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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) | |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,799
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Re: We need a thread on Offical UCB cap areas.
Quote:
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#17 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,227
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Re: We need a thread on Offical UCB cap areas.
Hmm, but technically, if you see someone coming at you with a knife, wouldn't that be defending yourself? Or do you have to be shot at? Sorry if I am looking too far into this, but I just want to be clear.
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#18 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 5,153
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Re: We need a thread on Offical UCB cap areas.
You have to actually be attacked. With a knife, that means he actually has to swing at you.
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#19 (permalink) | |
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Join Date: Feb 2008
Location: ausland
Age: 31
Posts: 43
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Re: We need a thread on Offical UCB cap areas.
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Cheers aus-trooper |
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#20 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 5,153
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Re: We need a thread on Offical UCB cap areas.
Fools Road is a unique case and much debate went into the rule being the way it is. Feel free to voice your opinions to the admin staff if you wish.
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#22 (permalink) |
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Join Date: Sep 2007
Posts: 62
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Re: We need a thread on Offical UCB cap areas.
got a few questions regarding the UCB rules:
1. what is a UCB? "UnCapable Base" i heard, this means its the "Main" not a regular flag that is out of play because of the game modes? (eg: Flag with no Attack marker - also neutral Flags with no attack marker - are NO UCBs?) 2. are those ralley points where everybody can spawn considered a "asset" (e.g. Seven Gates the chinese public ralleys around the castle (chinese UCB)) so may i destroy them? |
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#23 (permalink) |
![]() Join Date: Sep 2006
Location: Canada
Age: 23
Posts: 443
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Re: We need a thread on Offical UCB cap areas.
Only one im unsure of at this point...
In EJOD desert while pushing onto north desert and MEC main your tanks become exposed to the TOW in base. If someone is to jump in a TOW, and aim it at your tank, can you shoot him before he shoots you? It's pretty clear what is going to happen at that point. |
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#24 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 2,136
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Re: We need a thread on Offical UCB cap areas.
@ZaBoo
I think in this case you would be allowed to hit the TOW first because it is considered to be a commander asset, as it is the same as destroying an aa gun in an enemy main. The other team won't be very happy about it, but it is legal. @SnipingCoward The UCB can be the uncappable flag, such as the carrier on Jabal and Zatar, or else it is considered the main flag of the enemy where their team has a permanent spawn point. These flags are subject to the server rules governing attacks on UCBs. The rally points on 7 Gates are legal targets, regardless of team. The Chinese rallies in the Citadel complex are legal, as are the British rallies in A7/8.
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#25 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,223
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Re: We need a thread on Offical UCB cap areas.
I agree with Disposable, as the other day with Zaboo we had to figure this on our own terms..
However, for some reaons I was having trouble destroying it.
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