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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
![]() Join Date: Mar 2007
Location: Sweden
Posts: 358
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Re: pr wedge
If you take a few mins in the first minutes of a round and go through these basics , then you will have a bunch of pubbies and regulars in the squad who (hopefully) do wedges, columns and fireteams etc.
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#17 (permalink) |
![]() Join Date: Dec 2005
Location: Baltimore, MD, USA
Age: 40
Posts: 152
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Re: pr wedge
AS much as it goes against reality (and previous versions of PR), the squad leader can be up front because:
-He is no longer a spawn point so assuming RPs are placed properly, he can be back fairly soon -Unlike reality, he can still lead while dead and, in fact, is in some ways better off talking and viewing the map while dead since you can't die twice The true negative is that your point will occationally be looking at the map or be otherwise distracted by the command channel. I do think that this is a good enough reason to leave the point to someone else.
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"Democracy is the theory that the common people know what they want and deserve to get it good and hard." - H. L. Mencken |
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#18 (permalink) |
![]() Join Date: Sep 2007
Location: Germany
Age: 43
Posts: 306
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Re: pr wedge
I like to see more fire supression in the game. I don't think there is enough use of the kit for it's real intended use (bullets) over it's secondary use (providing bullets). I have been in squads where the AutoRifle position is nothing more than a rocket provider to the HAT.
I think slinging bullets to provide essential cover to the infantry is underrated in our gaming. We had a thread on the beauty of the infantry squad a few weeks back, but I haven't seen the conversation turned to reality on the battlefield yet ;-)
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|TG-E1st|_TMAN Project Reality Planning world domination the E1st way Help keep TG realistic - read and follow the rules |
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#19 (permalink) |
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Join Date: Dec 2005
Location: Ottawa
Age: 45
Posts: 849
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Re: pr wedge
I still cannot SL and take the front position in combat situations, so I tend to favour putting my Sargent in front, assigning him command responsibilities, and keeping myself to the middle or the rear. This allows me to devote more time to maintain sit rep of the battle front, communicate with the CO and my FTLs.
Also, being at the rear allows the SL to overwatch FT formation, which is useful if you have players not used to disciplined formation and movement. Having said that, I know of few SLs more competent than BigGay, and would follow him if he was in front, blindfolded, and quite drunk. Regards,
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#20 (permalink) | |
![]() Join Date: Aug 2007
Location: Iceland
Age: 33
Posts: 215
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Re: pr wedge
Quote:
I agree but in my experience no mater how you plan it he usaly end up front anyway, so you might as well put in the plan. |
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#21 (permalink) |
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Join Date: Feb 2008
Posts: 4
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Re: pr wedge
Good thread:
As pointed out, SL should never be leading (RL), but if he can command and communicate with the CO and squad while being dead - throw him up there. I haven't been able to get the binoculars mil dot down, but if engaging long range inf SL can give a range estimation and maybe some hold advice if alive. .02 |
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#22 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,023
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Re: pr wedge
In the game, the easiest formation Ive seen used to good effect is bounding overwatch
Vid - http://www.cimmerians.org/Tactics.html http://www.fullspectrumwarrior.co.uk...s_playbook.php ![]() ![]()
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#25 (permalink) |
![]() Join Date: Sep 2007
Location: Germany
Age: 43
Posts: 306
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Re: pr wedge
Al,
I think the A team B team we used on Sunday - Oman - worked well. The B team / sniper team was great to hold the enemy. You did a great job with the tactics.
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|TG-E1st|_TMAN Project Reality Planning world domination the E1st way Help keep TG realistic - read and follow the rules |
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#27 (permalink) |
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Join Date: Apr 2006
Posts: 87
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Re: pr wedge
Bah, easy to keep order..
I Dont want to bust any ones balls, but there is a way to get a mini-map type effect. Set your mini-map transparency to 0, then you can open up your "M" map as infantry and zoom in all the way, acts as an excellent mini-map for squad organization... besides, formations are easy to keep.. |
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#29 (permalink) | |
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Join Date: Jul 2005
Location: gent, belgium
Posts: 1,388
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Re: pr wedge
Quote:
I should post a short vid of that round within an hour or a day. *updated* added music. No I made this as an attempt to find a useful adaptation of such doctrines for PR with pubbies. This is different from what the MIP used to do, in that the MIP depended on SOP's, whereas my plan in this thread tries to rely on ease of use.
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I wsih to agzoiollppie for tinpyg so mnay tpoys This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown Last edited by BigGaayAl; 02-18-2008 at 12:41 AM. |
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#30 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,023
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Re: pr wedge
Try hosting on www.stage6.com if you want divx level of quality or a bigger picture
www.wegame.com has a slightly better online codec then youtube but they wont accept .wmv www.Putfile.com is the last option, it is slightly better quality then youtube.
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