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Old 03-13-2008, 09:35 PM   #31 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

Just saying...

TV station should be aligned with something else.

Right angles right angles right angles.
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Old 03-13-2008, 10:43 PM   #32 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

Right angles are for squares
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Old 03-13-2008, 11:12 PM   #33 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

ok heres some new screens,

youll notice i changed the sky and fog colors. and this is only like 50% at most of my whole map.









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Old 03-14-2008, 12:28 AM   #34 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

Quote:
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Ahhh, I've always loved that building model from Special Forces.
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Old 03-14-2008, 08:47 AM   #35 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

Start the fog from 0m and extend it to 100% at the viewdistance limit so it has less of that wall of nothing effect that can be especially obvious when looking at the horizon
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Old 03-14-2008, 09:07 AM   #36 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

Looks really good so far. Keep up the good work.
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Old 03-14-2008, 11:20 AM   #37 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

Nice, when do you think you can get a minimap view?
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Old 03-14-2008, 02:54 PM   #38 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

no idea
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Old 03-15-2008, 10:05 AM   #39 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

You need lots of mounted MG's on the large concrete walls.
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Old 03-15-2008, 12:25 PM   #40 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

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You need lots of mounted MG's on the large concrete walls.
That and lots of obstacles in the roads.
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Old 03-15-2008, 12:45 PM   #41 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

i have alot of buildings with MG nest in them. or near them. also i will ad some obstacles in the roads.
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Old 03-15-2008, 09:20 PM   #42 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

well my map is in its clean version meaning not much detail... but i cant release it cause i gotta lightmap... and it will probally take about 12-24 hours to finish. yep
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Old 03-15-2008, 09:57 PM   #43 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

I take it that would all be down to the cpu speed and memory size, what do you have powering it?
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Old 03-16-2008, 02:16 AM   #44 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

F*** SH** AHHHHHHH my map now crashes when i try to load it.... the lightmaping must of fed it up
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Old 03-16-2008, 03:31 AM   #45 (permalink)
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Re: Styorfoam's [WIP]map thread 56k warning

welcome to the wonderful delights of debugging
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