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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
| View Poll Results: How do you feel about the removal of mines without an engi kit? | |||
| I have no objections |
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11 | 14.29% |
| The method used is an exploit |
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55 | 71.43% |
| Although unrealistic, the method does not effect gameplay |
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10 | 12.99% |
| No opinion/Comical option |
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1 | 1.30% |
| Voters: 77. You may not vote on this poll | |||
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#31 (permalink) |
![]() Join Date: Jan 2007
Location: London, England
Posts: 283
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Re: Removing Mines without Engi Kit
Exploit.
Here's why you shouldn't mess with mines and IEDs unless you're a trained EOD tech:- http://www.liveleak.com/view?i=18f_1201000704 |
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#32 (permalink) | |
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Join Date: Feb 2008
Posts: 353
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Re: Removing Mines without Engi Kit
Quote:
ACTUALLY and anti tank mine takes substantial preasure to detonate. I was in the 44th ENG BN, 2nd INF DIV, US ARMY I can honestly say if realism is an issue, only a 50 cal should be able to detonate it, c4 as well or ENG defusing. As far as game aspects it qualifies as an exploit, because well, its a glitch LOL |
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#33 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,455
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Re: Removing Mines without Engi Kit
The bigger picture to this is that if you knew of a mine you would find a way to blow it up or remove it.
The game doesnt allow you to do that so I intend to use this method whenever necessary to remove problem friendly or enemy mines. The method itself is silly but the tactic is reasonable and realistic imo I dont think it will occur that often though, I usually just drive past any enemy mines I see and if I didnt see it then it'd be too late anyway! |
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#34 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 33
Posts: 364
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Re: Removing Mines without Engi Kit
I can't seem to find the actual name of the device. However in Iraq currently they have a weapon to remove mines and IEDs from range. It's rocket fired into the air from a launcher dragging with it a long rope of detonation C4 cord. It lands and then it explodes taking out all mines along a path so that vehicles can go through.
So obviously removal of mines/IEDs via plastic explosives is a currently used method. So it would make sense that C4 carried by Engineers could be used to remove a large area of mines.
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#35 (permalink) | |
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Join Date: Feb 2008
Posts: 353
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Re: Removing Mines without Engi Kit
Quote:
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#36 (permalink) |
![]() Join Date: Sep 2006
Age: 31
Posts: 573
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Re: Removing Mines without Engi Kit
I don't think it would have a large impact on gameplay, the enemy does have to take the time to do it. If the mines are at an ambush point will be covered by rifle fire.
Exploit but not a big deal. Just like driving vehicles down straight or very steep slopes they would not survive in real life.
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#37 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: Removing Mines without Engi Kit
I do wish we could detonate mines with c4, or vice versa. Make it a bigger boom.
This kindof reminds me of when insurgents put an anti-tank mine in a music store. If an incredibly heavy person wanted to go buy a cher cd, that music store would have exploded
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#38 (permalink) |
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Join Date: Jan 2008
Posts: 8
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Re: Removing Mines without Engi Kit
Would using this method to move friendly mines for friendly forces also be considered an exploit? Instead of picking up every mine one-by-one (time consuming), would it still be punishable to just temporarily scoot the mines out of the way so the friendly unit can pass?
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#39 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,227
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Re: Removing Mines without Engi Kit
Dealing with friendly mines is just as realistic as dealing with enemy mines. Any use of this highly unrealistic trick should be considered an exploit. If you need friendly mines removed, call an Engineer.
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Offroad Parts and Fabrication |
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#40 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,970
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Re: Removing Mines without Engi Kit
My take on the whole thing is this:
After doing some testing on a local server, I found that it takes upwards of 10 clips of ammo and at least 4 minutes to move a mine 10m (time and ammo count could be reduced if you are REALLY good I suppose). 10m is the basis I used as a rational point of reference as to how far you would need to move a mine in order for the passage of a vehicle to be deemed "safe", leaving margin for error as driving vehicles in BF2 isnt exactly as precise as threading a needle. That being said, if you do the math, on a map like Qwai, where mines are frequently used, you could suicide, respawn as engineer at any number of points on the map and RUN back to the mine (assuming it's less than 50% of the length of the map) to defuse it with a wrench in LESS time than it takes to move it 10m. So while it is an exploit by technicality, I think that anyone attempting to perform such a pointless action should simply be laughed at. Sure, it may look do-able on a local server, but you have a substantially greater chance of getting killed by enemy fire than you do of actually moving the mine while in real combat. So I guess what I'm trying to say is this: I wouldnt recommend doing it, but if you do, be prepared to be the butt of lots of jokes as people kill you and then mock you for wasting time in a futile attempt to do something trivial at best.
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#42 (permalink) |
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Join Date: Jan 2008
Location: Sweden
Posts: 19
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Re: Removing Mines without Engi Kit
I think I was wrong with my first post. Seeing as you don't (at least not visibly) attach any anti-handling devices to the mines, I guess in reality you would be able to just pick them up and move them. But personally I like the idea of having to call for an engineer to clear mines.
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#44 (permalink) |
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Join Date: Jan 2008
Location: Sweden
Posts: 19
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Re: Removing Mines without Engi Kit
My knowledge about the M15 mine is pretty much limited to Wikipedia, which says that it has two secondary fuze wells for fitting anti-handling devices to it. So I assumed that if you don't attach any (and don't booby trap it), what would cause it to blow up if you pick it up?
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#45 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,646
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Re: Removing Mines without Engi Kit
Whether or not you can move anti-vehicle mines, I think the point is that most minefields are a mix of anti-personnel mines as well as anti-vehicle mines, which PR does not emulate. So in reality you are not going to run up to a mine in the road, pick it up, and move it.
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