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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: Feb 2008
Location: ausland
Age: 31
Posts: 43
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Why specific squads
Hi All,
Often when i jump in a game their are specific squads e.g tanks, apc etc. I understand how this works although wouldnt it be more benificial to have squads with a better mix. e.g. an apc flanked by infantry and so on. why dont we do this more ofter. would be great to get your feedback. Cheers |
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#2 (permalink) |
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Join Date: May 2007
Location: England
Posts: 1,300
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Re: Why specific squads
Because it allows the drivers/gunners to communicate better without all the other chat from infantry etc.
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#3 (permalink) |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 793
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Re: Why specific squads
the apc's are designed to have a gunner, Driver, and then they have 6 seats for 1 entire squad to ride in..
Communication is done through teamspeak.
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#4 (permalink) |
![]() Join Date: Sep 2007
Location: Germany
Age: 43
Posts: 306
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Re: Why specific squads
I think some SLs like to try to "reserve" asset types. I don't really like that too much, as it isn't very fair (what if everyone wanted the tanks). I do think that is a main reason.
My problem with it is when people lock a 1 or 2 man squad. Another is when a person joins a squad, takes a kit (sniper) and then leaves to make and lock a 1 man squad. If you see that, call an admin.
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#5 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,391
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Re: Why specific squads
Also, a tank backed by infantry would be nice and all, but think about a large map like kashan, where it would take that squad 3 hours just to get to N. Village because they have to move at the infantry's pace.
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#6 (permalink) | |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 940
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Re: Why specific squads
Quote:
I know, it sounds unfair. Maybe it is. You can always join these specialty squads (or ask to join a locked one) or make your own at the beginning of the round. But you won't be gunning a tank every round. Hell, I'd love to fly the Cobra gunships every round but that's not possible.
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#7 (permalink) |
![]() Join Date: Sep 2007
Location: Germany
Age: 43
Posts: 306
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Re: Why specific squads
I guess I phrased that poorly. I mean: What if everyone wanted to be "the" tank squad? It is kinda a first come, first identify, first gets kinda system. Since there is no pre-disposition to PR, that is the way it is. Nothing really wrong with it, just could lead to elitism that could be bad. The commander should really sort out the balance of what he wants, not the SL that just gets there first.
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#8 (permalink) |
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Join Date: Apr 2007
Posts: 413
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Re: Why specific squads
The thing is, is that it's extremely hard for something to get properly organized, just look at scrims and how long they take to get organized, although it wouldn't be as long it would still be extremely hard to get each squad to do a specific thing with pubbies. Specific squads the way they are is probably the best way unless you want only SMs or something to be in the server. Unless a miracle happens it'll probably stay something close to this way for a long time (All of this is in my opinion, don't even think of flaming me on it).
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#9 (permalink) |
![]() Join Date: Dec 2007
Location: NJ
Posts: 483
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Re: Why specific squads
These specific squads only work if there is a good commander. Like Tman said, lots of people want to be in the tank squad. The commander needs to take charge and designate certain squads and make sure there aren't too many tank squads.
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#10 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,433
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Re: Why specific squads
Don't forget that we use teamspeak allot too. Just cause a tank and an infantry squads can't communicate in game doesn't mean we can't do it over TS
.
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#11 (permalink) |
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Join Date: Feb 2008
Location: ausland
Age: 31
Posts: 43
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Re: Why specific squads
Hi all,
Im not sure if i explained myself properly. What I was getting at is once I was an sl and I instructed my squadies to form a formation around the apc and advance with it and that our primary objective was to defend that asset as we advanced. Believe it or not the apc stayed alive for the whole round and I think i got one of my best scores, we were a force to be reconed with. I guess what i am getting at is that vital assets need inf support. Pehaps assets such as tanks this doest nto apply to, although i believe their should not be apc squads. as apc should form part of a squad. No saying im right just want to know what u think. Cheers |
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#14 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,595
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Re: Why specific squads
Probably impossible due to limitations of BF2, but a neat suggestion.
APC's are ALWAYS closer to infantry than a tank. APC drops off troops/Fights way to hot zone -> APC kills everything in sight while people get out -> APC keeps killing like a maniac -> APC runs back to main to do it all over again. At least, that's how I like to play APC support role ![]()
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#15 (permalink) | |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 940
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Re: Why specific squads
Quote:
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