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Old 02-27-2008, 03:22 PM   #16 (permalink)
 
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Re: Kashan

Or how about having the killer maps removed for the european time and in addition to that, have the map rotation randomized or changed daily. Most people join the server around a specific time, and since its the same rotation all week, its also the same map. So for some it may always be the killer maps that runs when they join, and not all got the time to wait 2 hours for the next map, and leave.

As Ferris says, during europe time there isnt as many regulars or squad leaders who know what they are doing. And having Kashan with a server filled with smactards will drive away anyone with only 2-3 hours to play.

Forgot to add. Having 2 huge maps played right after one another, like Kashan and Fools road, might also be a killer. Perhaps have EJOD or Sunset city thrown in there in the middle could help also.
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Old 02-27-2008, 05:07 PM   #17 (permalink)
 
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Re: Kashan

I love Kashan!
I do understand what you mean though AWickens. For this map to be played well your team needs to be coordinated (have a BH transport squad, armor squad, air squad, and infantry squads). I find that it is fun to play this map as both infantry and armor.

Anyway, perhaps we should have a poll?
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Old 02-27-2008, 07:52 PM   #18 (permalink)
 
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Re: Kashan

I personally despise Kashan on a pubby night, it's usually extremely uncoordinated with lots of locked squads, no com, people who hog vehicles and 1 man them all round, it's just despicable. I always hate to see the map on the server and will actually leave most of the time if it switches, the only time I'll play this map is a scrim or a pwn (password night).

Although there is the rare time you get a good game but most of the time it is one team dominating or no team winning in the slightest way.

P.S. Jevski, I 2nd your idea of having a small map but not sunset, it's almost as bad as gulf of oman (in my opinion at least) and I've noticed quite a large population of other players dislike it too. The map is far too small and has almost no tactics involved because of it, the PR devs might as well replace it with a long 5 meter wide hallway. If there are good tactics though they are always the exact same and therefore the enemy already knows what you are doing.
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Old 02-27-2008, 07:53 PM   #19 (permalink)
 
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Re: Kashan

I love kashan, but IN GENERAL daytime play sucks. No offense, just not many regulars..
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Old 02-28-2008, 02:06 AM   #20 (permalink)
 
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Re: Kashan

But perhaps we are looking at it the wrong way. What can we, the european regulars do to change that. I know the the staff is looking into one of the problems, and that is an admin based in europe. But should we just suck it up, stay on the server and show the non-regulars the TG way, although it may cost us our mental health, since there are so many ;-) ?
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Old 02-28-2008, 03:03 AM   #21 (permalink)
 
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Re: Kashan

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Originally Posted by Jevski View Post
But perhaps we are looking at it the wrong way. What can we, the european regulars do to change that. I know the the staff is looking into one of the problems, and that is an admin based in europe. But should we just suck it up, stay on the server and show the non-regulars the TG way, although it may cost us our mental health, since there are so many ;-) ?

Very well said!
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Old 02-28-2008, 03:34 AM   #22 (permalink)
 
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Re: Kashan

I would like a change in the map rotation too.

Currently Kashan is in the rotation twice. Combining that with the estimate that it takes about twice as long to finish then most maps, this yields FOUR rounds of Kashan per rotation.

Now there are two solutions to this imo.

1) Remove one of the two Kashan versions from the rotation. The drawback here is tha you have to choose between both versions.

2) double the entire map rotation, but alternate the versions of Kashan.

This solutions allows for both versions to be played, but once per (half) rotation, as the other maps. Another advantage is that other maps can also be played in two different versions, like qinling etc.


