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Old 02-20-2008, 07:45 PM   #31 (permalink)
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Re: Rally Points: Wanted or Unwanted

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Originally Posted by Amdak View Post
And with an RP youre attacking with more than 6 players...? Either way your squad in the game has 6 players at most, for more you need to use other squads.



Bunkers are just a flag spawn point, sand bags, wire, AA, etc. Represent fortifications, the bunker basicaly just acts as a spawn point which represents defending infantry in numbers large enough to avoid forcing an entire team on a flag.

FBs represent several things, an outpost, a staging area, a long distance fire-support position and a supply line.

RPs represent the rest of the squad which due to engine limits cant be included.
Which is all good and nice, until it becomes ridiculous since a single squad seems to include dozens of soldiers.
RPs would only represent a staging area if theyre all grouped right next to the other.
Although that if SLs were spawn points and RPs were just for ammo and kits with no spawn point, it would make for a much more suitable representation of larger squads. Sure, its silly to have the SL pull squad-mates out of his arse like that, but IMO its far better for gameplay to deal with that than to deal with enemies just appearing behind you.

A staging area is the main, which naturally isnt going to be close enough to the main battle after the start of the battle to provide reinforcements and supplies at a steady flow, for that you would have front outposts/bases, which is what the bunkers and FBs represent.
You didn't answer my question, but that's ok.

This thread started as a decent discussion of a proposed game play change mentioned by the uber-realists on the PRM forums. It's been reduced to a debate about what different assets in the game really represent and on and on and on. Since none of us are DEVs, then it's simple speculation, isn't it?

At the end of the day, I could care less. I play the game because I enjoy it, and more importantly I enjoy most of the people I play on this server with.
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Old 02-20-2008, 08:54 PM   #32 (permalink)
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Cool Re: Rally Points: Wanted or Unwanted

I dnt think a poll needs to be started i think from this post its very clear, that rally points are wanted/needed, and only a small fraction of players dislike it. e.i my self ( cause im bad ) lol jokes.

Well i think i seen some good reasons to keep the RP's and i have mine for not, i reckon were in a good position to end this post, so it dont go off topic and turn into a crazy 'We want this' or 'Should have this' lol Thanks all for your opinions
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Old 02-20-2008, 10:01 PM   #33 (permalink)
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Re: Rally Points: Wanted or Unwanted

I also envision the Rally Points as markers for supply lines, or infantry paths. A squad blazing trails into a warzone can mark their passage for fellow squads behind them. These squads will continue to use this trail until it is located and compromised by the enemy. Whereas firebases and bunkers are actual constructs. RPs and FB/Bunkers in their present incarnations are relatively viable representations of the aspects they are meant to portray.
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Old 02-21-2008, 07:21 AM   #34 (permalink)
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Re: Rally Points: Wanted or Unwanted

I'm for RPs for all the gameplay/simulation reasons mentioned. Removing the spawn point from SLs and APCs has made PRM more realistic and more tactical in my opinion.

It also makes firebase/command bunker defence all the more vital.
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Old 02-21-2008, 08:53 AM   #35 (permalink)
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Re: Rally Points: Wanted or Unwanted

Lets keep this simple. Walking sucks. Keep the things.
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Old 02-21-2008, 10:15 AM   #36 (permalink)
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Re: Rally Points: Wanted or Unwanted

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Originally Posted by Ferris Bueller View Post
Wave spawning is a very bad idea. You cant control the logic for TKs, suicides, etc with wave spawning.
Insurgency for HL2 has wave spawning I think in that game you miss the next wave, if you tk


RP match supply lines and control of the area imo.
I do think they should be alot more audible & visible though. The enemy should easily be able to find and destroy them. If they are able to roam around looking for it, you obviously dont control the general area and so you lose the ability to spawn in so directly
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Old 02-21-2008, 12:25 PM   #37 (permalink)
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Re: Rally Points: Wanted or Unwanted

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I do think they should be alot more audible & visible though. The enemy should easily be able to find and destroy them. If they are able to roam around looking for it, you obviously dont control the general area and so you lose the ability to spawn in so directly
Which, I beleive, is more to the point he raised. As I said, I was in his squad and we must have spent 20 minutes searching for that damn RP, to the point where it became our total tactical focus.(kudos to the other squad for keeping us from finding it for long). Most of that time was not spent fighting, but just wandering around.
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Old 02-21-2008, 12:54 PM   #38 (permalink)
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Re: Rally Points: Wanted or Unwanted

I have trouble finding it when its my own rally point! A few times now Ive had to bring up the full size map, zoom in to maximum & wander round
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Old 02-21-2008, 01:28 PM   #39 (permalink)
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Re: Rally Points: Wanted or Unwanted

To be honest i think taking the rally's out would completely ruin the game, as alot of other people have said.

Everone Knnows its reality "mod" but it cant be to realistic without becoming an unenjoyable experience, except fro those that enjoy large sprints across maps, so i think the devs need to ask themselves if by taking rally's out they are going to far towards the realistic end of the spectrum and ignoring the fact that its not real! its a game and it should be treated as such, the gameplay at the moment is very enjoyable and if people want the ultimate reality experience then join the army, just my opinion.
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Old 02-21-2008, 01:56 PM   #40 (permalink)
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Re: Rally Points: Wanted or Unwanted

If there is something going to be done with the RP's I think they should increase the distance from a CP. If this happens then it would not be so quick of a counter attack and at that, gives the attacking force some sort of "time" to maneuver around. Of course, the SL could just place it further away.

Currently it is what, 50m(ish)? If it was increase to 100-150m, this would give a greater distance to maneuver around, and gives the Defense some more time to resupply before the attack begins. Sure you still do not get rid of the "can't find the rally point" but it does still give the defense time to resupply, set up for the next attack.

An increase in time before you can place another RP could be included as well. I agree searching for a Rally is a PIA, but it is part of the game, which I accept and do enjoy. If a CP keeps getting attacked by a squad(or 2+) I do not tell my squad "go find it". I would rather sit back, tell Commander we need help, and the general direction of where the E is coming from at wait for help.

I will finish this later, class has started

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Old 02-21-2008, 03:11 PM   #41 (permalink)
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Re: Rally Points: Wanted or Unwanted

I agree that the rally distance could be increased, it ius currently 100m, but they could add a few to it without damaging gameplay
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Old 02-21-2008, 04:18 PM   #42 (permalink)
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Re: Rally Points: Wanted or Unwanted

If it ain't broke...
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Old 02-21-2008, 04:34 PM   #43 (permalink)
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Re: Rally Points: Wanted or Unwanted

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If it ain't broke...
Let me have a crack at it.

Im going to laugh if the dev team decides to put a limit down on how many rallys you can put down
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Old 02-22-2008, 03:22 AM   #44 (permalink)
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Re: Rally Points: Wanted or Unwanted

I go away for a little bit and this happens....
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Old 02-22-2008, 08:22 AM   #45 (permalink)
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Re: Rally Points: Wanted or Unwanted

Removing rally point wil have another side effect, your more likely to go solo.

If there are no rallypoints being placed the teamwork will decrease cause the need for the players to stick togeher is gone, if you spawn on one end of the map and the rest of your squad is on the other you might as well head for the nearest fight instead of joining up.
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