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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 32
Posts: 351
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Re: Kashan 16 > EJOD 16!
I very much ENJOY Kashan 16 version 2.
I very much want to keep the map on the rotation somewhere. It should NOT be the first map on the rotation. Choose Qwai 16 or EJOD 16 instead. Never put a long long map like that as the first map on the rotation. Not a good idea.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#18 (permalink) | |
![]() Join Date: Feb 2008
Location: israel
Posts: 62
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Re: Kashan 16 > EJOD 16!
Quote:
we had a time that the server crashed alot and we went through 3 rounds of kashan 16 ver 2.. it is a long battle! yet its a great map and a refrashing change without the armor units.. keep it in.. just not first. my opinion.. |
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#19 (permalink) |
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Join Date: Nov 2004
Location: Covington, VA USA
Age: 34
Posts: 1,226
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Re: Kashan 16 > EJOD 16!
Destroy it. Burn the map. Kashan 16 is an affront to dignity.
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|TG|Elwenil A vote for Obama is change we can believe in? So was the last ice age, but that don't make it good.
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#20 (permalink) |
![]() Join Date: Sep 2007
Posts: 92
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Re: Kashan 16 > EJOD 16!
Does anyone else thing there has been just too much Kashan recently? I have played Kashan 64, 32, and 16 in the past 3 EST nights. It just lasts such a long time. I reckon we should alternate between Kashan and Qinling on the peak times. Just need to get away from Kashan once in a while.
I haven't played Bi Ming, EJOD, Mesita or Kyongan'i for quite sometime. Not to mention the insurgency maps that do not work. |
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#21 (permalink) |
![]() Join Date: Nov 2007
Location: Oklahoma City, Ok
Age: 37
Posts: 749
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Re: Kashan 16 > EJOD 16!
Played Kashan 16 last night on Password Night and It was SPECTACULAR!! one of the best games Ive had in a Very Long time.. That being said, it was my first win all week... Had an outragious battle in North Villiage My squad held out against what seemed to be the entire US team.. as SL I had 21 kills 7 deaths..(the squad had like 90 kills) it was EPIC.. By far my best game ever as the SL..
EJOD 16.... I like this map, NOT AT ALL!
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#22 (permalink) |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Age: 32
Posts: 351
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Re: Kashan 16 > EJOD 16!
Ok I just played 7 Gates 16 player map. What a holy hell of a chaotic, climbing, grappling, rush the wall, smoking, sniper, grenade spam of a map that was. It was pretty screwed up.
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. "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#24 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 898
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Re: Kashan 16 > EJOD 16!
Yeah, Se7en Gates should be banished to the outer reaches of the known world.
Kashan 16 is a good long infantry map. The real small ones, EJOD or Qinling for starting up server rotations. Don't think I've ever been in Quai 16. Old Kashan 16 (just the bonker complex) was very fun, wish they'd bring that back (yes we really do need 4 versions of this map!)
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#25 (permalink) |
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Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 759
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Re: Kashan 16 > EJOD 16!
Server seems to crash when loading Mestia after Kashan 16, happened last night and right now again...
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#26 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,929
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Re: Kashan 16 > EJOD 16!
I havent noticed it recently but previously kashan had a tendency to trip things up (at map start or end) client and server side it seems. No idea why though
Also got to speak up in defence of 7 gates. The endgame to that map on 64p is possibly the most intensive buildup of exclusive infantry fighting on any pr map, obviously I like this alot. Its well done and nicely thought out However, the map doesnt usually play out like that and progression and pressure on the chinese never comes to bear but its cool when it does. Cant remember if 16 is like that at all though |
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