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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
| View Poll Results: Is PR v0.7 stressfull? | |||
| YES...more than any other version |
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58 | 62.37% |
| NO...others have been worse |
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6 | 6.45% |
| Its never been stressfull |
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23 | 24.73% |
| I am pulling my hair out no matter what version! |
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6 | 6.45% |
| Voters: 93. You may not vote on this poll | |||
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#33 (permalink) | |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,844
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Re: More stressful?
Quote:
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|TG-X|d1sp0sabl3 An Admin of One ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10th Tactical Guard | PR Server Rules | The TG Primer | Kicked? Banned? READ THIS FIRST! | Contact an Admin | Nominate someone for a ribbon here Bypassing the ambush is just what the ambushers expected us to do. |
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#34 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 33
Posts: 364
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Re: More stressful?
What good is one squad who is awesome if your team can't hold onto a flag to save their lives? One good squad does not a good team make. Now three good squads can do a whole hell of a lot. A CO is an absolute must in most rounds.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#35 (permalink) |
![]() Join Date: Sep 2006
Age: 31
Posts: 573
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Re: More stressful?
I don't find it stressful because I'm not really concerned about winning or losing. I don't find it stressful because of the version change since I like the changes to the game over all.
What I don't like about .7 is that the maps I disliked before (Al Kufrah oilfields for example) have their anti-fun amplified. You can't put a rally anywhere useful on that map. You have to build a bunker, but to do so you have to run a CO truck at the beginning of the round to the flag you will build, so people tended to rush to the 2nd flag set and no one would cap the first. I only enjoy that map in a tank, as it is the only time I feel like I am accomplishing something. IT was similar in the previous version, but not as bad with the SL rallies, now it sucks. So I just don't play that map and I am not stressed. I find I play PR less overall though when I have several maps to avoid, and they all take up the 3 hours I have to play on a given day. I have no stress on Operation Ghost Train though, I enjoy that map win or lose.
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#36 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
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Re: More stressful?
Yeah, I find myself playing less but when I do play I have much more fun. I guess I can't binge PR like I used to. There's too much effort involved, IMO, to play every single night for more than 3 rounds. 3 Rounds is a long time, as is. 3 rounds in .7 can be torture sometimes. But then again, that's what has always made PR my favorite.
It's a love hate, just like snooggums here. He ruins my life on Qwai one night in a tank killing me probably 52 times over. I'll never forgive you!!!! <3
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|TG-6th|Skud 6.5 weeks Lackland AFB 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#37 (permalink) |
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Join Date: Jun 2007
Location: Seattle
Posts: 1,052
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Re: More stressful?
Only time I actually get frusterated is when Im in a good squad with good squad leader, we have a good commander but the rest of the team are complete retards just spawning and running out into the open trying to throw nades at a tank.
The other only time I get frusterated is when I have my squad or in a squad behind enemy lines blowing up enemy assets and theirs just that one complete f*cking idoit who decides to start shooting baddies for no reason, we werent detected or anything but he just starts popping off shots.. What wouldve been a successful mission of infiltrating, destroying and getting a evac turns out to be a whole rant of "WHOS BASE RAPING OUR MAIN!?!??" And I dont want to restrict the people I let into spec ops squads since I want everyone to get their turn in and have a good experience/fun but damn theirs just always gotta be that one guy who was dropped on their head as a baby. |
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#39 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 33
Posts: 364
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Re: More stressful?
I just finished one of the most stressful and aggravating matches ever as commander. In fact I was so pissed off that my language reflected it in teamchat.
Entire round of Zatar Wetlands. ONE BUNKER was built the entire game in the last 10 minutes of the game. ONE Firebase was built in the first 10 minutes of the game. In between that entire match I couldn't get a single completed bunker or firebase up. Either because the squad attempting was assaulted just as they put it down or because I couldn't get a single shovel on it to build it. Seriously the last bunker I put down and the only one to go up had only two shovels on it and that's after I was yelling at my team to give me a ****ing shovel. I had to place the bunker 3 times before someone actually came out. Yea it actually despawned due to time twice. No one defended well. Few were good with their rallies... and by some miracle my team won. I still don't know how they did it. I haven't been that pissed about being commander in a long time. I apologize to those that may have been in that match with me and were actually trying. I absolutely lost my cool on the rest of the team that were absolute pubber crap.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#40 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,844
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Re: More stressful?
Kilroy - if squad leaders are not following orders, please report them with !REPORTING: <player> <infraction> so they can be dealt with. Also, please remember to swear off-mic.
I feel your pain and understand the frustration. The only way to deal with these issues is through the proper channels.
__________________
|TG-X|d1sp0sabl3 An Admin of One ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10th Tactical Guard | PR Server Rules | The TG Primer | Kicked? Banned? READ THIS FIRST! | Contact an Admin | Nominate someone for a ribbon here Bypassing the ambush is just what the ambushers expected us to do. |
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#41 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: On the beach north of Jacksonville, NC
Posts: 3,047
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Re: More stressful?
I can't handle playing at all during the day any more. During daytime hours there is very little teamwork and it seems like no one has read the guide or server rules.
Probably why you couldn't get any help as CO
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![]() LINKS 10th Tactical Guard Server Rules and SOP * Kicked? Banned? READ THIS FIRST!* Contact an Admin * Nominate your teammates for a ribbon Stoop and you'll be stepped on; stand tall and you'll be shot at. -Carlos A. Urbizo- |
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#42 (permalink) |
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Join Date: Aug 2007
Location: Utah County, Utah
Age: 19
Posts: 59
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Re: More stressful?
yep. sure is.
I personally think this is due to: WAY less spawn points. I think 1 more should be added back WAY less ammo supply points. 2 of these should be put back kit changes for the worse. Such as the G3's recoil, the HAT lock time, and the marksman and sniper accuracy problems. I know that these things have made me frustrated. HOW ABOUT YOU???!!!!
__________________ The first time I saw FTW I thought it meant Fut the Wuck!!?? In game: |TG| Maxwell_Q_Klinger Last edited by zephyr89; 02-05-2008 at 03:24 PM. |
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#43 (permalink) |
![]() Join Date: May 2007
Location: Duluth
Posts: 17
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Re: More stressful?
I would have to agree .. The commanding is now almost to a point of where ive lost it twice, out of roughly 100 rounds ... The main problem is and Ill use a quote from Cpl_Rat_Bastard "Everyone thinks this is vanilla, They think that all they need to do is drive and fly and they'll win somehow. There is no teamwork just people doing what ever the hell they want"
Now before the fur starts flying please allow me to elaborate on this 1. Usually per round there is A Unwritten rule of at least 1 to 2 SL's with no mic 2. Usually per round you will have one SL that could give two shiets less what you or anyone else thinks so there just gunna do whatever fluffs there garfield until the round is over. 3. On average it will take at least 7 and a half mnutes for the last SL to get his act together and leave the main 4. Always and I mean Always, count on Vehicle whores leaving the main (especially Fools Road) with there gunner and driver and ditch everyone else. 5. If you are playing after 11:00pm Mon-Thurs Expect little or no volunteer comm's, this is where most of my frustration comes from ... too many ppl that dont read the manual or even care that this is a tactical mod are on then. (then these "special" ppl have the balls to be a SL.) 6. Good luck ! =) |
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#44 (permalink) | |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 33
Posts: 364
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Re: More stressful?
Quote:
And yes d1sp0sabl3H3r0, if I get to the point I want to reach through the game and start strangling people again I'll start to take note of SLs and write their names down or !reporting them.
__________________
. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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