Support TG - Become a Supporting Member | TacticalWiki - Your TG Guide Kicked/Banned? READ THIS FIRST! | Complete list of TG Admins | Think Someone Did A Good Job? Nominate Them For a Ribbon! Report Problem Players/Appeal Your Ban | Learn TG - The TG Mentoring Program ![]() __________________ "Never underestimate the power of human stupidity." -Lazarus Long |
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#38 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,419
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Re: Server Changes -- feedback needed
Yes, it can. It can be set to a maximum of -30 in the BF2CC software that is used to control the server. Perhaps the python scripts can be modified, but I'm not aware of that. Our server is set to -30; it cannot be increased. Trust me.
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#39 (permalink) |
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Join Date: Aug 2007
Location: Mar del Plata, Buenos Aires, Argentina
Posts: 70
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Re: Server Changes -- feedback needed
just thinking (and to put it in the recomendations box)... why is it that the engenier inthe armored squad isnt getting as much points as their buddies? (if beeing in the .50cal)
is it possible to do something about it? Thanks guys! you´re doing a great job! cheers!
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![]() ![]() TNX Oldirti "...Ser El Mejor, Sin Sentirse El Mejor..." "...Be The Best, Whithout Feeling As The Best..." Juan Manuel Fangio - 5 times F1 World Champion Balcarceño Como yo! |
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#40 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,424
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Re: Server Changes -- feedback needed
Msdz, I think it is important to remember that AFAIK TG wants to be very open to new people; an even bad players, as long as they show the proper attitude and abide by the rules. You seem to be saying that only good players should use important vehicles. I rather think that people that have learned the basic controls of a vehicle should be given opportunity to practice online, even if it can cost tickets.
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Thanks to whom made the button beneath my name appear. This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown |
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#41 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,212
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Re: Server Changes -- feedback needed
There was a few instances of -200 score when .7 came out, I havent really seen it since. Im not sure why they didnt get kicked, I did for having like -40
It was probably some kind of bug, same sort of thing where some people are getting credit for kills they never had a part in I think practise (not learning) is fine on a full server otherwise it would become elitist but the game should aid in feedback in the use of vehicles. eg. losing the tank in the first 5 mins of use every time it spawns is not a good use of it. Some people will never realise/care about that without strong indications like a very bad score or other penalties Engineer can get a good score just giving people a lift in the supply truck which only engineer/officer can drive On Jabal, the highest scoring player was someone transporting players in the blackhawk. USA won and reached the city flag ![]() |
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#42 (permalink) | |
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Join Date: Sep 2007
Location: Boston
Age: 28
Posts: 199
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Re: Server Changes -- feedback needed
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#43 (permalink) | |
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Join Date: Nov 2006
Location: WV
Age: 36
Posts: 709
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Re: Server Changes -- feedback needed
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Sabre, thanks for also agreeing to a point with me. It is the people who have no care for the assets(vehicles or special kits) they are getting destroyed each time they rush into battle that needs the punishment. ALSO if that is the case about not punishing people for taking assets and wasting them, then why have I seen so many in the server crying about a new players trying to fly a helicopter and flipping? It would be the same thing, whether it be an enemy to take it out or carelessness on the person that flipped the helicopter they should get a punishment for wasting it. People are always yelling "Don't get in the helicopters if you do not know how to fly", the way I am taking it, no body should say a word to these people trying to learn to fly on a public online server. That is the way you are stating it BigGaayAl and I know others would say something about this, so why should it be any difference with a tank or whatever? I know flying is more difficult but it is the same. How do you expect people to get an idea without some sort of punishment though. They will start playing or at least using a little more common sense when playing becoming better with the asset instead of not caring if some sort of punishment is involved. I am not a SM and know the delema of being kicked from such a popular server and not being able to join right back in but that still does not give the right for me to waste assets and not get punished for it. I have learned a lesson from being kicked from the server for negative scoring. I try to play smarter now because of that incident and am actually glad it did happen otherwise I still may have had the "oh well, I'll do it again" attitude that I do think most newcomers to PR have. Some may think that it isn't EA ranked they have no worries about scoring and points and don't care how their score turns out. I am one that I do care cause to me it does show your attempt to have teamwork and show interest in the game. I also know that TG wants new players to enjoy themselves as long as they follow the rules and play the TG way but even then if it was a helicopter I have seen quite a few TG tagged plaers griping about a newcomer that just flipped a helicopter telling them to stay out of it till the learned to fly better, the same should apply to other assets, not just helicopters and jets. I was thinking it probably was a bug when .7 came out seeing people with such a high negative score. Also, repairing vehicles is what hurts engineers, they don't get hardly anything for repairing. I was in a squad last night as an engy and did a lot of repairing, at the end of the map I had one of the worst scores. I do see why so many don't care to be engy's in PR. They are vital to keep vehicles up and running but it is like they need to work 4 times harder to get any reward from it.
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#44 (permalink) | |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,424
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Re: Server Changes -- feedback needed
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You are also twisting my words. I have never said it's okay to take a chopper/plane when you don't know how to properly take off. The faults I perceive in your reasoning and twisting of my words make me think: A) you only want the best to be able to fly or B) you read too quickly. PS: People (and animals) don't learn trough punishement, but trough reinforcement. Punishment only teaches avoidance behaviour. Look it up, any intruduction to psychology will explain this.
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Thanks to whom made the button beneath my name appear. This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown |
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#45 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 851
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Re: Server Changes -- feedback needed
People should not be kicked for dieing in combat... point.
Most maps have spawn delays for vehicles anyway so if you just do something useful within those first minutes... cap a first flag or whatever, there should be no problem. |
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