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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) | |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,308
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Re: Rally Points: Wanted or Unwanted
Quote:
This thread started as a decent discussion of a proposed game play change mentioned by the uber-realists on the PRM forums. It's been reduced to a debate about what different assets in the game really represent and on and on and on. Since none of us are DEVs, then it's simple speculation, isn't it? At the end of the day, I could care less. I play the game because I enjoy it, and more importantly I enjoy most of the people I play on this server with.
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#32 (permalink) |
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Join Date: Jun 2007
Location: London
Age: 19
Posts: 84
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I dnt think a poll needs to be started i think from this post its very clear, that rally points are wanted/needed, and only a small fraction of players dislike it. e.i my self ( cause im bad ) lol jokes.
Well i think i seen some good reasons to keep the RP's and i have mine for not, i reckon were in a good position to end this post, so it dont go off topic and turn into a crazy 'We want this' or 'Should have this' lol Thanks all for your opinions ![]() |
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#33 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 898
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Re: Rally Points: Wanted or Unwanted
I also envision the Rally Points as markers for supply lines, or infantry paths. A squad blazing trails into a warzone can mark their passage for fellow squads behind them. These squads will continue to use this trail until it is located and compromised by the enemy. Whereas firebases and bunkers are actual constructs. RPs and FB/Bunkers in their present incarnations are relatively viable representations of the aspects they are meant to portray.
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#34 (permalink) |
![]() Join Date: Jan 2007
Location: London, England
Posts: 266
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Re: Rally Points: Wanted or Unwanted
I'm for RPs for all the gameplay/simulation reasons mentioned. Removing the spawn point from SLs and APCs has made PRM more realistic and more tactical in my opinion.
It also makes firebase/command bunker defence all the more vital. |
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#35 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: Rally Points: Wanted or Unwanted
Lets keep this simple. Walking sucks. Keep the things.
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#36 (permalink) | |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,929
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Re: Rally Points: Wanted or Unwanted
Quote:
RP match supply lines and control of the area imo. I do think they should be alot more audible & visible though. The enemy should easily be able to find and destroy them. If they are able to roam around looking for it, you obviously dont control the general area and so you lose the ability to spawn in so directly |
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#37 (permalink) | |
![]() Join Date: Dec 2005
Location: Baltimore, MD, USA
Age: 40
Posts: 149
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Re: Rally Points: Wanted or Unwanted
Quote:
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"Democracy is the theory that the common people know what they want and deserve to get it good and hard." - H. L. Mencken |
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#39 (permalink) |
![]() Join Date: Jan 2008
Location: United Kingdom
Posts: 252
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Re: Rally Points: Wanted or Unwanted
To be honest i think taking the rally's out would completely ruin the game, as alot of other people have said.
Everone Knnows its reality "mod" but it cant be to realistic without becoming an unenjoyable experience, except fro those that enjoy large sprints across maps, so i think the devs need to ask themselves if by taking rally's out they are going to far towards the realistic end of the spectrum and ignoring the fact that its not real! its a game and it should be treated as such, the gameplay at the moment is very enjoyable and if people want the ultimate reality experience then join the army, just my opinion. |
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#40 (permalink) |
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Join Date: Mar 2007
Posts: 100
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Re: Rally Points: Wanted or Unwanted
If there is something going to be done with the RP's I think they should increase the distance from a CP. If this happens then it would not be so quick of a counter attack and at that, gives the attacking force some sort of "time" to maneuver around. Of course, the SL could just place it further away.
Currently it is what, 50m(ish)? If it was increase to 100-150m, this would give a greater distance to maneuver around, and gives the Defense some more time to resupply before the attack begins. Sure you still do not get rid of the "can't find the rally point" but it does still give the defense time to resupply, set up for the next attack. An increase in time before you can place another RP could be included as well. I agree searching for a Rally is a PIA, but it is part of the game, which I accept and do enjoy. If a CP keeps getting attacked by a squad(or 2+) I do not tell my squad "go find it". I would rather sit back, tell Commander we need help, and the general direction of where the E is coming from at wait for help. I will finish this later, class has started Agnew |
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#42 (permalink) |
![]() ![]() ![]() Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,308
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Re: Rally Points: Wanted or Unwanted
If it ain't broke...
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|TG-X|d1sp0sabl3 It's all MY fault, so deal with it! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TG-X | PR Server Rules | TG SOPs | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons - TGU | How to nominate your teammates for a ribbon | Thinking of putting on TG tags? READ THIS FIRST!!!! The TG Primer To crush your enemies, see them driven before you, and to hear the lamentation of the women. |
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#43 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: Rally Points: Wanted or Unwanted
Let me have a crack at it.
Im going to laugh if the dev team decides to put a limit down on how many rallys you can put down
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![]() I am the leader Of the Zombie Defense Militia. We hold think tanks on how to live in a zombie apocalypse. Baseless self confidence kills more people each year than bathtubs. |
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#45 (permalink) |
![]() Join Date: Aug 2007
Location: Iceland
Age: 33
Posts: 194
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Re: Rally Points: Wanted or Unwanted
Removing rally point wil have another side effect, your more likely to go solo.
If there are no rallypoints being placed the teamwork will decrease cause the need for the players to stick togeher is gone, if you spawn on one end of the map and the rest of your squad is on the other you might as well head for the nearest fight instead of joining up. |
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