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View Poll Results: Is PR v0.7 stressfull?
YES...more than any other version 58 62.37%
NO...others have been worse 6 6.45%
Its never been stressfull 23 24.73%
I am pulling my hair out no matter what version! 6 6.45%
Voters: 93. You may not vote on this poll

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Old 02-03-2008, 04:17 AM   #31 (permalink)
 
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Re: More stressful?

Quote:
Originally Posted by Sabre_Tooth_Tigger View Post
2 out of 3 maps you were on the harder side.
I agree, a newer map rotation would be nice, sometimes the maps are stacked for one team.
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Old 02-03-2008, 11:17 AM   #32 (permalink)
 
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Re: More stressful?

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My Frustration is a DIRECT RESULT of PROJECTILE DEVIATION
That's what she said!
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Old 02-03-2008, 11:33 AM   #33 (permalink)


 
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Re: More stressful?

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Originally Posted by Sabre_Tooth_Tigger View Post
2 out of 3 maps you were on the harder side. Winning as MEC on ejod at the moment deserves a gold medal for the entire team, the map is all about CQB so giving some credit where its due is less stressfull maybe plus avoid those weak points

Request an alternate kit/gun to g3 whenever possible.

No Co. Go Co for a couple mins only. Put down two firebases and bunkers quickly. Theres not much delay on any of it so long as you have all the pieces in place, on ejod for example the garden and west flags are nice and close.

The team then has 5 minutes to decide if they want to take advantage or not (and shovel them before they expire), you cant force them anyway.
Actually deploying them actually only need take a few mins and SL can do the rest
Sabre - understood, but my point was that if there is even the slightest lack of teamwork now or something bizzare happens at the start of the round you are at an extreme disadvantage. There is only so much one squad can do, and if the other team has it's act together it makes for a very frustrating round.
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Old 02-04-2008, 05:54 AM   #34 (permalink)
 
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Re: More stressful?

What good is one squad who is awesome if your team can't hold onto a flag to save their lives? One good squad does not a good team make. Now three good squads can do a whole hell of a lot. A CO is an absolute must in most rounds.
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Old 02-04-2008, 08:04 AM   #35 (permalink)
 
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Re: More stressful?

I don't find it stressful because I'm not really concerned about winning or losing. I don't find it stressful because of the version change since I like the changes to the game over all.

What I don't like about .7 is that the maps I disliked before (Al Kufrah oilfields for example) have their anti-fun amplified. You can't put a rally anywhere useful on that map. You have to build a bunker, but to do so you have to run a CO truck at the beginning of the round to the flag you will build, so people tended to rush to the 2nd flag set and no one would cap the first. I only enjoy that map in a tank, as it is the only time I feel like I am accomplishing something. IT was similar in the previous version, but not as bad with the SL rallies, now it sucks.

So I just don't play that map and I am not stressed. I find I play PR less overall though when I have several maps to avoid, and they all take up the 3 hours I have to play on a given day.

I have no stress on Operation Ghost Train though, I enjoy that map win or lose.
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Old 02-04-2008, 03:52 PM   #36 (permalink)
 
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Re: More stressful?

Yeah, I find myself playing less but when I do play I have much more fun. I guess I can't binge PR like I used to. There's too much effort involved, IMO, to play every single night for more than 3 rounds. 3 Rounds is a long time, as is. 3 rounds in .7 can be torture sometimes. But then again, that's what has always made PR my favorite.

It's a love hate, just like snooggums here. He ruins my life on Qwai one night in a tank killing me probably 52 times over.

I'll never forgive you!!!! <3
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Old 02-04-2008, 04:12 PM   #37 (permalink)
 
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Re: More stressful?

Only time I actually get frusterated is when Im in a good squad with good squad leader, we have a good commander but the rest of the team are complete retards just spawning and running out into the open trying to throw nades at a tank.

The other only time I get frusterated is when I have my squad or in a squad behind enemy lines blowing up enemy assets and theirs just that one complete f*cking idoit who decides to start shooting baddies for no reason, we werent detected or anything but he just starts popping off shots.. What wouldve been a successful mission of infiltrating, destroying and getting a evac turns out to be a whole rant of "WHOS BASE RAPING OUR MAIN!?!??" And I dont want to restrict the people I let into spec ops squads since I want everyone to get their turn in and have a good experience/fun but damn theirs just always gotta be that one guy who was dropped on their head as a baby.
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Old 02-04-2008, 10:54 PM   #38 (permalink)
 
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Re: More stressful?

