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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
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Join Date: Apr 2007
Posts: 406
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Re: You should know you are happy when someone kill you
I think the researchers gathered people that were all mentally ill and were basically emo, I for one get pretty pissed off when I die a fair amount of the time, especially when it's EAs fault.
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unlocks_r_emo ![]() ![]() xfire = pistolfied RED VS BLUE IS BACK. CHECK ROOSTER TEETH. WEWT!!!! |
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#17 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 898
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Re: You should know you are happy when someone kill you
Well, it buys half a minute to take a drag off a cigarette.
But, other than that, NO! I HATE getting killed! And scoring a kill is like an endorphin rush!
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|TG-6th|Belhade
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#18 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: You should know you are happy when someone kill you
I love getting killed. Dont get me wrong, i love killing too. But its just peaceful, hearing the comm chatter of your teammates hunting down the sneaky little guy that just shot you in the back.
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![]() I am the leader Of the Zombie Defense Militia. We hold think tanks on how to live in a zombie apocalypse. Baseless self confidence kills more people each year than bathtubs. |
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#19 (permalink) |
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Join Date: May 2007
Location: CATA HQ
Posts: 18
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Re: You should know you are happy when someone kill you
I don`t care about being killed when i`m playing as grunt. Most of the time I can provide the rest of the squad with an enemy location in return.
I hate it to get killed when I`m squadleading as I`m leaving my squad without the guidance they expect from me... But I`m sure I never felt happy about giving away my teams tickets by dying? |
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#20 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,929
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Re: You should know you are happy when someone kill you
The basis for this study is crap, people do not address computer games with the same emotions they might watch a film or engage in real life even.
The only point I'd agree with is people show more emotion when killed in game (and therefore not playing the game at that point), then when actively playing. PR is a very complicated task for example, it can wind you up because there isnt any great way in game to express frustration. So dying and being able to express that frustration for a second outside of the game could be the relief they are recording. They are probably using something similar to a polygraph test which is not a flawless system and is at best, open to interpretation |
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#21 (permalink) |
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Join Date: Jul 2005
Location: gent, belgium
Posts: 1,378
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Re: You should know you are happy when someone kill you
Hmm I think their methodology must be flawed. Most online gamers obsess about KDR etc, and it shows in the popularity of stats programs. No matter how I twist this in my head, I can't find a possible reason.
One of the reasons there are few girls playing fps's and more playing RTS or WOW, is imo because it is so competitive, and that attracts males more on average. I believe perhaps their testsubject group wasn't made up of people that like to play FPS's (more girls too probably), but - as in most studies - a random group of university students. It was tested on"36 young adults" it should have been tested on "36 gamers". In reading just the abstract, I believe they they measured that when you kill someone -and thus you are still engaged in the game- you retain a certain level of anxiety=physiological arousel. Then when you die you are 'out of the game" and logically arousal or tension goes down. --- After further reading of the abstract: as usual in reporting about psychology research, all nuance was lost in translation. The research does not say you are happier when you are killed. It says: "Although counterintuitive, the wounding and death of the player's own character may increase some aspect of positive emotion." That sounds a lot less counterintuitive to me. It even sounds quite logical. Lots of people were able to give examples off "some aspect of positive emotion". Hey Once you die, people have stopped threatening your virtual life. Bullets have stopped whizzin around your ears, no one is yelling grenade out, no teammate is counting on you to take the right decision under stress... I'd say the absence of all that stress is definitely "some aspect of positive emotion. Another aspect is that the newer a game is, the more real it looks. The more you play a game, the more the litimtations of the virtual world in trying to recreate reality becomes apparent. Therefore the measured effect could also dissappear if the testsubjects would be experienced in the used games.
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I wsih to agzoiollppie for tinpyg so mnay tpoys The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell Away from gaming, lost everything, trying to rebuild my life from scratch. |
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