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Old 02-24-2008, 10:15 AM   #31 (permalink)
 
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Re: WOW vs. PR

After reading through all of this thread, I want to stab my eyes out with a spoon.
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Old 02-24-2008, 12:12 PM   #32 (permalink)
 
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Re: WOW vs. PR

forget all the fancy stuff.....just load up a few hummers and make WOW hood ornaments while right clicking the radio chatter.....with a few people tossing nades out the back for good measure
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Old 02-26-2008, 02:06 AM   #33 (permalink)
 
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Re: WOW vs. PR

Okkkay. Read the original post.

Quote:
Originally Posted by DemonsRage View Post
Imagine... you're playing a large map such as... Fool's Road (or some other large map with good cover and places to gain tactical advantage). Server is full, 31 players per side. You have not seen the enemy yet and are proceeding forward in APCs and support trucks. As you finish capping the first flag, you notice something large moving in the trees. You then realize, perhaps this isn't the PR that you once knew.

The enemy is a team of 31 World of Warcraft characters!

You alert your squad leader and your squad leader relays your message to the commander.

How do you think you would fare against the characters of WOW? Horde or Alliance, doesn't matter. Perhaps the Horde and Alliance are allies for the moment.


After reading this, leave a DETAILED message of how you would see a battle unfold between WOW and PR.
They have tanks, we have tanks. You have everything available to you that you have now in PR, and they have all their nifty spells and tricks that they have in WOW. Don't just use Fool's Road as an example. Use any map you'd like.

Lets hear some imagination!!!
Now read one of the responses.

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Originally Posted by imnotacanadian View Post
Well...my momma told me that Leeroy Jenkins is the devil.
You guys come up with the most randomestest stuff, I swear.
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Old 02-26-2008, 02:21 AM   #34 (permalink)
 
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Re: WOW vs. PR

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Originally Posted by squadexodus View Post
I think a flak jacket can handle an arrow. Fireballs, not so much. However, a well shot bullet can out run a fireball. Also, their tanks are made of wood.
So its pretty much a beautiful slaughter, with fireworks
kittykatnubs gonna freak when i post this. Oh well
It seems like you're insisting on using PR physics for both sides. If you used WoW rules for both sides, then anything mechanical, guns, vehicles, etc. would be made by gnomes and goblins. Hence, the PR side would be at a severe disadvantage out of the gate. Your stuff would be blowing up or otherwise malfunctioning immediately. Turn the starter on your jeep, and everyone inside turns into a chicken. ("Oops" says the gnome engineer who built it; "I thought I took out that feature when we realized we had enough eggs.")
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Old 02-26-2008, 02:25 AM   #35 (permalink)
 
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Re: WOW vs. PR

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I'm sorry, but I don't think it was wise to expect legit answers when dealing with the topic of that god forsaken wow. The very thought of millions of fat, sweaty nerds melding with their chairs and atrophying to nothing in front of such filth is sickening.
Much better to imagine fat, sweaty nerds melding with their chairs and atrophying to nothing in front of PR, huh?

(This skinny nerd is about to put WoW on hiatus to play some Portal, ETQW, and perhaps get a copy of Biosphere.)

(BTW, if you start out fat, you have a lot of time to atrophy to nothing. Since I'm starting at close to nothing, I gotta play fast. )
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Old 02-26-2008, 07:59 AM   #36 (permalink)
 
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Re: WOW vs. PR

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Originally Posted by ScratchMonkey View Post
It seems like you're insisting on using PR physics for both sides. If you used WoW rules for both sides, then anything mechanical, guns, vehicles, etc. would be made by gnomes and goblins. Hence, the PR side would be at a severe disadvantage out of the gate. Your stuff would be blowing up or otherwise malfunctioning immediately. Turn the starter on your jeep, and everyone inside turns into a chicken. ("Oops" says the gnome engineer who built it; "I thought I took out that feature when we realized we had enough eggs.")
Have you ever seen equipment made by the lowest bidder on a military contract? I used to work for BAe and the place was full of gnomes and goblins...

