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Old 02-19-2008, 11:27 AM   #16 (permalink)
 
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Re: Armored Vehicle Tactics

If both the driver and gunner have the same view range settings then the gunner should be able to see a little further forward than the driver. The driver cam is a little above the turret, while the gunner cam is set beside the cannon; slightly further forward. These facts should also be in the driver's mind when he crests a hill or looks for a hull down position, the gunner does not necessarily have the same field of view as the driver.
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Old 02-19-2008, 12:06 PM   #17 (permalink)
 
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Re: Armored Vehicle Tactics

Gunner zoom is great if the tank is stationary. Good luck trying to track any target while zoomed in if the tank if moving...

Top tip for Gunners:-

If you've taken a turret hit and can't traverse, tell the Driver and have him rotate the tank to bring the gun onto target.

Or run away real fast and get your Engineer to make with the spanners!
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Old 02-19-2008, 02:21 PM   #18 (permalink)

 
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Re: Armored Vehicle Tactics

Actually, Terminal Boy, there is a bug (second bullet point from the top) which prevents disabled vehicles from damaging anything. So, while this technique sounds cool in theory, it doesn't work in reality (or, at least in project reality).
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Old 02-19-2008, 03:47 PM   #19 (permalink)
 
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Re: Armored Vehicle Tactics

Quote:
Originally Posted by Ferris Bueller View Post
It's actually called "cult vision" guys. Watch it for long enough and you'll want to drink the purple kool aid and wait patiently for the mothership.

I've been at work WAY too long.
Purple Kool Aid?

Yup, you have been at work too long Ferris, take a break will ya?


When I come back on TS from my journey, I don't want to hear about lemon flavored giraffes, or anyother nonesense
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