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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#61 (permalink) |
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Join Date: Mar 2007
Posts: 28
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Re: New Spec Op's Kit!
^^ itll be like the spies in TF2!
btw.... u can sortof replace parachutes with grappling hooks. not sure if this works as ive never done it before and ive only heard of it being done once or twice, but use the grappling hooks while sitting in the chopper. throw it on the ground and u got some fast roping...except the problem is that the chopper cnt be moving (has to hover) and then just climb down!
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#62 (permalink) |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 1,124
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Re: New Spec Op's Kit!
currently I cant think of a map where a team has both engineers with grappleing hooks and helocopters..
The only thing that grappleing hooks will attach to are structures.. Buildings, Walls, ect. I think someone was pulling your leg..
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#63 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: New Spec Op's Kit!
That would be so cool to stick a grappling hook on a helicopter. yes, i know it will never happen, but thats still bloody cool
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#64 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 926
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Re: New Spec Op's Kit!
Quote:
.No seriously, I loved the idea of dropping far behind enemy lines and sneaking in their base. Driving a jeep in wouldn't be very 'stealthy'... right? |
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#65 (permalink) |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 541
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Re: New Spec Op's Kit!
I've tried it before, you can get the hook to stick onto the vehicle but you can't climb it. Well, at least in vBF2 that how it was, probably the same in PR since it's most likely engine related.
Edit: Response to grappling hook + BH comment
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unlocks_r_emo / Pistolfied ![]() ![]() ~ xfire = pistolfied ~ PSN = Pistolfied Video card shat itself. Awaiting on a new computer >.< |
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#66 (permalink) | |
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Join Date: Jun 2007
Location: Seattle
Posts: 1,062
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Re: New Spec Op's Kit!
Quote:
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#67 (permalink) | ||
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,227
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Re: New Spec Op's Kit!
Quote:
That comment was in reply to the comment above my post that I will quote below: Quote:
In the end, the two kit limitation is there for good reason, and using the pilot kit to bypass it is very much an exploit. I would also support a move to limit pilot kits to the number of aircraft on a map.
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#68 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,970
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Re: New Spec Op's Kit!
The one change that would play out well with a spec ops kit's usefulness (other than lasing targets) would be to set a timer on the deployment of command posts. Since you cant build bunkers/firebases without them, it would be interesting to see how a team would have to guard and repair their assets if it meant that the CP getting taken out directly led to no bunkers/firebases for 15 or so minutes. A well organized and sneaky as hell spec ops team could singlehandedly turn the tide of battle.
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#70 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,457
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Re: New Spec Op's Kit!
Engineer is the kit I spawn as most often because they get use of supply trucks and are basically the most fundamental spawn kit.
C4 is not that vital, they'll continue to be just as important imo, the abundance of shovels affected their importance more as well as the degrade to their wrenches Everyone gets parachutes in this map I think, just like old airport Good idea Ferris btw Spec ops is the only kit able to take a co post out completely in one hit, by themselvesLast edited by Sabre_Tooth_Tigger; 02-15-2008 at 05:21 AM. |
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#72 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: New Spec Op's Kit!
Engineer to the death. Untill mah SL wants me to die alot more
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#73 (permalink) | |
![]() Join Date: Jun 2007
Location: CT, USA
Posts: 396
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Quote:
Big Smiles! |
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