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Old 02-16-2008, 02:40 AM   #16 (permalink)
kilroy0097
 
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Re: Why specific squads

This is not possible by the engine (VOIP) but if it was or if you knew ahead of time and had both SL on Teamspeak this would be a most effective squad.

Squad 1: 2 APCs
4 Crewman & 2 Eng

Squad 2: Mechanized Infantry
6 Infantry
Fireteam 1: 1 Officer, 1 Automatic Rifleman, 1 Rifleman AT and 1 Medic.
Fireteam 2: 1 Heavy AT and 1 Rifleman Supply
Each Fireteam in their own APC. Auto Rifle and Supply Rifle are interchangeable depending on need.

They move together as one small platoon. They unload together with APC offering close support against light vehicles, enemy APCs and enemy infantry. Fireteam 1 APC can set Rally for Infantry Squad as APC for Fireteam 2 continues as guard role. Fast flanking maneuvers and plus an effective harassment or capture squad. APCs can move and lay smoke to cover infantry movement. Heavy AT (with AT weapon ready) and Light AT (AT weapon ready) can pop out under smoke and hit anything with a two hit Heavy/Light punch taking out or making retreat just about anything out there. Lone Tank or APC. A tank platoon may shrug it off but this Mechanized Infantry Platoon should not be engaging Tanks front on.

I do wish for this sort of teamwork and cooperation between two squads. If I could have the same 12 people team up on a consistent basis to do this and practice I would savor it every time.
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Old 02-16-2008, 04:09 AM   #17 (permalink)
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Re: Why specific squads

This is why we encourage people to be on TS. It's free, uses no system resources and works like a charm for coordination between squads. Ask any of the squad leaders who played in the last scrim how much TS was responsible for in light of our resounding win.
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Old 02-16-2008, 10:28 AM   #18 (permalink)
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Re: Why specific squads

it annoy me when your in an apc like i was yesterday and i needed repairs after taking a hit from a l-at and the squad i'd just transported ignored my please for an engineer and then when the apc got destryed they went and moaned that i couldn't provide them with support
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Old 02-16-2008, 10:39 AM   #19 (permalink)
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Re: Why specific squads

ive had that quite a few times, several when ive been in a squad driving an apc for them, get shot and they just run away, as for the specific squads i think its just that its easier to co-ordinate if your all in one squad rather than having 5 tanks squads with 3 ppl in each. it also makes it quicker to get around as you dont have to wait for infantry or slow apcs.
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Old 02-16-2008, 11:43 AM   #20 (permalink)
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Re: Why specific squads

Here lately the 10th has been running Dual squads over teamspeak. 1 two man APC squad, with the second squad as a full infantry squad. You can't do all that in one squad. Bottom line if your an SL and not in teamspeak your hurting your team.
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Old 02-16-2008, 11:47 AM   #21 (permalink)
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Re: Why specific squads

BTW keep in mind that there is a very annoying bug in the Mod right now where everyone with a kit that can offer "something" (Ammo,Health,Repair) shows up as repair icons on the map when a vehicles asks for repair. So someone right next to you might be a Medic and have no earthly way to fix you and yet it will appear as a Wrench Circle on the map. So you may THINK there is an Engineer right next to you or all around you but really there isn't a single one for miles.

I hate that bug as it's very deceiving. I end up going to Cap Locks Squad Map to look through the squads to see if an Engineer actually exists.
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Old 02-16-2008, 11:50 AM   #22 (permalink)
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Re: Why specific squads

Quote:
Originally Posted by browna3 View Post
it annoy me when your in an apc like i was yesterday and i needed repairs after taking a hit from a l-at and the squad i'd just transported ignored my please for an engineer and then when the apc got destryed they went and moaned that i couldn't provide them with support
i find the CO can help a lot with repairs to assets, as he can ask (order) a squad to help out.
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Old 02-16-2008, 11:53 AM   #23 (permalink)
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Re: Why specific squads

Quote:
Originally Posted by kilroy0097 View Post
BTW keep in mind that there is a very annoying bug in the Mod right now where everyone with a kit that can offer "something" (Ammo,Health,Repair) shows up as repair icons on the map when a vehicles asks for repair. So someone right next to you might be a Medic and have no earthly way to fix you and yet it will appear as a Wrench Circle on the map. So you may THINK there is an Engineer right next to you or all around you but really there isn't a single one for miles.

