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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,163
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0.7b Installed
Quote:
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#4 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,625
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Re: 0.7b Installed
yes this patch is server-side, individual players don't need to update anything.
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lTG-6thl TheGreatNardini ![]() "Dave: I'll have plenty of time to play next month after my foot surgery.
Wickens: They removing it from your mouth?" |
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#5 (permalink) |
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Join Date: Jan 2008
Location: NY NY USA
Posts: 3
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Re: 0.7b Installed
- Updated the bunker/firebase rules to allow deployment of a maximum of two concurrent bunkers/firebases at any time, no matter the number of CPs.
does anyone know how to explain this better? does this mean 4 total bases (2 each) as a total for a map? does it mean you can build 2 firebases in a row but then you have to build a bunker? does it mean you can only lay out 2 foundations but then one needs to be built before you can put another foundation? does it change the other rule about needing 2 flags to get 1 bunker and 1 firebase in any order? |
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#6 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,625
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Re: 0.7b Installed
It means you can now put down 2 firebases or bunkers no matter how many flags you have. If you're down to the main you can still put 2 down.
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lTG-6thl TheGreatNardini ![]() "Dave: I'll have plenty of time to play next month after my foot surgery.
Wickens: They removing it from your mouth?" |
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#8 (permalink) |
![]() Join Date: Sep 2006
Age: 31
Posts: 571
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Re: 0.7b Installed
- Updated how the selection of officer kit in spawn screen works. Shouldn't need to cycle kits when joining a round.
Apparently the fix is that you just die if you have the SL kit selected and attempt to spawn as a regular squad member.
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