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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#35 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,916
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Re: Styorfoam's [WIP]map thread 56k warning
Start the fog from 0m and extend it to 100% at the viewdistance limit so it has less of that wall of nothing effect that can be especially obvious when looking at the horizon
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#36 (permalink) |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,032
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Re: Styorfoam's [WIP]map thread 56k warning
Looks really good so far. Keep up the good work.
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|TG-Irr|Gijoe God be with you Michael http://www.youtube.com/watch?v=PgY4Aq9h2EE<-----My Finest 6 Seconds! |
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#39 (permalink) |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,032
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Re: Styorfoam's [WIP]map thread 56k warning
You need lots of mounted MG's on the large concrete walls.
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|TG-Irr|Gijoe God be with you Michael http://www.youtube.com/watch?v=PgY4Aq9h2EE<-----My Finest 6 Seconds! |
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#42 (permalink) |
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Join Date: Oct 2007
Posts: 78
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Re: Styorfoam's [WIP]map thread 56k warning
well my map is in its clean version meaning not much detail... but i cant release it cause i gotta lightmap... and it will probally take about 12-24 hours to finish. yep
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