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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() Join Date: Apr 2007
Age: 31
Posts: 699
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Death Cam discussion...
Has there ever been talk by devs to remove the death cam?
Seems very unrealistic for a reality mod to have players shouting out after they die: "2 infantry coming from your north!" etc. Any way we could make the screen go black after you die? or bring up the map or squad screen so that players can't ghost when they die?
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|TG-X| WAREHOUSE In-game squad name: .HOUSE
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#2 (permalink) |
![]() Join Date: Apr 2007
Location: Toronto, Canada
Age: 41
Posts: 344
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Re: Death Cam discussion...
There was a discussion about it awhile back. Too lazy to search for it.
I agree, when the player is DEAD, he shouldn't be able to call out enemy's !
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|TG-X| IcemanGER |
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#4 (permalink) |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 1,106
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Re: Death Cam discussion...
I concur.. even though I often use this, if we are striving for reality this should be fixed.
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#6 (permalink) |
![]() Join Date: Oct 2007
Age: 37
Posts: 547
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Re: Death Cam discussion...
Yeah I find death cam kind of annoying. I know that people (including myself) relay tactical movements of the enemy back to their squad with deathcam.
It also means that when I kill an enemy and know that their are more around, I have to move away from the corpse or risk having my position reported by the dead guy which in itself is an unrealistic reason for tactical re-positioning. There was a lot of discussion about deathcam in COD4 when it came out to turn the server setting off to make it more realistic... |
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#7 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,227
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Re: Death Cam discussion...
I kind of have to agree with this, although I frequently find myself getting surprised and killed and I excitedly shout out the enemy locations. If I remember correctly, back when my former clan was allied with TG and TG used our Ghost Recon server a few nights, we were not allowed to talk after being killed. I remember Luna giving us all hell about talking after we were dead. Of course that was on a no respawn game.
I'm sort of surprised that BF2 doesn't mute the mic when a player is killed. I can understand someone calling out intel when Critically Wounded, but after being killed, it's almost a cheat. I wonder if the game couldn't be configured to mute the mic when a player is killed? Or that may also kill the mic before the game starts and there goes any squad planning out the window. Something to think about.
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|TG|Elwenil StullUnlimited.com
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#8 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: So. California
Posts: 575
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Re: Death Cam discussion...
When you bleed out the screen could just fade to black
Dead players need their mic as the SL needs to call out next respawn point if say your squad was whiped out and has to change spawns.
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|TG-X| Portable.Cougar |
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#9 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,625
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Re: Death Cam discussion...
They should just implement the Goldeneye dripping blood Death, complete with the Bond Theme jingle
.It would be a good idea to get rid of this, and I've toyed in my head with removing voip while you're killed. It would be a cool idea, but it probably wouldn't work and get annoying.
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lTG-6thl TheGreatNardini ![]() "Dave: I'll have plenty of time to play next month after my foot surgery.
Wickens: They removing it from your mouth?" |
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#11 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,487
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Re: Death Cam discussion...
Keep it like it is I'd say!
If anyone is so lame to use the deathcam like this, I can only laugh at them. Meanwhile I'll be getting nice warm coffee when I die. Spectator mode is also one of the few tools the admins have left to find out who is doin what, short of going to the tedious process of watching a 4 hour Kashan BFrecorder file.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#12 (permalink) |
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Join Date: Mar 2007
Posts: 66
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Re: Death Cam discussion...
I've beena huge advocate of taking away the death cam in PR. It really REALLY screws ambush squads...as I'm sure warehouse and his wambushers will be able to tell you. Or any squad that is in a concealed position. The only issue i can see coming out of this, is maybe with the tank sound bug, not having any idea where a tank just blew up your whole squad from because you couldnt hear the shell...that that in real life it would matter cause youd be dead.
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#13 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 579
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Re: Death Cam discussion...
its been discussed by dev team and no easy way to do it, that said it would be kickass to put up a black screen when KILLED but keep the same screen as it is now when critically wounded.
the only time it can be exploited is when you are KILLED and it either zooms out or folllows your killer, very lame and exploitable.
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#14 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 924
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Re: Death Cam discussion...
Does that happen? I for one have never seen it before.
Wish you guys could make it blur when critically wounded and fade to black when dead, now that would be cool . |
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