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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#46 (permalink) |
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Join Date: Nov 2006
Location: WV
Age: 36
Posts: 714
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Re: Server Changes -- feedback needed
Ghost it isn't just the vehicles I am talking about, it is any special kit or vehicle in the game that I think should get a punish for if that asset is wasted. Also, it wouldn't matter if it was the first few minutes of the map or the last minutes of the map. If someone grabbed any of the assets and lost them in a certain amount of time then I think they should get a penalty for that. One other thing, it is not the people dying in combat, it would be the lose of assets that would get a negative scoring for people rushing in and losing the assets that would get them kicked.
BigGaayAL, I agree with what you say I am just saying the same should apply to vehicles or other assets of the team. If a person does not know how to fly then they should learn to fly the helicopter(jet) better but try on a server that may not have any people on it or very few or at least that is what you are saying about the helicopters. Reread what you said!! Those are the people that if punishing them will make them try to become better then the punishing had worked. If not then maybe they don't deserve to be on TG servers cause they have no concept of the game play and how teamwork and assets are vital to the game. So, what would most people have done to a person that continually keeps trying to fly a helicopter and flipping it or crashing it due to inexperience? No one thinks negative scoring is good so they must think kicking them or banning them would be better? Something would need to be done with that person, otherwise they may continue to due it. Negative scoring for damaging team assets would be more appropriate IMO, that way they would get a kick for the negative score,then when they rejoin the server maybe they will be a little wiser. If not then they never cared about the kick and will continue to try to fly and so on and so on, which would most likely involve a ban or at least an admin trying to put things into perspective for this person. This is just an example I am giving BTW. Some exceptions can be overlooked for this such as lag spikes or disconnects that would cause people to lose assets but fort he ones that are gun ho and rush in are the ones that I am really talking about. Anyway, no matter, I am dropping it completely. I do not think that some will see the way I do I this. I do strongly feel that a negative score for losing assets would make for better, smarter, and more fun gameplay and that is the bottom line. Shoot, even the admins would not need to have anybody complaining about somebody wasting assets if that person got a negative score for wasting the assets, they would get a kick through the game itself.
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#47 (permalink) | |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,554
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Re: Server Changes -- feedback needed
Quote:
How about the time on Kashan where I was driving a tank at the MEC Outpost at the start of the round and a vodnik with a full squad crashed into my tank. Mind you, I was turning the tank around to go to the bridge at the time. Know what happened? I got kicked. Yep, learned my lesson there. There is no way to differentiate between some tard hitting you and killing himself and a bunch of others, a lag spike, someone flying for the first time in .7 and not realizing that a chopper drops like a sack of hammers when you drop the collective now, a lag spike, someone getting shot down because they didn't see the AA hidden in the trees, or someone who truly rushes in and wastes a valuable team asset. The developers made the right move.
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#49 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 892
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Re: Server Changes -- feedback needed
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What I 'm trying to say is that there 's no way to see whether the kick is fair or not, there 's too many factors in play. I do agree that people who waste assets should be punished... but not this way. |
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#50 (permalink) | |
![]() Join Date: Sep 2006
Age: 31
Posts: 555
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Re: Server Changes -- feedback needed
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I am hit by a TV missile from an attack chopper from beyond my field of view (set at 100%). I promptly get kicked as the game considers immobile AA to be a vehicle. Later when I rejoined I grabbed an APC to bring to the front to pick up a teammate. What an ass I was thinking I could help my team by moving an asset before I had gotten some points for something. I am again killed by a TV missile from beyond the view distance and am kicked again. On many other games I have been kicked at the beginning of a round for being in a vehicle that is killed on transport. Al Jabal, if you want to drop off troops with the blackhawks at the beginning of the round you are risking a kick to do your job. Driving the APCs in is also dangerous. You however have always strongly stated that this is absolutely the way it should be. You are completely wrong. The high punish for losing an asset at the beginning was the absolute worst bug of PR so far. Worse than the command bug, worse than planting a rally in an object.
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#51 (permalink) |
![]() Join Date: Jan 2006
Location: Camp Hill, Pennsylvania
Posts: 231
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Re: Server Changes -- feedback needed
It also used to be the case, because of some odd coding/damage issues, where a full blackhawk would get the entire crew kicked when it was shot down, because they got killed while in it (or the pilot got kicked, then the helo crashed because of no driver, then the rest of the 7 people would get kicked).
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#52 (permalink) | |
![]() Join Date: Aug 2007
Location: Chicago!
Age: 25
Posts: 338
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Re: Server Changes -- feedback needed
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I've also noticed that the fix for the flag cap indicator is still not perfect, and occasionally you have to bring up the squad screen momentarily to get the flag meter to show. I'll pay more attention to that one and report back with more specifics... Last thing: every once in a while I'll see a "bridge out" icon flash on my 3d view. After some discussion I've come to believe that it pops up for a split second when someone destroys an RP. It doesn't have to be directly in view, I just need to be looking in that direction (i.e. it can be behind objects or terrain). ~Pilot Last edited by A_Grounded_Pilot; 01-19-2008 at 10:53 AM. |
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#53 (permalink) |
![]() Join Date: Apr 2007
Age: 31
Posts: 602
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Re: Server Changes -- feedback needed
REPAIRS:
I don't know if anyone mentioned this one, but when u call for repairs in a vehicle, a lot of people show up with wrenches on the minimap that are not engineers. I think it is everyone with a shovel.
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#54 (permalink) |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 953
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Re: Server Changes -- feedback needed
ive been kicked for negetive score before.. mining a bridge as insurgent, managed to drive over it with the motorcycle i was on.. it made me be much more carefull.
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