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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#18 (permalink) |
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Join Date: Oct 2007
Posts: 828
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Re: [Map - Updated] Bi Ming day time conversion
I don't like the idea. Bi Ming is really a small map, but the night aspect made is so disorienting that running a meter felt like running 5. I don't think it will get much more playtime than the original Bi Ming
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#22 (permalink) |
![]() Join Date: Apr 2007
Location: Awesomeland
Age: 32
Posts: 2,108
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Re: [Map - Updated] Bi Ming day time conversion
It was sort of cool night time!!
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#24 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,319
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Re: [Map - Updated] Bi Ming day time conversion
Its a good infantry map even now it plays ok. But with no hdr in bf2 I think daytime is best and it should be a great map to play on.
Greater visibility should not alter it too much, it is such a hilly and variable terrain I think 62 players will still be ok |
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#25 (permalink) |
![]() Join Date: Jan 2006
Location: Camp Hill, Pennsylvania
Posts: 231
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Re: [Map - Updated] Bi Ming day time conversion
Exactly. My few times playing it were fraught with not being able to see wtf I was going, even with the NVG because i couldn't exactly tell where everything was spacially and I'd fall off a hill or get stuck in the water somewhere.
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#29 (permalink) |
![]() Join Date: Oct 2007
Location: Funäsdalen, Sweden
Age: 21
Posts: 98
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Re: [Map - Updated] Bi Ming day time conversion
nice, i've always wanted to play this map in daylight!
Or at all... it crashes BF2 when i walk on the map...
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#30 (permalink) |
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Join Date: Feb 2008
Location: Give you a hint. They sell bacon here.
Posts: 296
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Re: [Map - Updated] Bi Ming day time conversion
Get on your knees and crawl...
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