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Old 01-17-2008, 08:54 PM   #46 (permalink)
 
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Re: Server Changes -- feedback needed

Ghost it isn't just the vehicles I am talking about, it is any special kit or vehicle in the game that I think should get a punish for if that asset is wasted. Also, it wouldn't matter if it was the first few minutes of the map or the last minutes of the map. If someone grabbed any of the assets and lost them in a certain amount of time then I think they should get a penalty for that. One other thing, it is not the people dying in combat, it would be the lose of assets that would get a negative scoring for people rushing in and losing the assets that would get them kicked.
BigGaayAL, I agree with what you say I am just saying the same should apply to vehicles or other assets of the team. If a person does not know how to fly then they should learn to fly the helicopter(jet) better but try on a server that may not have any people on it or very few or at least that is what you are saying about the helicopters. Reread what you said!! Those are the people that if punishing them will make them try to become better then the punishing had worked. If not then maybe they don't deserve to be on TG servers cause they have no concept of the game play and how teamwork and assets are vital to the game.
So, what would most people have done to a person that continually keeps trying to fly a helicopter and flipping it or crashing it due to inexperience? No one thinks negative scoring is good so they must think kicking them or banning them would be better? Something would need to be done with that person, otherwise they may continue to due it. Negative scoring for damaging team assets would be more appropriate IMO, that way they would get a kick for the negative score,then when they rejoin the server maybe they will be a little wiser. If not then they never cared about the kick and will continue to try to fly and so on and so on, which would most likely involve a ban or at least an admin trying to put things into perspective for this person. This is just an example I am giving BTW. Some exceptions can be overlooked for this such as lag spikes or disconnects that would cause people to lose assets but fort he ones that are gun ho and rush in are the ones that I am really talking about.

Anyway, no matter, I am dropping it completely. I do not think that some will see the way I do I this. I do strongly feel that a negative score for losing assets would make for better, smarter, and more fun gameplay and that is the bottom line. Shoot, even the admins would not need to have anybody complaining about somebody wasting assets if that person got a negative score for wasting the assets, they would get a kick through the game itself.
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Old 01-17-2008, 09:08 PM   #47 (permalink)


 
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Re: Server Changes -- feedback needed

Quote:
Originally Posted by msdz View Post
Ghost it isn't just the vehicles I am talking about, it is any special kit or vehicle in the game that I think should get a punish for if that asset is wasted. Also, it wouldn't matter if it was the first few minutes of the map or the last minutes of the map. If someone grabbed any of the assets and lost them in a certain amount of time then I think they should get a penalty for that. One other thing, it is not the people dying in combat, it would be the lose of assets that would get a negative scoring for people rushing in and losing the assets that would get them kicked.
BigGaayAL, I agree with what you say I am just saying the same should apply to vehicles or other assets of the team. If a person does not know how to fly then they should learn to fly the helicopter(jet) better but try on a server that may not have any people on it or very few or at least that is what you are saying about the helicopters. Reread what you said!! Those are the people that if punishing them will make them try to become better then the punishing had worked. If not then maybe they don't deserve to be on TG servers cause they have no concept of the game play and how teamwork and assets are vital to the game.
So, what would most people have done to a person that continually keeps trying to fly a helicopter and flipping it or crashing it due to inexperience? No one thinks negative scoring is good so they must think kicking them or banning them would be better? Something would need to be done with that person, otherwise they may continue to due it. Negative scoring for damaging team assets would be more appropriate IMO, that way they would get a kick for the negative score,then when they rejoin the server maybe they will be a little wiser. If not then they never cared about the kick and will continue to try to fly and so on and so on, which would most likely involve a ban or at least an admin trying to put things into perspective for this person. This is just an example I am giving BTW. Some exceptions can be overlooked for this such as lag spikes or disconnects that would cause people to lose assets but fort he ones that are gun ho and rush in are the ones that I am really talking about.

Anyway, no matter, I am dropping it completely. I do not think that some will see the way I do I this. I do strongly feel that a negative score for losing assets would make for better, smarter, and more fun gameplay and that is the bottom line. Shoot, even the admins would not need to have anybody complaining about somebody wasting assets if that person got a negative score for wasting the assets, they would get a kick through the game itself.
People got kicked for negative score in .6 when they lost an asset at the start of the round. What did they learn? Don't crash at the start of the round or else I get kicked.

How about the time on Kashan where I was driving a tank at the MEC Outpost at the start of the round and a vodnik with a full squad crashed into my tank. Mind you, I was turning the tank around to go to the bridge at the time. Know what happened? I got kicked. Yep, learned my lesson there.

