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Old 03-09-2008, 07:38 AM   #16 (permalink)
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Re: [Map - Updated] Bi Ming day time conversion

looks great, and teh detail on the map is amazing.
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Old 03-09-2008, 09:30 AM   #17 (permalink)

 
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Re: [Map - Updated] Bi Ming day time conversion

Sucks tbh I like my night map.
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Old 03-09-2008, 09:45 AM   #18 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

I don't like the idea. Bi Ming is really a small map, but the night aspect made is so disorienting that running a meter felt like running 5. I don't think it will get much more playtime than the original Bi Ming
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Old 03-09-2008, 10:04 AM   #19 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

Although it is great we can see now.. its defiantly not a 62 player map.
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Old 03-09-2008, 10:50 AM   #20 (permalink)

 
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Re: [Map - Updated] Bi Ming day time conversion

i think it looks quite good, like a small chinese fools road with no vehicles, o w8, that sounds bad X(
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Old 03-09-2008, 11:33 AM   #21 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

I can see! I have always wanted to see how it looks in daytime.

Me like
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Old 03-09-2008, 11:36 AM   #22 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

It was sort of cool night time!!
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Old 03-09-2008, 11:58 AM   #23 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

I think it will be great. The removal of the APC's will make for some great infantry battles over the hilly terrain. Plus, Bi Ming crashed my comp for some reason.
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Old 03-09-2008, 12:01 PM   #24 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

Its a good infantry map even now it plays ok. But with no hdr in bf2 I think daytime is best and it should be a great map to play on.

Greater visibility should not alter it too much, it is such a hilly and variable terrain I think 62 players will still be ok
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Old 03-09-2008, 02:31 PM   #25 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

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Originally Posted by squadexodus View Post
Got some ricola (TM) over there?

I wish it was a half done night map. Light enough to get around, but dark enough for a decent sight increase when you turn on night vision
Exactly. My few times playing it were fraught with not being able to see wtf I was going, even with the NVG because i couldn't exactly tell where everything was spacially and I'd fall off a hill or get stuck in the water somewhere.
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Old 03-09-2008, 02:46 PM   #26 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

Great stuff!

Infantry map + Jungle + Daytime = awesome!!!
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Old 03-09-2008, 02:54 PM   #27 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

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Great stuff!

Infantry map + Jungle + Daytime = awesome!!!
just like the good old vietnam days
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Old 03-09-2008, 06:09 PM   #28 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

Now we just need to get Mao Valley back in PR...
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Old 03-10-2008, 04:29 AM   #29 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

nice, i've always wanted to play this map in daylight!
Or at all... it crashes BF2 when i walk on the map...
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Old 03-10-2008, 08:49 AM   #30 (permalink)
 
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Re: [Map - Updated] Bi Ming day time conversion

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nice, i've always wanted to play this map in daylight!
Or at all... it crashes BF2 when i walk on the map...
Get on your knees and crawl...
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