A goblin built HMMWV with an Ogre of the .50 cal would be the schizzle!
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Old 02-26-2008, 08:39 AM   #37 (permalink)
 
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Re: WOW vs. PR

Quote:
Originally Posted by ScratchMonkey View Post
It seems like you're insisting on using PR physics for both sides. If you used WoW rules for both sides, then anything mechanical, guns, vehicles, etc. would be made by gnomes and goblins. Hence, the PR side would be at a severe disadvantage out of the gate. Your stuff would be blowing up or otherwise malfunctioning immediately. Turn the starter on your jeep, and everyone inside turns into a chicken. ("Oops" says the gnome engineer who built it; "I thought I took out that feature when we realized we had enough eggs.")
Erm... WoW uses WoW physics. PR uses PR physics. They both use their own specific tactical strategy to win. WoW players have to click on you to target you. PR doesn't have to click to target. Aim and shoot. If PR players are targeted, you'd just have to 'watch' the fireball flying toward you. Fireball is a bit larger and slower than a tracer round, giving you time to take cover before it hits.

As for the gnome building the Jeeps? I think not. You spawn at your main, we'll spawn at ours. :P

However gnomes are small and love explosives. I'd assume they'd be used as sabotage squads. But gnomes nor any other WoW character have camo. Able to turn invisible if standing still maybe. But able to be seen when moving.

Now, if perhaps the WoW players had a Protoss Arbiter above them... they'd all be invisible. But then again, Arbiter doesn't stand a chance against either stationary or mobile AA.
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Old 02-26-2008, 12:45 PM   #38 (permalink)
 
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Re: WOW vs. PR

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Fireball is a bit larger and slower than a tracer round, giving you time to take cover before it hits.
Uhm, no. If one gets the shot off while you're still in range, it will follow you across the map and through obstacles. If you're trying to run away, you hope that you get out of range before the casting time is over. (With an appropriate addon, you can see the enemy casting bar charge up.)

Quote:
As for the gnome building the Jeeps? I think not. You spawn at your main, we'll spawn at ours. :P
I was merely pointing out the presumption in the previous post.

Quote:
But gnomes nor any other WoW character have camo. Able to turn invisible if standing still maybe. But able to be seen when moving.
That's night elves that can go invisible if standing still. I've never found a use for that. Rogues can move around while invisible at reduced speed. How invisible depends on level comparison between the rogue and his victim.
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Old 02-26-2008, 05:20 PM   #39 (permalink)
 
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Re: WOW vs. PR

http://www.tacticalgamer.com/world-w...community.html
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Old 02-26-2008, 07:48 PM   #40 (permalink)
 
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Re: WOW vs. PR

Oy Oy! Have some respect for your fellow TGers please. Big fat sweaty nerds indeed. We're not the ones fantasizing over a fictional conflict between two game realms.

Also, TG-WoW is a unique community within the WoW game base as we probably have the highest Man:Woman ratio of any guild anywhere, we have 'maternity leave' as a valid excuse for not raiding, and our ages range from 18 to 60something (sorry Beep ). Now since Scratch directed me over here I might as well give a proper response.

Using PR rules all PR characters would have 100 health and their guns will range in damage from 20-30 damage per hit. They will also require manual aiming. Infantry has no damage reduction beyond 'soft spots' on body armor and armor is taken off at a rate as well as health when hit. Vehicles will also have 100 health, but higher damage reduction (up to negating small arms) and can do upwards to 200-300 damage with soft spots in armor allowing penetration of lower caliber munitions. Medics can revive with defibs with close quarters and all healing is via health packs.

Using WoW rules all WoW characters have upwards between 9000 and 18000 health and damage can range from 400-5000 per hit. All attacks also automatically target and hit the weakest point of what you are targeting (its funny watching hunter arrows zip around something to hit someone in the forehead). We have no 'vehicular armor' persay, but damage reduction ranges from 25% on cloth to 75% on heavy 'tank' classes such as warriors, feral druids, and paladins. Area attack spells and area saturation spells can be targeted and either 'set and forget' or channeled and shifted around. Healing can be done via spells, first aid, or eating food.