There is no way to differentiate between some tard hitting you and killing himself and a bunch of others, a lag spike, someone flying for the first time in .7 and not realizing that a chopper drops like a sack of hammers when you drop the collective now, a lag spike, someone getting shot down because they didn't see the AA hidden in the trees, or someone who truly rushes in and wastes a valuable team asset. The developers made the right move.
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Old 01-17-2008, 11:37 PM   #48 (permalink)
 
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Re: Server Changes -- feedback needed

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Those are the people that if punishing them will make them try to become better then the punishing had worked.
huh, now im totally convinced.
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Old 01-18-2008, 02:54 AM   #49 (permalink)
 
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Re: Server Changes -- feedback needed

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How about the time on Kashan where I was driving a tank at the MEC Outpost at the start of the round and a vodnik with a full squad crashed into my tank. Mind you, I was turning the tank around to go to the bridge at the time. Know what happened? I got kicked. Yep, learned my lesson there.
Reminds me of the last time I played Qinling, where me and a squadmate mined the north entrance of Village in the beginning of the round. A friendly tank drove straight on to them because the driver was all the way zoomed in and looking into the hills. Guess me and the squadmember should 've been kicked then... fortunately we had just capped the flag before that happened.

What I 'm trying to say is that there 's no way to see whether the kick is fair or not, there 's too many factors in play. I do agree that people who waste assets should be punished... but not this way.
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Old 01-19-2008, 12:38 AM   #50 (permalink)
 
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Re: Server Changes -- feedback needed

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Sabre, thanks for also agreeing to a point with me. It is the people who have no care for the assets(vehicles or special kits) they are getting destroyed each time they rush into battle that needs the punishment.
In PR .6 I manned an immobile AA gun at the beach on that map they used for the demo for BF2 (I forget the name) at the beginning of the round. So there I am, immobile, manning aa AA gun waiting for the blackhawks to fly in from the carrier.

I am hit by a TV missile from an attack chopper from beyond my field of view (set at 100%).

I promptly get kicked as the game considers immobile AA to be a vehicle.

Later when I rejoined I grabbed an APC to bring to the front to pick up a teammate. What an ass I was thinking I could help my team by moving an asset before I had gotten some points for something. I am again killed by a TV missile from beyond the view distance and am kicked again.

On many other games I have been kicked at the beginning of a round for being in a vehicle that is killed on transport. Al Jabal, if you want to drop off troops with the blackhawks at the beginning of the round you are risking a kick to do your job. Driving the APCs in is also dangerous.

You however have always strongly stated that this is absolutely the way it should be. You are completely wrong. The high punish for losing an asset at the beginning was the absolute worst bug of PR so far. Worse than the command bug, worse than planting a rally in an object.
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Old 01-19-2008, 01:19 AM   #51 (permalink)
 
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Re: Server Changes -- feedback needed

It also used to be the case, because of some odd coding/damage issues, where a full blackhawk would get the entire crew kicked when it was shot down, because they got killed while in it (or the pilot got kicked, then the helo crashed because of no driver, then the rest of the 7 people would get kicked).
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Old 01-19-2008, 09:19 AM   #52 (permalink)
 
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Re: Server Changes -- feedback needed

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Originally Posted by Bisclaveret View Post
It also used to be the case, because of some odd coding/damage issues, where a full blackhawk would get the entire crew kicked when it was shot down, because they got killed while in it (or the pilot got kicked, then the helo crashed because of no driver, then the rest of the 7 people would get kicked).
This exact thing happened to me two days ago. I was a member of an infantry squad and hopped in a BH at the very beginning of Jabal. I ended up on the minigun in a full chopper. We touched down at west beach and the helicopter exploded (I'm pretty sure we took a rocket) an instant before I was going to hop out. I was immediately booted. I'm not sure if the whole squad was kicked too, but I'd guess no because when I rejoined I was put on the MEC team.

I've also noticed that the fix for the flag cap indicator is still not perfect, and occasionally you have to bring up the squad screen momentarily to get the flag meter to show. I'll pay more attention to that one and report back with more specifics...

Last thing: every once in a while I'll see a "bridge out" icon flash on my 3d view. After some discussion I've come to believe that it pops up for a split second when someone destroys an RP. It doesn't have to be directly in view, I just need to be looking in that direction (i.e. it can be behind objects or terrain).

~Pilot

Last edited by A_Grounded_Pilot; 01-19-2008 at 10:53 AM.
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Old 01-19-2008, 10:58 PM   #53 (permalink)
 
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Re: Server Changes -- feedback needed

REPAIRS:
I don't know if anyone mentioned this one, but when u call for repairs in a vehicle, a lot of people show up with wrenches on the minimap that are not engineers. I think it is everyone with a shovel.
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Old 01-20-2008, 11:19 AM   #54 (permalink)
 
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Re: Server Changes -- feedback needed

ive been kicked for negetive score before.. mining a bridge as insurgent, managed to drive over it with the motorcycle i was on.. it made me be much more carefull.
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