Quote:
Originally Posted by TheSkudDestroyer View Post
It's a love hate, just like snooggums here. He ruins my life on Qwai one night in a tank killing me probably 52 times over.

I'll never forgive you!!!! <3
I wish I could quit you!!!! <3
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Old 02-05-2008, 10:54 AM   #39 (permalink)
 
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Re: More stressful?

I just finished one of the most stressful and aggravating matches ever as commander. In fact I was so pissed off that my language reflected it in teamchat.

Entire round of Zatar Wetlands. ONE BUNKER was built the entire game in the last 10 minutes of the game. ONE Firebase was built in the first 10 minutes of the game. In between that entire match I couldn't get a single completed bunker or firebase up. Either because the squad attempting was assaulted just as they put it down or because I couldn't get a single shovel on it to build it. Seriously the last bunker I put down and the only one to go up had only two shovels on it and that's after I was yelling at my team to give me a ****ing shovel. I had to place the bunker 3 times before someone actually came out. Yea it actually despawned due to time twice. No one defended well. Few were good with their rallies... and by some miracle my team won. I still don't know how they did it.

I haven't been that pissed about being commander in a long time. I apologize to those that may have been in that match with me and were actually trying. I absolutely lost my cool on the rest of the team that were absolute pubber crap.
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Old 02-05-2008, 11:06 AM   #40 (permalink)


 
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Re: More stressful?

Kilroy - if squad leaders are not following orders, please report them with !REPORTING: <player> <infraction> so they can be dealt with. Also, please remember to swear off-mic.

I feel your pain and understand the frustration. The only way to deal with these issues is through the proper channels.
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Old 02-05-2008, 12:30 PM   #41 (permalink)

 
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Re: More stressful?

I can't handle playing at all during the day any more. During daytime hours there is very little teamwork and it seems like no one has read the guide or server rules.
Probably why you couldn't get any help as CO
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Old 02-05-2008, 03:08 PM   #42 (permalink)
 
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Re: More stressful?

yep. sure is.

I personally think this is due to:

WAY less spawn points. I think 1 more should be added back

WAY less ammo supply points. 2 of these should be put back

kit changes for the worse. Such as the G3's recoil, the HAT lock time, and the marksman and sniper accuracy problems.

I know that these things have made me frustrated. HOW ABOUT YOU???!!!!
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Old 02-05-2008, 11:16 PM   #43 (permalink)
 
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Re: More stressful?

I would have to agree .. The commanding is now almost to a point of where ive lost it twice, out of roughly 100 rounds ... The main problem is and Ill use a quote from Cpl_Rat_Bastard "Everyone thinks this is vanilla, They think that all they need to do is drive and fly and they'll win somehow. There is no teamwork just people doing what ever the hell they want"

Now before the fur starts flying please allow me to elaborate on this

1. Usually per round there is A Unwritten rule of at least 1 to 2 SL's with no mic

2. Usually per round you will have one SL that could give two shiets less what you or anyone else thinks so there just gunna do whatever fluffs there garfield until the round is over.

3. On average it will take at least 7 and a half mnutes for the last SL to get his act
together and leave the main

4. Always and I mean Always, count on Vehicle whores leaving the main (especially Fools Road) with there gunner and driver and ditch everyone else.

5. If you are playing after 11:00pm Mon-Thurs Expect little or no volunteer comm's, this is where most of my frustration comes from ... too many ppl that dont read the manual or even care that this is a tactical mod are on then. (then these "special" ppl have the balls to be a SL.)

6. Good luck ! =)
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Old 02-06-2008, 01:03 AM   #44 (permalink)
 
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Re: More stressful?

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Originally Posted by Sgt.Plus2 View Post
2. Usually per round you will have one SL that could give two shiets less what you or anyone else thinks so there just gunna do whatever fluffs there garfield until the round is over.
LOL I've never heard that saying before. "fluffs their garfield" too funny.

And yes d1sp0sabl3H3r0, if I get to the point I want to reach through the game and start strangling people again I'll start to take note of SLs and write their names down or !reporting them.
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