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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#2 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: So. California
Posts: 483
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Re: Fool's Road
yep, all 2 fps of it
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#5 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 556
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Re: Fool's Road
Yeap this map enables the use of great tactics, and rewards players who use them.
Tard rushing on this map will get you whining really quick **I have to walk ALL THAT WAY wwahhh wahhh wahhh** Lots of variety in fighting too.
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#7 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,565
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Re: Fool's Road
I had fun on it again last night. Tough fight, and things didn't look too good for the Brits at the start of the round.
This would make an excellent scrim map. It plays very long, and as Fuzzhead mentioned, definitely rewards teams that have their act together and use tactics.
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#8 (permalink) |
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Join Date: Sep 2007
Location: Boston
Age: 28
Posts: 199
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Re: Fool's Road
Precisely. Being able to maneuver with the cover of trees, or outside and around the visual range of the flags, is fantastic. I havn't even been in the NW quadrant of the map yet and i've played it 3 times. Last night was my first time at the hilltop and helicopter base and they're a good time. It's really a total-immersion map.
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#11 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 896
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Re: Fool's Road
Haven't had a good game on it yet and my FPS goes way below 20.
I prefer CO'ing on it... |
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#13 (permalink) |
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Join Date: Sep 2007
Location: Boston
Age: 28
Posts: 199
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Re: Fool's Road
The console commands:
renderer.drawFps [0,1] - Displays the current frames per second (FPS) and the time in milliseconds between frames. Hit your "tilde" key (~) to bring up console, then type, without quotes, "renderer.drawfps 1" Here's a page with a big list, as well as better directions on how to implement them http://www.tweakguides.com/BF2_8.html
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