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Old 02-28-2008, 02:33 PM   #31 (permalink)
 
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Re: Kashan

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Originally Posted by Elwenil View Post
I think the simple fact of the matter is that more people like Kashan than hate it, so it has stayed.
Well there is no point i discussing it ever, if you can smell the opinion of an ever changing community, on a constantly changing maplist. Gallup should hire you.

PS As I said I Like kashan.
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Old 02-28-2008, 06:10 PM   #32 (permalink)
 
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Re: Kashan

I like Kashan too, as long as there is a commander who knows what he's doing and squad leaders who listen. This map is made for combined arms, so you have to play it that way. If not, you lose and its not fun.
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Old 02-28-2008, 06:15 PM   #33 (permalink)
 
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Re: Kashan

There is allways a thread regarding this or that map, some hate it some love it..

If the MAPLIST was changed every so often, I think we would hear less of this.. I play at the same times, and consiquently play the same maps..

How hard would it be to mix up the order every week or two
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Old 02-28-2008, 06:24 PM   #34 (permalink)
 
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Re: Kashan

As long as the infantry works along with the armor and air support...everything is fine. But it`s pretty hard to manage this in public games because there are always people that have no mic. Squads not following orders. Commanders playing "Bob the Builder" instead of managing the team...
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Old 02-28-2008, 06:27 PM   #35 (permalink)

 
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Re: Kashan

The server rotation has been randomized again guys, no more Fool's Road and then Kashan. If anyone has a maplist that they've come up with and would like us to use please PM me with it and we can implement it.
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Old 02-28-2008, 08:08 PM   #36 (permalink)
 
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Re: Kashan

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Originally Posted by A.WICKENS View Post
I take all the points made on board but I do have an issue with your post Elwenil. For one I do not consider my post to be whining as I have tried to be fair and equitable in what I have said. Secondly you state you opt out of the 16 player maps as you do not like them. Now thats hardly the same as opting out of playing on the TG server for 2-3 hours because Kashan is on. I mean think about it, how long does a 16 player map take to play out, 30 minutes, 45 minutes tops if you hid for most of the round, so I think it is you that has missed the point completely here.

For people that dislike the 2-3 hour maps do you think it is fair to have Fools Road and Kashan back to back. These maps together could account for 5 hours of gaming. It would appear that it is you that has failed to see it from other peoples perspective. I am merely trying to gauge other's opinion on this before I approach the admin staff with a reasonable solution. I personally enjoy Fools Road but would be happy for it to be moved in the rotation to suit others.

This week on one occasion it appeared that approx 22 players disconnected when Kashan came on. Now I appreciate one cannot be certain that every single one of them left because they disliked the map it is not the first time I have seen it happen. Having spoken to a lot of the guys I play regularly with there are clearly others that agree to some degree or another with what I have said.

But hell if there is a perceived problem with anything on the server lets just keep quiet and let it slide. We can aim for being on the same level as all the other PR servers instead of the best. What is anybody thinking discussing things on a forum.

Ok, I apologize for using the term "whining". It was late here (or early depending on your perspective) and I was a bit tired when I posted that. But honestly, these threads come up very often about Kashan or Quinling and it's usually the same people making the the same sort of comment about a map they dislike for whatever the reason. It's not that fact that you are commenting on a map that bothers me, it's the fact that there are 5 new threads started about it every month. You are certainly not to blame for all of them, but my whining comment was made to the community as a whole, regardless of my poor choice of wording. If there is a problem you perceive and you want to hear the community comment on it, fine make a post, but at least check and see if there was a post in the last 60 days or so on the same topic.

I guess in some ways I am just defensive about Kashan because it has the feel of a real situation and is one of my favorite maps. And you are right, waiting out a 16 player map is not like waiting out a 2 hour map but I would choose to do the same if another map came up that I didn't care for and it was longer in duration. But like I said, there isn't much that can be done to everyone happy all of the time. We have to compromise and this means some players will have to deal with maps or situations that are not ideal to them. It's unfortunate that there are not more players from Europe so that we could offer a server more dedicated to your timezone and preferences, but until then we all have to try and get along and enjoy what we have.

Al, I'm not exactly sure how to take your comment but I hope that it wasn't meant to be insulting. I think I'll just leave it at that.
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Old 02-28-2008, 08:36 PM   #37 (permalink)
 
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Re: Kashan

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This week on one occasion it appeared that approx 22 players disconnected when Kashan came on. Now I appreciate one cannot be certain that every single one of them left because they disliked the map it is not the first time I have seen it happen.
Kashan crashes bf2 when it loads, not always but usually. If Ive played more one map previously then it will ctd

I take that as a hint to leave mostly. Im waiting for 0.8 because Ive seen some great vids of possible urban type maps, not so much of wide open stuff which is impressive to look at but hard to play on for your average grunt
Your fighting the tide if your expecting another phoenix though and I liked that map too but it seems we're unlikely to see another like it.


