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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) |
![]() Join Date: Mar 2007
Posts: 19
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Re: TOW Humvee ??
Maybe for the noobies that come along after these posts about the Tow Humvee get burried a few months from now we should Specify in the Rules that a HAT is defined as a TOW Humvee and or a HAT kit. As mentioned earlier it states "Players carrying the HAT should focus solely on vehicles" ; in other words, players don't carry Humvees so maybe in the rules we could just fully define the HAT to include TOW Humvees along with the already placed statement "players carrying the HAT should focus solely on vehicles."
Its also common practice for players carrying the HAT inf Kit to light up Bunkers.. |
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#32 (permalink) | |
![]() Join Date: Dec 2007
Location: With my roomates
Posts: 1,749
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Re: TOW Humvee ??
Quote:
nothing wrong with using the HAT kit on bunkers though, but using TOWs on INF is considered the same as hat sniping, now if someone shoots a apc with a tow and inf jump out and another tow round goes into the apc from the side and inf are standing there, then thats ok, but if u r going to waste a TOW humvee on infantry, go play vanilla.
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#33 (permalink) |
![]() ![]() Join Date: Feb 2008
Location: Southern California
Posts: 532
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Re: TOW Humvee ??
During times as complicated as war, finding an exact rule on how to use something like a TOW Humvee can be difficult; there are endless possibilities.
So basically, no TOW on open infantry, no matter how large group. Use TOW on Bunkers, Vehicles, AA Guns, unmanned vehicles with infantry hiding behind, those undestructable sandbag bunkers with mounted MGs... and that's basically all I can think of.
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#34 (permalink) | |
![]() Join Date: Oct 2007
Age: 36
Posts: 547
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Re: TOW Humvee ??
My understanding was that LAT was ok on bunkers, troops behind cover and troops beside wall/mountainside, and that the HAT is useable only against vehicles/armor, so I would assume that using a TOW against a bunker is not legit... but if that is what people are doing then I'm going to be using my HAT against bunkers now!
intended-use-vehicles-weapons thread Quote:
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#35 (permalink) | |
![]() Join Date: Jan 2006
Location: Camp Hill, Pennsylvania
Posts: 228
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Re: TOW Humvee ??
Quote:
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#36 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: TOW Humvee ??
So if i take a rocket to the face in the middle of the desert, is that allowed?
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#37 (permalink) |
![]() Join Date: Sep 2006
Location: Stockholm, Sweden
Age: 29
Posts: 674
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Re: TOW Humvee ??
I think that one of the issues with "squad-HAT-kit" in the game is that it has been implemented incorrectly as a one-man-weapons-system. I might be wrong here, since I am not fully up to date with all the HAT-systems out on the market. But the sheer weight etc of the missile itself would be a bit to much for one guy to run around with, together with the rest of the system. Not to mention all the other gear. I would believe that the kit has been created as it is in order to "fit" into the game and make it useable. AFAIK so are the static HAT's the most realistic ones.
This is a pretty good video covering this, and the the watchful will also notice while being leathal against tanks so would it be next to useless against infantry. Just like an earlier poster in this thread, with experience from RL HAT-useage, so can I pretty much vouch for what he says is correct. While you in game can use HAT against infantry, in RL would probably someone question why you are not carrying out your mission - which is to primary kill tanks. HAT-squads are often small, trained to operate quite freely and independant, and to either redeploy to new positions time and again as quickly as possible - or spend many hours waiting to ambush passing tanks. Personally, I would find it great if people started to use such tactics in the game. A three or four-man squad (SL, gunner, loader) in a vehicle, quickly moving around on the map and regrouping. Any CO would appriciate a small and highly mobile squad that positively can kill tanks. ![]()
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#38 (permalink) | |
![]() Join Date: Dec 2007
Location: With my roomates
Posts: 1,749
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Re: TOW Humvee ??
Quote:
Same goes with the TOW humvee, you need to have an engineers and a full tow humvee to make it work......2 people are great, but if you get hit....why go back all the way to main to repair it when you can have a engineer hop out and repair, while you wait for that unsuspecting apc or tank to drive by and "WHAM!!" Tango down!! That is one of the beautiful things of PR every kit/vehicle needs another player to aid in it whether it be a spotter, a engineer a ammo bag, or a field dressing or even a tracer to let you know where to shoot etc....and tow humvees are a vital part of Qwai, and need to have all the seats filled in order to work properly and efficiently.
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|TG-6th|RandyShugart ![]() ![]() ![]() ![]() ![]() "Follow my tracers!" "If your posts made a sound then you might be in the running for the most annoying sound in the world." - from my favorite admirer Switch. We have a Ike Turner/Tina Turner Relationship, me being Ike Turner of course. Ask not what TG can do you for you, but what can do for TG. 9/11 - Never Forget |
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#39 (permalink) | |
![]() Join Date: Jan 2006
Location: Camp Hill, Pennsylvania
Posts: 228
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Re: TOW Humvee ??
Quote:
For the heavier vehicles, there are actually lightly armored vehicles to go and tow tanks, etc back to a forward base, pull thier engines out, etc. I'd written a decent post on the forums a while back, but they pretty much only focussed on the inability for the game engine to be able to tow anything and ignored all the rest of what was a good factfinding, informative post :/ Even if it can't be done, a version of them that would do something such as have to be around the proximity of heavy vehicles in order for them to be repaired/untracked at all would be nice, to at least simulate needing heavy equipment and materials to properly repair, instead of the magic wrench. And this coming from someone who mainly plays engineer or medic... |
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#40 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: TOW Humvee ??
Interesting point. Although my chosen kit is Engineer and I sort of like repairing vehicles, what you say is true. Repairing light or superficial damage in the field is possible, but in reality most vehicles would have to be abandoned. A change like that would certainly change the entire game dynamic for PR and would probably put the focus more on infantry tactics and make the armor a little more careful about sticking their noses out. Of course I can hear the vehicle faithful screaming and crying already, so such a change is unlikely.
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#41 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,272
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Re: TOW Humvee ??
They could stick a track back on a tank otherwise you are right and since long repairs are so boring to do, the idea of towing back to base is a far more interesting alternative.
They could just give you a new for old trade in when you got there Unfortunately it sounds like they cant do it because ea doesnt allow vehicles to carry other vehicles in this version. Maybe they could do it tractor beam style, while the repair vehicle is in 5m range the tank regains enough mobility to hobble home. Im not sure python code or whatever allows for such an argument |
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#42 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: TOW Humvee ??
That would be cool. It would also keep engineers livability up. If you havent noticed, if an engineer is ducking in a tank turret, the first bullets flock to his head. And he dies instantly.
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![]() I am the leader Of the Zombie Defense Militia. We hold think tanks on how to live in a zombie apocalypse. Baseless self confidence kills more people each year than bathtubs. |
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