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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) | |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,486
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Re: Kashan
Quote:
PS As I said I Like kashan.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#32 (permalink) |
![]() Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 648
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Re: Kashan
I like Kashan too, as long as there is a commander who knows what he's doing and squad leaders who listen. This map is made for combined arms, so you have to play it that way. If not, you lose and its not fun.
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#33 (permalink) |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 1,102
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Re: Kashan
There is allways a thread regarding this or that map, some hate it some love it..
If the MAPLIST was changed every so often, I think we would hear less of this.. I play at the same times, and consiquently play the same maps.. How hard would it be to mix up the order every week or two
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#34 (permalink) |
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Join Date: May 2007
Location: CATA HQ
Posts: 18
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Re: Kashan
As long as the infantry works along with the armor and air support...everything is fine. But it`s pretty hard to manage this in public games because there are always people that have no mic. Squads not following orders. Commanders playing "Bob the Builder" instead of managing the team...
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#35 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,622
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Re: Kashan
The server rotation has been randomized again guys, no more Fool's Road and then Kashan. If anyone has a maplist that they've come up with and would like us to use please PM me with it and we can implement it.
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lTG-6thl TheGreatNardini ![]() "Dave: I'll have plenty of time to play next month after my foot surgery.
Wickens: They removing it from your mouth?" |
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#36 (permalink) | |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,227
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Re: Kashan
Quote:
Ok, I apologize for using the term "whining". It was late here (or early depending on your perspective) and I was a bit tired when I posted that. But honestly, these threads come up very often about Kashan or Quinling and it's usually the same people making the the same sort of comment about a map they dislike for whatever the reason. It's not that fact that you are commenting on a map that bothers me, it's the fact that there are 5 new threads started about it every month. You are certainly not to blame for all of them, but my whining comment was made to the community as a whole, regardless of my poor choice of wording. If there is a problem you perceive and you want to hear the community comment on it, fine make a post, but at least check and see if there was a post in the last 60 days or so on the same topic. I guess in some ways I am just defensive about Kashan because it has the feel of a real situation and is one of my favorite maps. And you are right, waiting out a 16 player map is not like waiting out a 2 hour map but I would choose to do the same if another map came up that I didn't care for and it was longer in duration. But like I said, there isn't much that can be done to everyone happy all of the time. We have to compromise and this means some players will have to deal with maps or situations that are not ideal to them. It's unfortunate that there are not more players from Europe so that we could offer a server more dedicated to your timezone and preferences, but until then we all have to try and get along and enjoy what we have. Al, I'm not exactly sure how to take your comment but I hope that it wasn't meant to be insulting. I think I'll just leave it at that.
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Offroad Parts and Fabrication |
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#37 (permalink) | |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,443
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Re: Kashan
Quote:
I take that as a hint to leave mostly. Im waiting for 0.8 because Ive seen some great vids of possible urban type maps, not so much of wide open stuff which is impressive to look at but hard to play on for your average grunt Your fighting the tide if your expecting another phoenix though and I liked that map too but it seems we're unlikely to see another like it. ![]() I rate qinling way over kashan for normal pub games because of all those hillocks, I think they are the same size maps but I prefer the flag order and placement used on qinling Fools road is great, can lag but generally its fine. The ucb thing is a pain but that can happen on any map to some extent. I dont mind if this map drags on really, I do disagree with tickets & wins being about KDR alone though (bigger map means lower population density equals slower deaths and therefore slow ticket loss & game results) - any suggestions for ticket scoring changes? Last edited by Sabre_Tooth_Tigger; 02-28-2008 at 09:01 PM. |
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#38 (permalink) |
![]() Join Date: Apr 2007
Location: NH
Posts: 19
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Re: Kashan
mmmm Big map no dout bout it.....
Some times I like to play Nurse ..... Other times i like to take a nap on that map..... Like I always say ,,,smoke umm if ya got umm..... Yea I got nothing !!!