I rate qinling way over kashan for normal pub games because of all those hillocks, I think they are the same size maps but I prefer the flag order and placement used on qinling

Fools road is great, can lag but generally its fine. The ucb thing is a pain but that can happen on any map to some extent. I dont mind if this map drags on really, I do disagree with tickets & wins being about KDR alone though (bigger map means lower population density equals slower deaths and therefore slow ticket loss & game results) - any suggestions for ticket scoring changes?

Last edited by Sabre_Tooth_Tigger; 02-28-2008 at 09:01 PM.
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Old 02-28-2008, 09:27 PM   #38 (permalink)
 
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Re: Kashan

mmmm Big map no dout bout it.....
Some times I like to play Nurse .....
Other times i like to take a nap on that map.....
Like I always say ,,,smoke umm if ya got umm.....
Yea I got nothing !!!
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Old 02-29-2008, 01:07 AM   #39 (permalink)
 
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Re: Kashan

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Originally Posted by thegreatnardini View Post
The server rotation has been randomized again guys, no more Fool's Road and then Kashan. If anyone has a maplist that they've come up with and would like us to use please PM me with it and we can implement it.
No more Fools Road??
But Hills of Hamgong??

Did we need to remove Fools Road alltogher?

Two Ejod's
Two Kashan's

Oh well.. It is a change.
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Old 02-29-2008, 01:11 AM   #40 (permalink)

 
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Re: Kashan

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Originally Posted by llPANCHOll View Post
No more Fools Road??
But Hills of Hamgong??

Did we need to remove Fools Road alltogher?

Two Ejod's
Two Kashan's

Oh well.. It is a change.
It's a bit hard to make everyone happy...

If you've got a better idea for a maplist, send it to me and we can implement it.
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Old 02-29-2008, 02:31 AM   #41 (permalink)
 
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Re: Kashan

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Originally Posted by Elwenil View Post
Al, I'm not exactly sure how to take your comment.
Just to clarify,
I had no intention other then saying with hopefully humorous sarcasm that no one can know the opinion of the community without actually polling it.



-Nardini, thanks for the update, let's see how it plays.
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Old 02-29-2008, 03:10 AM   #42 (permalink)
 
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Re: Kashan

Kashan is the one map that I’m certain to step up to squad-lead, naming the squad - “VOIP DEF.” Defense! Something that’s usually overlooked. With a epic scale map as Kashan, you can’t dismiss defending.

Exception was this week when a SL, for some Airborne SQ, repeatedly invited me to join, which I reluctantly obliged, because I don’t do the flying thing, ever. But since he had the officer kit, been in his infantry sq before, and it was the beginning of the round, I joined-up with four others.

Next thing I know, SL grabs the pilot kit and hopped into a BH. “I asked him what’s up? What your plan?” Long story short, he wanted to fly at high altitude to get the sq to the bunkers. I knew this wasn’t going to go well, my gut was screaming at me while sitting in the chopper before take-off, “aw man, aw man, dang, why didn’t I stick with my original plan. Man, this don’t feel right , get out of the BH, save yourself!” (I’m sure you guys have had these moments)

Up we go in to the clouds, way up to avoid fire, seconds later, SL was disconnected mid-flight. Here we all are inside the BH with no SL or pilot. I’m cursing under my breath for the entire decent to our untimely deaths (it was a very long fall). When we all respawned, it was the typical musical SL game.

I stepped-up, even though I didn’t want a sq named Air-”anything.” Managed to get a supply truck with my sq to No. Bunkers and secured it.

I’d like to extend my apology for my abrupt departure during that round to the squad, If you were there, you know why. I usually don’t abandon my squad.

Kashan can be frustrating, lopsided, stalemated, etc... However, if assets are properly used, with a CO coordinating the squads, it can be rewarding.

Great map, indeed!
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Old 02-29-2008, 11:16 AM   #43 (permalink)
 
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Re: Kashan

Nardini, isnt it possible to run a script that changes the maprotation according to a timeframe? So that US Day time has one, and then later change for US evening. Or even have them randomized every day. The problem I think for many is, that they usualy play around the same time when kids and other obligations are done. And playing the same map all week can get a little boring.

Fools Road and Kashan are both good maps. Just no everyday around the same time, and right after each other.
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Old 02-29-2008, 12:16 PM   #44 (permalink)

 
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Re: Kashan

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Nardini, isnt it possible to run a script that changes the maprotation according to a timeframe? So that US Day time has one, and then later change for US evening. Or even have them randomized every day. The problem I think for many is, that they usualy play around the same time when kids and other obligations are done. And playing the same map all week can get a little boring.

Fools Road and Kashan are both good maps. Just no everyday around the same time, and right after each other.
If you know python and want to take a shot at the script, be my guest .

That's why we have been trying to randomize the maplist after every password night. It happened last Sunday, yesterday and I'll make a point to do it again on Sunday.
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Old 02-29-2008, 12:46 PM   #45 (permalink)
 
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Re: Kashan

I dont have a clue how to program, but I found this.

http://bf2.fun-o-matic.org/index.php/Scripts:AutoMap

Perhaps someone is up for taking a look at it and perhaps see if it can run in PR, and edit it for the correct maps.
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