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Old 01-20-2008, 09:58 AM   #16 (permalink)
 
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Re: as far as ammo goes.......

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Originally Posted by SnipingCoward View Post
i've been thinking that the ammo bag should work like the medics bag - be close and hold a button to resupply a m8 with primary weapons ammo (and field dressings) - and of/c batteries for the medics-paddles
The Dev's Project Reality forums have said that's not possible as the ammo bags give universal ammo rather rather than limiting it to certain types.

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Originally Posted by westyfield View Post
What I really hate is when you take a hit, start blurring up, drop a field dressing and carry on bleeding. Then you get an ammo bag out to re-arm your bandages and it drops through the floor. Or if you're sitting on a ammo bag waiting for another HAT rocket and it chooses to re-arm your smokes, pistol rounds etc and then runs out of ammo before you get your rocket. If there was a way of prioritising what ammo to get that would be cool.
The way the ammo works is that it refills the weapons that carry the most ammo first. If you've emptied a few mags then as you can carry 6-8 of those they get rearmed first, after that it's usually frags that get replaced, then your smokes etc.
Did you ever notice in .6 it was alot easier to rearm a HAT guy than a LAT? The LAT guy would have to wait for his rifle to be rearmed before he got his LAT rearmed as it was only 1 shot and so a low priority but the HAT guy has 2 rockets and only a pistol with 3 mags so he'd rearm alot quicker.

I'd like it if rallys and vechiles only had limited ammo resupply and the ammo bag was nerfed back to the .6 version.
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Old 01-20-2008, 02:40 PM   #17 (permalink)
 
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Re: as far as ammo goes.......

Yep right on, except I just meant the first part of his suggestion. If that was possible it would have a largely restrictive effect over what is the case now. On the other hand they could increase the rate of resupply maybe?

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Originally Posted by SnipingCoward
i've been thinking that the ammo bag should work like the medics bag
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Old 01-20-2008, 10:32 PM   #18 (permalink)
 
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Re: as far as ammo goes.......

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Originally Posted by zephyr89 View Post
well it seems to me that...

the ammo soldier bag is REALLY unrealistic. in real life, some dude isn't going to be packing around: Light and Heavy AT rounds, AT mines, 5-6 extra grenades, or flashbangs, or smokes, grenade launcher rounds, C4 (hey, if the ammo bag can supply it then why not give it to the ammo soldiers?).

these things are actually stored in humvees. therefore, i think that player should ONLY be able to get special items off of a humvee as well as regular ammo. this would make it more realistic in the sense that: supply troops don't carry all that crap, and humvees in real life carry ammo, and LOTS of it.
can't make everyone happy.........

I like it that a rifleman can carry ammo.
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Old 01-24-2008, 01:10 AM   #19 (permalink)
 
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Re: as far as ammo goes.......

So today I was the ammo guy. I dropped my ammo bag and my squad member told me to stay by it to get a refill. Are the refills automatic? I was really confused regarding a resupply of the "ammo bag."
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Old 01-24-2008, 01:39 AM   #20 (permalink)
 
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Re: as far as ammo goes.......

just stand nearby it to get it back....

in the future this will probably be changed but for now its used...

hopefully when we get jeeps and APC ammo supply, we will remove the ammo bag entirely or at least limit its ammo back down again.
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Old 01-24-2008, 01:44 AM   #21 (permalink)
 
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Re: as far as ammo goes.......

I agree; rifleman ammo bags should only rearm small arms (5.56, 7.62, maybe grenades, etc) and the rest should come off of jeeps/trucks/bunkers/firebases. I'm still undecided about ammo bags refilling themselves but with the small arms only it would be a bit better than a two-man unlimited HAT team.

Perhaps another balancing tweak to consider is lowering the kits' basic payout - eight clips on the rifleman/SL outfitting is a bit much. Give them 4-5 clips at most with the refillable small-arms ammo bag.
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Old 01-24-2008, 02:13 AM   #22 (permalink)
 
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Re: as far as ammo goes.......

You cannot change what ammo type is given, its all universal in BF2 unfortunately.

Also realistically most soldiers are carrying 12-15 mags on their person (with many more rounds in their kit) so reducing mag count at this time is not going to happen.
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Old 01-24-2008, 02:35 AM   #23 (permalink)
 
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Re: as far as ammo goes.......