I mostly liked Kashan, but I play it so much that once either team is down to two flags, I just hope for it to end ASAP. I think I'm hardly the only one on that.
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Old 02-28-2008, 05:02 AM   #23 (permalink)

 
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Re: Kashan

In CSS if we have a map that does not play well without admin presance (like the VIP maps) we do not allow them in the map rotation. However the maps are kept on the server and are chosen if the conditions are right (good load of trust worthy people ect). Could this not be done for Kashan just have it played when there is an admin online? Theres plently of admins on american gaming hours so you would still get to play it but the europians would have it less often in our hours. Problem solved no ?
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Old 02-28-2008, 05:24 AM   #24 (permalink)
 
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Re: Kashan

Honestly guys, while we all know there are a lot of players who don't like this or that map, the constant whining about it is getting old. We get these threads about once a week and while you may have a valid complaint, any solution that you would come up with would be unfair to those who like the map that you don't. Quite frankly, if you don't like a map, don't play it. Disconnect and come back later. The fewer players on the map, then it is probably more likely to go by quicker anyway. I happen to like Kashan a lot and enjoy the challenge of a long map and don't quite understand how a map that takes 20 minutes to be over is worth even signing onto the server for. For this reason, I refrain from playing the 16 maps at the server start. They annoy me, so I choose to opt out of playing them. I suggest you do the same if there is a map that you don't like.
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Old 02-28-2008, 06:52 AM   #25 (permalink)
 
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Re: Kashan

Then should we all just stay away, but that dosent solve the problem ie. that very few regulars play, and when that happens, the teamplay takes a dive and reflects badly on the TG server, and when that happens people leave. So complaining against the outcome of having Kashan on, that I cant see anything wrong with.

And having fewer players just drags it out. Not enough players to both attack and defend, so the battle swings back and forth even more without getting the upper hand.
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Old 02-28-2008, 06:56 AM   #26 (permalink)
 
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Re: Kashan

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Originally Posted by Elwenil View Post
Honestly guys, while we all know there are a lot of players who don't like this or that map, the constant whining about it is getting old.
There is no whining is suggesting imo.
Furthermore I believe Kashan is in twice as much as any other map...why?
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Old 02-28-2008, 07:38 AM   #27 (permalink)
 
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Re: Kashan

Well whining or complaining or just voicing your opinion, it has all been done before for various reasons. I think the simple fact of the matter is that more people like Kashan than hate it, so it has stayed. And while you feel there is a problem at a particular time of the day, the same can't be said for other times during the day when a lot of regulars are on that love the map or just tough it out until the next one. Unfortunately, there is no simple answer that will make everyone happy.
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Old 02-28-2008, 08:30 AM   #28 (permalink)
 
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Re: Kashan

This is meant to be a long map. Last night it had under an hour left on the timer. However, if your not in a decent squad, it kinda sucks
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Old 02-28-2008, 12:12 PM   #29 (permalink)
 
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Re: Kashan

I take all the points made on board but I do have an issue with your post Elwenil. For one I do not consider my post to be whining as I have tried to be fair and equitable in what I have said. Secondly you state you opt out of the 16 player maps as you do not like them. Now thats hardly the same as opting out of playing on the TG server for 2-3 hours because Kashan is on. I mean think about it, how long does a 16 player map take to play out, 30 minutes, 45 minutes tops if you hid for most of the round, so I think it is you that has missed the point completely here.

For people that dislike the 2-3 hour maps do you think it is fair to have Fools Road and Kashan back to back. These maps together could account for 5 hours of gaming. It would appear that it is you that has failed to see it from other peoples perspective. I am merely trying to gauge other's opinion on this before I approach the admin staff with a reasonable solution. I personally enjoy Fools Road but would be happy for it to be moved in the rotation to suit others.

This week on one occasion it appeared that approx 22 players disconnected when Kashan came on. Now I appreciate one cannot be certain that every single one of them left because they disliked the map it is not the first time I have seen it happen. Having spoken to a lot of the guys I play regularly with there are clearly others that agree to some degree or another with what I have said.

But hell if there is a perceived problem with anything on the server lets just keep quiet and let it slide. We can aim for being on the same level as all the other PR servers instead of the best. What is anybody thinking discussing things on a forum.
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Old 02-28-2008, 12:27 PM   #30 (permalink)
 
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Re: Kashan

I think the scrim will finish quicker then a normal pub game because of less stalling, apathy and disorganisation the tickets will drop quicker even without any ticket bleed. There will be alot more deaths and less walking hopefully
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