I hate that bug as it's very deceiving. I end up going to Cap Locks Squad Map to look through the squads to see if an Engineer actually exists.

that explains a lot..
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Old 02-16-2008, 12:45 PM   #24 (permalink)
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Re: Why specific squads

Really guys, TeamSpeak is the best thing that's happened to my gaming since joining TG, it helps so much (even though I don't do scrims). It's so simple to download, and really useful if you're a regular player with a mic.
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Old 02-16-2008, 01:26 PM   #25 (permalink)
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Re: Why specific squads

I didn't know about the Engineer icon bug. That does explain a lot. I almost always run Engineer and will happily repair your vehicles if you can get to me, or I can get to you. The best way to accomplish this is to be on Teamspeak and in the correct channel for your team.
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Old 02-17-2008, 02:42 AM   #26 (permalink)
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Re: Why specific squads

Always check the Cap Locks Squad Kits screen and look for an engineer in a squad. Then the SL or your squad tells the commander to send over that other Squad's Engineer. That's one way to sometimes get it done. Other times is typing in team chat for that Squad to send their Engineer. After doing the normal request repairs on the comm rose.
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Old 02-18-2008, 05:25 AM   #27 (permalink)
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Re: Why specific squads

This is a correction about the Engineer Map Repair Icon bug.

It's everyone that has a Shovel shows up with the Engy Repair Icon. Not Ammo/Heal like I thought it was.

Source: PR Forums

Same advice above stands. Cap Locks, looks for Engy in Squads. Request that Squad have their Engy come to you or report their position so you can come to them.
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Old 02-18-2008, 05:43 AM   #28 (permalink)
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Re: Why specific squads

Ahh, that makes more sense now. One thing to keep in mind though, just because there is an Engineer in a squad is no guarantee that he will come repair you. If the SL says to stay put or he is busy doing another job, then you will have to wait. The best thing to do is have a dedicated Engineer in the Armor squad so you can communicate with him over VOIP, and know that he will be there when you need him.
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Old 03-13-2008, 01:34 PM   #29 (permalink)
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Re: Why specific squads

I understand the backlash I may get for posting this, because I have been known to be in a "speciality squad." and It does work, it works great with Armor and it does work great as CAS when you have jet pilots in one squad, and it also does when used correctly work great with blackhawks and on qwai when there is a littlebird squad.

However, it seems that every map there is an abundance of specialty squads. And very few of those squads take flags (now i do not mean the squads that are renamed with words like INF at the end of them, or West Tower, or East Tower, etc....)

I mean those squads that really take advantage of the way squads are supposed to be used. For example (not trying to single out people this is just a basic example), having a BlackHawk squad is great on certain maps, buy why only limit it to 2 or 3 people? blackhawks have mini guns, and those mini guns are more powerful than the ones in the patched version of bf2.

Same thing with the Tow humvee squads, if u have 3 people, don't take 2 tow humvees. Tow Humvees need at least 2 people and if you have a full squad, then have the SL take an officer kit because there could be that chance that you all die at the same time, and have to start back at pigfarm or gov't etc etc.

It just seems that a majority of persons as of late on the PR server (and call me out on it if i fit in this profile) have become specialty squad crazy, and it kind of is taking away from what the basic premise of each map is.

In the end its not the amount of kills or points you have. Its about what side controls the most flags and has the superiority through organization and communication to reach those goals. By using Infantry, armor, and air support through setting rallies, building bunkers and firebases, spotting targets and the like.

Coordination and Communication is key, and one of the major aspects of why I enjoy PR so much.
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Old 03-13-2008, 04:18 PM   #30 (permalink)
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Re: Why specific squads

A lot of great points here guys.

With only 32 players, you really can't have a full fireteam on foot backing up the armor...At the least, I would like to see more APC squads keeping 1 infantry on the rear when the apc stops to fire. Boring role for an engineer, but it can save the APC's bacon many times. It sure would be sick to play this game with 128 players and see 5 guys with it though!

The assigned assets is important to keep players in the game, rather than having multiple people waiting in main to snag the next frogfoot. Yes, the same players seem to load in quickly and lock these squads...My advice to players that can't join the chopper or jet squads in time, ask the squad leaders to invite you after you load in. Get on teamspeak and talk to the guys that usually host those squads. If you aren't in TS, we shouldn't be seeing complaints in the server about not being able to fly, etc.

The third point I saw mentioned was communication. Having infantry mixed with assets can sometimes hinder the players in the jets and tanks from hearing important commands. Again, the importance of teamspeak comes into play. As stated in another post, some of the best players are players in 3 man squads that use teamspeak to coordinate with the CO and other SL's...aka sniper squads, CO helper squads, etc.
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