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BostonBob Always Reload |
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#39 (permalink) | |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 1,102
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Re: Kashan
Quote:
But Hills of Hamgong?? Did we need to remove Fools Road alltogher? Two Ejod's Two Kashan's Oh well.. It is a change.
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![]() Server Rules and SOP | Kicked? Banned? READ THIS FIRST! | Contact an Admin Expand your gaming horizons-TGU | Nominate your teammates for a ribbon ¡¿Soy un pastor de gatos?!
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#40 (permalink) | |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,622
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Re: Kashan
Quote:
If you've got a better idea for a maplist, send it to me and we can implement it.
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lTG-6thl TheGreatNardini ![]() "Dave: I'll have plenty of time to play next month after my foot surgery.
Wickens: They removing it from your mouth?" |
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#41 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,486
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Re: Kashan
Just to clarify,
I had no intention other then saying with hopefully humorous sarcasm that no one can know the opinion of the community without actually polling it. -Nardini, thanks for the update, let's see how it plays.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#42 (permalink) |
![]() Join Date: Mar 2007
Location: So. CA.
Age: 49
Posts: 79
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Re: Kashan
Kashan is the one map that I’m certain to step up to squad-lead, naming the squad - “VOIP DEF.” Defense! Something that’s usually overlooked. With a epic scale map as Kashan, you can’t dismiss defending.
Exception was this week when a SL, for some Airborne SQ, repeatedly invited me to join, which I reluctantly obliged, because I don’t do the flying thing, ever. But since he had the officer kit, been in his infantry sq before, and it was the beginning of the round, I joined-up with four others. Next thing I know, SL grabs the pilot kit and hopped into a BH. “I asked him what’s up? What your plan?” Long story short, he wanted to fly at high altitude to get the sq to the bunkers. I knew this wasn’t going to go well, my gut was screaming at me while sitting in the chopper before take-off, “aw man, aw man, dang, why didn’t I stick with my original plan. Man, this don’t feel right , get out of the BH, save yourself!” (I’m sure you guys have had these moments) Up we go in to the clouds, way up to avoid fire, seconds later, SL was disconnected mid-flight. Here we all are inside the BH with no SL or pilot. I’m cursing under my breath for the entire decent to our untimely deaths (it was a very long fall). When we all respawned, it was the typical musical SL game. I stepped-up, even though I didn’t want a sq named Air-”anything.” Managed to get a supply truck with my sq to No. Bunkers and secured it. I’d like to extend my apology for my abrupt departure during that round to the squad, If you were there, you know why. I usually don’t abandon my squad. Kashan can be frustrating, lopsided, stalemated, etc... However, if assets are properly used, with a CO coordinating the squads, it can be rewarding. Great map, indeed! |
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#43 (permalink) |
![]() Join Date: Mar 2007
Location: Denmark, Copenhagen
Age: 37
Posts: 187
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Re: Kashan
Nardini, isnt it possible to run a script that changes the maprotation according to a timeframe? So that US Day time has one, and then later change for US evening. Or even have them randomized every day. The problem I think for many is, that they usualy play around the same time when kids and other obligations are done. And playing the same map all week can get a little boring.
Fools Road and Kashan are both good maps. Just no everyday around the same time, and right after each other.
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#44 (permalink) | |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,622
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Re: Kashan
Quote:
.That's why we have been trying to randomize the maplist after every password night. It happened last Sunday, yesterday and I'll make a point to do it again on Sunday.
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lTG-6thl TheGreatNardini ![]() "Dave: I'll have plenty of time to play next month after my foot surgery.
Wickens: They removing it from your mouth?" |
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#45 (permalink) |
![]() Join Date: Mar 2007
Location: Denmark, Copenhagen
Age: 37
Posts: 187
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Re: Kashan
I dont have a clue how to program, but I found this.
http://bf2.fun-o-matic.org/index.php/Scripts:AutoMap Perhaps someone is up for taking a look at it and perhaps see if it can run in PR, and edit it for the correct maps.
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