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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: May 2007
Location: England
Posts: 1,338
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Not sure if this has been suggested before, but; How about instead of having PR team 1 and PR team 2 co-ordination in the BF2 TeamSpeak area, having PR axis team and PR allies team. it can make it difficult to work out which is team 1 and which is 2, you need to wait until the end of the round and look at the tickets. By Axis and Allies I mean Axis=Insurgents, Militia, Peoples Liberation Army, Middle Eastern Coalition. Allies is Great British Forces, United States Marine Corps.
Just thought it would help clear things up a bit. Westy.
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|TG-irr| westyfield ![]() Thanks Oldirti for this sig! Xfire: westyfield Ikariam- Westopia, Quosios [18:35] (S). Colonies: Westyville, Nytios [18:29] (M), Westropolis, Tasetia [15:33] (CG). Irregular since Sept 15th, 2007 |
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#2 (permalink) | |
![]() Join Date: Jan 2007
Location: London, England
Posts: 283
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Re: TeamSpeak suggestion
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#3 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,494
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Re: TeamSpeak suggestion
I think it's a great idea. We could also just say that Team 1 is permanently Allies and Team 2 is Axis and put it in the channel description.
Regardless, I'll see if there is something that can be done to make it clear which channel is which. Maybe even add a message to the standard message spam that you see during the round. We'll figure something out! [EDIT] Done! PR Team 1 Coord. (Allies) Channel Description: This is the channel for the Allied team - USA, Britian. ... PR Team 2 Coord. (Axis) Channel Description: This is the channel for the "Axis of Evil" team - Insurgents, MEC, Militia, China. [/EDIT] Enjoy! [EDIT 2] One BIG problem: You have to remember to switch channels after each round! I kinda forgot about that small little detail. Why don't we try it and see how it works. It's very easy to switch back to the previous descriptions if we have problems. I would suggest that everyone please remember to double-check who is in the channel when you join and be polite if someone from the wrong team hops into channel by accident. I'm not sure how this is going to work, but we'll give it a test run today and see how it goes. [/EDIT] After further review - this just won't work. With teams switching sides after each map, it's just too much hassle to keep remembering to switch channels. It is easier to just ask if you are in the right channel and then once there, you don't have to worry unless you get team-switched by the auto-balancer. Great idea, but no way to implement it so that it is hassle-free.
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. Last edited by d1sp0sabl3H3r0; 01-18-2008 at 12:22 PM. Reason: won't work even though I really like the idea |
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#4 (permalink) |
![]() Join Date: Apr 2007
Location: Awesomeland
Age: 32
Posts: 2,020
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Re: TeamSpeak suggestion
This sure will reduce the confusion for me sometimes, thanks!
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TG-E1st TacticalGamer Awesomeness Division - having fun on the battlefield, the "TG way" xfire: superfastkill steam: Superfast ![]() ![]() ![]() ![]() ![]() <=Awesomeness ribbon |
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#6 (permalink) | |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: TeamSpeak suggestion
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With all that said, I generally ignore TS though since TS seems to be full of just chatting during the game and I can't hear my SL's orders from all the noise. Hence my also having a key programmed to mute TS. Well that and I seem to have a 20% chance of running TS and BF2 at the same time and getting a horrible noise out of my VOIP.
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|TG|Elwenil A vote for Obama is change we can believe in? So was the last ice age, but that don't make it good.
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#7 (permalink) |
![]() Join Date: Apr 2007
Location: Awesomeland
Age: 32
Posts: 2,020
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Re: TeamSpeak suggestion
A round last like 1-2 hours so just ALT+TAB out and switch teams if applicable seems ok to me.
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TG-E1st TacticalGamer Awesomeness Division - having fun on the battlefield, the "TG way" xfire: superfastkill steam: Superfast ![]() ![]() ![]() ![]() ![]() <=Awesomeness ribbon |
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#8 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,527
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Re: TeamSpeak suggestion
We had this originally, but had to switch it to the team 1/2 channel names because people would forget to switch, it's just too much of a hassle. All you need to do is ask what side is which and switch accordingly.
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lTG-6thl TheGreatNardini ![]() |
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#9 (permalink) |
![]() Join Date: Jun 2007
Location: Grande Prairie , Alberta
Posts: 269
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Re: TeamSpeak suggestion
Never use TS anyway. Just another thingy running in the background confusing any issues with everyone chatting all over the place.
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I'm not in my second childhood , I simply never outgrew my first |
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#10 (permalink) | |
![]() Join Date: Aug 2007
Location: Chicago!
Age: 25
Posts: 329
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Re: TeamSpeak suggestion
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~Pilot |
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#11 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: TeamSpeak suggestion
If it were possible to keep everyone quiet on the TS channel except for the SL's, I think it would be a great resource. Squad members could listen in at their discretion, but with only SL's talking, it would cut down on the chatter and help them coordinate better.
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|TG|Elwenil A vote for Obama is change we can believe in? So was the last ice age, but that don't make it good.
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#12 (permalink) | |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,494
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Re: TeamSpeak suggestion
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I know Topcat had posted a while ago about trying to turn squads into fireteams and coordinating it all over TS. It is a great idea when used properly and really is devastating. It also works very well when communicating between ground and air squads. It allows the ground troops to coordinate much more efficiently as FAC units than having to go through the commander. It definitely needs to be utilized more. As always, good coms discipline is extremely important to keep the communication quick and efficient.
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#14 (permalink) |
![]() Join Date: Jun 2007
Location: Grande Prairie , Alberta
Posts: 269
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Re: TeamSpeak suggestion
I can see its usefulness for SL's and commanders as the BF2 engine doesn't allow inter-squad coms (BF3 is supposed to remedy that but it will be years before PRM is ported to BF3).
As long as the SL communicates over VOIP to the rest of the squad and TS is restricted to SL's and Commander I can see it being beneficial. Nothing more frustrating than joining a game (squad) using TS if you don't have it and don't want it. You play in virtual silence wondering what everyone is up to.
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I'm not in my second childhood , I simply never outgrew my first |
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#15 (permalink) |
![]() ![]() ![]() Join Date: Sep 2005
Location: Massachusetts
Age: 43
Posts: 2,402
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Re: TeamSpeak suggestion
I have a question about TS that's related but didn't want to start a new thread so pardon my hijack.
back in the .5 days I played mucho PR and always signed on to TS. I'm getting back into PR in a big way I think and last night I joined up and then joined the general PR TS channel. There was lots of chatter that centered on mostly non game related issues and this was a big no no back in my .5 days. Now I see there are team coordination channels for a deeper level of comms than in the past...but.... I'm curious if non game related chatter is accepted or allowed and encouraged in the general PR TS channel now. I've been out of the loop so long I didn't feel right saying anything to those in channel. I checked in on the admin channel asking for a gentle word to the mates re: said issue but the solution suggested was changing channels to the one of the coordination channels. I"m not calling anyone out I just want to understand where we are at as a community on this so I can act and expect accordingly. |
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