PR uses Ammo which is supplied.
WoW uses reagents, energy, rage, and mana which is gained back over time.

How a battle will turn out:
Rogues would stealth and proceed to one-shot all your medics. You would have no 'stealth detection' because PR has no full stealth and anti-stealth capabilies. Rogues could also vanish and become instantly invisible.

Hunters would one shot your tanks with arcane shot which would automatically fly around the tank and hit them in the vent for upwards of 500-900 damage of the 100 health. Autoshot and regular attacks would be negated by the armor as small arms, but arcane damage ignores armor.

All small arms fire from PR players would be reduced depending on who they are targeting. A shot from an assault rifle will be reduced by 75% against a feral druid and do only 10 damage against their 18000 health pool. Grenades would also be reduced and only do around 50-100 if on target. Tank rounds can be blocked with shields and spells or dodged and parried due to defensive mechanics of WoW.

On the flip side a mage could walk up to any PR soldier and kill them with one hit doing 100-150 damage due to the lack of armor damage reduction. They would also survive all small arms against them if they used ice barrier (absorbs 700+ damage) or mana shield (trades mana for damage absorbsion). All hits are considered headshots because all targeting automatically hits the weakest point on the enemy in WoW.

Using the weakest AoE (hunter volley) I could saturate an area for 120 damage every 3 seconds which would automatically kill any PR player (100 hp total and arcane damage ignores armor) and do so once a minute. A mage could just chain cast blizzard or cast multiple flame strikes and deny PR players from an area because they will do damage over time that will kill a PR player on any hit.

Sure you have extended range with your weapons, but with 9000 health and 45% damage reduction it would take roughly 600 rounds to take me down. Against a 'tank' it would be upwards of 1800 rounds at 10 damage per round.

Don't forget that WoW also has explosives, guns, and cannons. It could be assumed that if a female human warrior wearing a platemail bikini can stand toe to toe with a 100 foot tall mechanical monstrosity and shrug off those attacks then anything a PR player could throw at them using their damage and gameplay mechanics would be like spit wads.

Class by class I've already covered rogues and hunters. Priests would go shadow (additional damage reduction) and melt faces. Paladins would bubble and hearthstone back to their UCB. Shamans would zap everyone with chain lightning. Warlocks would throw seeds on PR players and then chain fear them all over the place. Mages would turn everyone crispy. Warriors would either tank with area taunts, or charge in and stun your tanks before one-two shotting them in melee. Druids would go cat and stealth up to join the rogues in clawing people's faces off.

Have a nice day! ^_^
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Old 02-26-2008, 08:07 PM   #41 (permalink)
 
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Cool Re: WOW vs. PR

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Originally Posted by Murderous View Post
After reading through all of this thread, I want to stab my eyes out with a spoon.

So long as its an in theme medieval silver ceremonial spoon


I never played wow but Ive played muds. I'd bet on the balrog owning a challenger fosho




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Old 02-26-2008, 10:45 PM   #42 (permalink)
 
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Re: WOW vs. PR

I imagine many dead toons everywhere. virtual blood everywhere. and then the forest would be burned (virtually) deleting their account forever thus saving them $15 a month.
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Old 02-26-2008, 10:51 PM   #43 (permalink)
 
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Re: WOW vs. PR

Can we just delete this asinine thread? This is like trying to argue the existence of god with religious fanatics.
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Old 02-26-2008, 11:11 PM   #44 (permalink)
 
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Re: WOW vs. PR

JDAM anybody? A-10. Lets not put troops on the ground and invent a new version of PR and add in a nuclear warhead. We win.
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Old 02-27-2008, 01:52 AM   #45 (permalink)
 
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Re: WOW vs. PR

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Can we just delete this asinine thread? This is like trying to argue the existence of god with religious fanatics.
I find it entertaining to see how devoted people get to their choice of game.
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