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Originally Posted by fuzzhead View Post
hopefully when we get jeeps and APC ammo supply, we will remove the ammo bag entirely or at least limit its ammo back down again.
Sweet .
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Old 01-24-2008, 03:00 AM   #24 (permalink)
 
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Re: as far as ammo goes.......

I thought they removed jeep and APC supply for that very reason, people were driving around resupplying troops, and then leaving them in strategic positions to resupply defenders, attackers, etc, and the Devs thought it was a cheap tactic (same with the APC spawns) so they removed them?
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Old 01-24-2008, 03:22 AM   #25 (permalink)
 
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Re: as far as ammo goes.......

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Originally Posted by Bisclaveret View Post
I thought they removed jeep and APC supply for that very reason, people were driving around resupplying troops, and then leaving them in strategic positions to resupply defenders, attackers, etc, and the Devs thought it was a cheap tactic (same with the APC spawns) so they removed them?
Hmm, not sure why that would be cheap... vehicles carry ammo irl don't they? Imo it 's much more realistic than pulling a rocket out of an ammo bag .
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Old 01-24-2008, 06:05 AM   #26 (permalink)
 
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Re: as far as ammo goes.......

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Originally Posted by Bisclaveret View Post
I thought they removed jeep and APC supply for that very reason, people were driving around resupplying troops, and then leaving them in strategic positions to resupply defenders, attackers, etc, and the Devs thought it was a cheap tactic (same with the APC spawns) so they removed them?
Cheap if the vehicles give out 15 tonnes of ammo each. If you limited it to something sensible like a complete reload for one squad, it would be realistic and useful.

Vehicles should only be able to reload at Main or a CO bunker and it should take a 5 minutes to do so.

For a complete squad, I'd suggest the following max ammo load per vehicle:-

- Enough assault rifle mags to re-arm 3 Riflemen
- Enough sniper ammo to re-arm 1 sniper
- Enough support weapon ammo for 1 gunner
- 2 LATs
- 1 HAT
- 5 field dressings
- 1 paddle recharge for medics
- 1 mine
- 2 C4 charges
- 5 frags
- 5 smokes
- 5 40mm frag
- 5 40 mm smokes

Is it possible with the BF2/PRM game mechanics to only re-arm the squad that are using the vehicle, i.e. you need an SM in the drivers seat to re-arm your squad?

This would remove the chance for Ammo Fairies to drive around handing out ammo to all and sundry.
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Old 01-24-2008, 09:29 AM   #27 (permalink)
 
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Re: as far as ammo goes.......

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Originally Posted by fuzzhead View Post
You cannot change what ammo type is given, its all universal in BF2 unfortunately.
Ahh, right, I remember reading this now...

Quote:
Also realistically most soldiers are carrying 12-15 mags on their person (with many more rounds in their kit) so reducing mag count at this time is not going to happen.
Ok, then what about the classes that only get 3-4 clips?
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Old 01-24-2008, 09:33 AM   #28 (permalink)


 
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Re: as far as ammo goes.......

Quote:
Originally Posted by fuzzhead View Post
just stand nearby it to get it back....

in the future this will probably be changed but for now its used...

hopefully when we get jeeps and APC ammo supply, we will remove the ammo bag entirely or at least limit its ammo back down again.
This will be a great improvement!!
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Old 01-24-2008, 10:35 AM   #29 (permalink)
 
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Re: as far as ammo goes.......

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Originally Posted by fuzzhead View Post
You cannot change what ammo type is given, its all universal in BF2 unfortunately.

Also realistically most soldiers are carrying 12-15 mags on their person (with many more rounds in their kit) so reducing mag count at this time is not going to happen.
Marines might carry that many loaded mags, but the Brit Infantry used to only carry 6 - 8 loaded with enough boxed ammo to reload them as they have to carry spare mags for the section L86 LWS or 100 rounds of 5.56 link for the Minimi gunner.

This might have changed with the day-long firefights going on in Helmand at the moment.

It's worth noting that the new Opsrey body armour probably allows less mags to be carried that the old PLCE belt system did.
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Old 01-24-2008, 01:54 PM   #30 (permalink)
 
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Re: as far as ammo goes.......

I do hope they bring back the feature that includes jeeps and APC's being able to resupply. I do still think that the support gunner kit should have a larger ammo bag than a regular rifleman, because in a sense, they would be carrying more ammo than a regular inf. man.

I find it kind of oxymoron-ish that the spec forces kit doesn't have that much ammo, due to the fact that in real life spec ops members more than likely carry a large abundance of ammo during missions.
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